Poll: Dark Souls: Time to Put Up or Shut Up.

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RedDeadFred

Illusions, Michael!
May 13, 2009
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Considering that the main appeal of the game is its gameplay, making it easier would kind of make it worse IMO. However, just because I wouldn't use it doesn't mean others wouldn't. Why stop more people from enjoying this franchise? I say go for it. Why does this game have to be some elite club that only super hardcore gamers are allowed to experience?
 

BarbaricGoose

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May 25, 2010
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I don't give a shit, so I went with bacon, even though I hate bacon.

I love the series, but an easy mode won't change it. Although I would like to see maybe some restrictions. Hammer home the point that the game is meant to be played on the normal (ludicrously difficult) difficulty. Maybe restrict all achievements to normal, make it so you can't leave hints. Honestly, that'd be enough for me.

Also: Dark Souls was a shit load easier than Demon's Souls, and no one really seemed to be bothered by that. So what's the big deal?
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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An optional easy mode? How horrible!

I voted yes, though I don't care that much. I'm mostly baffled that people are so freaked out over it.
 

Broderick

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May 25, 2010
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I see three of these threads out on the front page. Seriously people, why make your own when there are many others to comment on? Bah. BAH I say! I will copy paste my response from another thread, that while an easy mode wouldn't effect me, it isn't entirely necessary; a better tutorial would be a godsend. Also disregard parts of the post directed towards the Op, that was for the op of the previous thread.

Broderick said:
First of all, I love all of you(insert bob ross voice here). As other have suggested, there are quite a few tools already available for you(the OP) to use for your particular circumstance. Being hollow will cut your chances of being invaded to 0%, and your item find still goes up with your humanity counter till 10, regardless of whether you are hollowed or not. The way of white helps cut down invasions substantially too. As for elemental weapons? Most people early level use them because it is easy to pray on new players with them. Ever see someone wielding a lightning uchigatana slamming on someones shield before they either get blood loss or die from the lightening damage? It is REALLY scary for a new player. Better quality armors tend to have better resistance to such elemental damage, so many players tend to just upgrade their weapon to +15 AND use a resin of their choosing.

As for the debate at hand.... I do enjoy these debates, but this horse is tired and beaten. I am on the side that thinks a better tutorial would be a godsend to those new players and people wanting an easy mode. Frankly, I think most of the difficulty has to do with the learning curve of the game, and knowing how to respond to an enemies move set. The game does not do a good job of explaining how certain vital things work, like humanity(I didn't even know it increased item find till after sen's fortress). Heck, the game does not even tell you that you can roll jump. If those, and things like stats(Yes I know you can figure out what stat does what in the stats screen, but the game does not tell you that either) were better explained, people would have a much easier time I think.

A lot of the gripes with an easy mode basically come from the view that there are already tons of tools for players to make the game easier on themselves, so why have the dev waste time and money making an easy mode? There is way of the white, and hollowing if you do not want to be invaded. There is upgrading your armor and weapons to deal more damage and take more. There is kindling bonfires for extra flasks( I know I needed them the first time I faced manus). Players can leave messages for other players, so they can help(or troll if they prefer) others. There is player summoning to help you take out whole areas, including bosses; there is even a covenant(in game guild like thing) designed around that particular addition to the game.

The game also expects players to learn from their mistakes, or die. There are very few deaths that cant be avoided(the exception being the first time you face seath the scaleless, and even then you can just wear a ring of sacrifice to negate the loss of dying. The anor londo archer section was a bit bullshit though, mainly because you did not fight any silver knights up to that point, and you do not know their move set. The knights are easily parried and can be cheesed by poison arrows however. Also the bed of chaos was a terribly designed fight, and if I remember correctly, even the devs agree.

So...yeah! I think a better tutorial would be the best route frankly. It solves early player confusion, and helps show what the player may be coming up against, bettering them for the rest of the game. If there were less confusion about such things, and no bs sections, I believe the game would be near perfect for its niche.
 

Colt47

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Oct 31, 2012
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Broderick said:
I see three of these threads out on the front page. Seriously people, why make your own when there are many others to comment on? Bah. BAH I say! I will copy paste my response from another thread, that while an easy mode wouldn't effect me, it isn't entirely necessary; a better tutorial would be a godsend. Also disregard parts of the post directed towards the Op, that was for the op of the previous thread.
The strange part is that they seem to always divert the discussion as well. Seem to be more interested in how I play the game differently from them and somehow that seems to get in the way of some kind of Dark Souls Feng Shui.
 

Burst6

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Mar 16, 2009
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Wow this is the third thread on this on the front page. It's nice to know Dark Souls is getting so much recognition on the Escapist. I'm not going to argue anything though. It was fun at first but now it's getting boring. The horse has been beaten to death, and now it's being beaten into the ground so i'm going to put my spices on it and make bacon out of it before it gets buried.

Well i should have done that but i replied to another argument in a different thread so no bacon for me, but that's what i'm voting for.
 

thethird0611

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Feb 19, 2011
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BloatedGuppy said:
thethird0611 said:
There really is no way to effectively incorporate an easy mode without ruining the game, not just for those who play on hard, but also for the new players who want an easy mode.
Just add an offline mode with save/load enabled. And puff up the main character's stats a little to allow for a larger margin of error in combat. Poof. Easy mode.

I totally understand the arguments against an "easy mode" in Dark Souls, and I even agree with a couple of them (although I'm ambivalent about the subject in the entire), but this persistent fantasy that adding an easy mode would be "impossible", or "would destroy the mechanics of the game" or "would drain developer resources" is just silly. It would be so, so, so easy to add an easy mode, if adding an easy mode was indeed something they wanted to do. Whether that mode would be particularly rewarding to people who are accustomed to playing on normal is utterly irrelevant, since they wouldn't use it.

Mind summing up the ENB video for me? I went to check it out but at 40 minutes it's way past my threshold.
See, but that fix is already almost fully implemented in the game. Like on the xbox, you can get into offline mode just by starting an xbox live party. Buffing up the players stats also wouldn't do to much either, because if you dont know how to fight the enemies, your going to die anyway. Also, you have plenty of souls that you can spend on your character/equipment before the first boss fight. Heck, after you get used to the mechanics, you dont even have to level up health or endurance. Im playing a mage right now who only has intelligence for spells and faith for miracles, and im doing just fine, and its my second play through.
Now the whole save/load thing, I just dont agree with, from the actual game design perspective. You take all consequence out of the persons actions with it, and it can also hurt game mechanics. Say an easy mode is running through Sen's Fortress, and comes across the small walkway with the mage shooting at them. All the easy mode person has to do is save, then can die as many times as they want. Death has -no- consequence, when in DaS, its meant to be a consequence for not doing something right. Also, if invasions were still enabled, they could get invaded, the invader kill them, and then just reload. Again, no consequence, and it also takes the fear away from invasions, when they are supposed to have fear and suspense.
Though maybe you have something to counter those to, so ill gladly listen :)

Anyway, yeah, ill sum up a few points from his vid. the 40 minutes is understandable, heh.
-The very first point is the 'Why do you care' argument. Well, we care because we love this game, we love how the difficulty is intertwined with the game in a spectacular fashion, and many of use dont want the game to be lessened by adding an easy mode. (When I say lessen, I mean the games impact, not cus 'NOOBS SUCK LOL')
-Making an easy mode would take away from the sense of acheivement of beating a boss, finding an awesome item in a difficult place, or just finding an awesome shortcut.
-On the box it says 'Prepare to Die'. When it says that, it doesnt mean 'Prepare to fail'. Dieing in DaS is not failure, giving up is. Removing that pressure to succeed would lessen the game, and lessens the achievement. With easy mode present, you -can- succeed. You -know- your going to succeed. It cheapens the game. Without an easy mode option, you have to find a way to succeed, to proceed, to overcome. This game provides the risk of failure, which barely any other games do. Also, if you want to put an easy way out in the game, you put it in -everyones- game.
-Even though you may difficulty sliders would make the game better, the dev's may be showing you how difficulty can be fun. A game not having difficulty sliders is a design choice, its something different from mainstream games. Its different like reading books from different authors, watch different movies with different writers, etc. This is a game that is not like mainstream games, it strays away from it, and it is there because of the dev's.
-Most of the elitism is not, especially if you think challenge runs are trying to be that. People who know DaS, want those breakthroughs, those achievements again, because the longer you play, the less fun it is because it gets extremely easy.

Now here comes the mechanics

-Making the game easier would make the game very, -very-, short. This game doesnt has 10 minute long cut scenes, and doesn't have long walks to get you 'immersed'. An experienced player could speed through half the game in half an hour.
-The only way to make the enemies easier would to change the stats of the enemies. This takes a crucial part of the game away, and it would make the game -way- to easy. The game is about discovery, learning how to work the mechanics of the game, learning the moves of the enemies, learning to take this slow, methodical way through the game. Lowering the stats of the enemies loses that whole aspect, and would make combat nothing, as well as shortening the game to -extreme- levels.
-Addressing the issue of 'Wouldn't playing a lesser version be better than not playing at all". No. If you take out the part of the game that makes it difficult, the trial and error process, you are left with a short game, minimal narrative, none of the major features of a mediocre RPG game. No one will drop 50 bucks on that and be satisfied.
-With how short it would be, you would totally miss the narrative of the game, because you would blow through it. The narrative does not lend itself to moving fast through it, and no one would stop and see the story.
-Adding an easy mode is targeting an audience that the game wasnt meant for, the players who dont have the patience to endure the trial and error process, or even look up a solution online, and you think they will appreciate the minimalist story? Nope. If you change the difficulty, you have to change how the narrative is presented, which is telling the dev's to change another MAJOR part of the game.
-Addressing the 'Selling to more people makes money is better'. Throwing more money at the games would make it better, especially if your asking the game dev's to change the whole game design to make it more accessible to the mainstream. Awesome example. "Dark souls is chocolate Ice cream. From Soft are chocolate lovers and make the -best- chocolate ice cream in the worlds. DaS fans are the chocolate ice cream, and freakin love it. Then others come along and say "You need to make this shit in vanilla". Nah, there are already dozens of places that you can buy some stank ass vanilla ice cream. "Nah, but they can make more cash by stopping thinking about chocolate ice cream and making vanilla ice cream, they can make a better chocolate ice cream". Nope."
-This game is -easy-, especially if you get in the online community of DaS. There are -thousands- of people who would love to help you.

There ya go. Sorry it took to long, I went to his video for the points. I really wanted to use something close to his words, because he explains it awesomely.
 
Mar 30, 2010
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Of course it should have an 'Easy' mode. Not everyone plays games for the same reasons (story vs challenge), not everyone has the same time to devote to a game (unemployed vs full timer) and ultimately no-one should be forced to play their game by the standards of someone else. Who really gives a flying fuck if Dark Souls has an optional easy mode? Those opposed to it wouldn't use it and those who support it would get more enjoyment from their purchase. The inclusion of such an option would hurt no-one and open up the game to a larger audience.

Take as an example Fallout: New Vegas with its 'Hardcore' mode which limits ammo capacity and introduces limb crippling (that can't be healed with Stims), dehydration, hunger, sleep deprivation and follower death - now personally I've never played a game of NV that didn't have this mode enabled, but does it impact my gaming experience that others choose to play their game with the training wheels firmly welded on? Of course not, and for me to complain at other NV players for not playing the game on the most challenging setting would be peevish of me at best.
 

Broderick

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May 25, 2010
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Colt47 said:
Broderick said:
I see three of these threads out on the front page. Seriously people, why make your own when there are many others to comment on? Bah. BAH I say! I will copy paste my response from another thread, that while an easy mode wouldn't effect me, it isn't entirely necessary; a better tutorial would be a godsend. Also disregard parts of the post directed towards the Op, that was for the op of the previous thread.
The strange part is that they seem to always divert the discussion as well. Seem to be more interested in how I play the game differently from them and somehow that seems to get in the way of some kind of Dark Souls Feng Shui.
Indeed. Sorry that your thread got high jacked. I did my best to address your points as well as the other discussion at hand. I guess people have the dark souls fever at the moment...
 

Jamous

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Apr 14, 2009
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If anything should be changed there should be fewer one hits. That's it, really. But then again; nothing -should- be changed. That's simply something I think might make an improvement personally. I don't believe it -should- be implemented, but might make the game flow just a little bit nicer if it were.
 

BloatedGuppy

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Feb 3, 2010
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thethird0611 said:
Though maybe you have something to counter those to, so ill gladly listen :)
Well, you're debating whether or not you would find the mechanics of an easy mode rewarding, which we already covered. The easy mode wouldn't be for you. You're not meant to find it compelling. Any more than you'd find the easy mode in any other game compelling. I suspect you would find it too easy.

As to the video points...there's a lot of concern about the kind of experience other people would have with an easy Dark Souls, which...they're not having ANY experience with it now, are they? They're just not playing it. I've said before and I'll say again...core, life long gamers tend to overlook just how accustomed to gaming conventions they are, and tend to overestimate the ability of people new to the hobby to immediately rise to their level. Just because I've been playing for 30 years doesn't mean I get to impose my expectations for an experience on everyone else. Which is why we have the concept of different levels of difficulty to begin with.

As to the game being way too short...you need to remember that difficulty is relative. For new or casual gamers, an "Easy" Dark Souls might be every bit as grueling as the normal Dark Souls is for current fans.

It's all irrelevant, really...I don't think From really has any intention of making an "easy" Dark Souls, and all this furor and noise will have been for nothing.
 

thethird0611

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Feb 19, 2011
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BloatedGuppy said:
thethird0611 said:
Though maybe you have something to counter those to, so ill gladly listen :)
Well, you're debating whether or not you would find the mechanics of an easy mode rewarding, which we already covered. The easy mode wouldn't be for you. You're not meant to find it compelling. Any more than you'd find the easy mode in any other game compelling. I suspect you would find it too easy.

As to the video points...there's a lot of concern about the kind of experience other people would have with an easy Dark Souls, which...they're not having ANY experience with it now, are they? They're just not playing it. I've said before and I'll say again...core, life long gamers tend to overlook just how accustomed to gaming conventions they are, and tend to overestimate the ability of people new to the hobby to immediately rise to their level. Just because I've been playing for 30 years doesn't mean I get to impose my expectations for an experience on everyone else. Which is why we have the concept of different levels of difficulty to begin with.

As to the game being way too short...you need to remember that difficulty is relative. For new or casual gamers, an "Easy" Dark Souls might be every bit as grueling as the normal Dark Souls is for current fans.

It's all irrelevant, really...I don't think From really has any intention of making an "easy" Dark Souls, and all this furor and noise will have been for nothing.
The thing is though, this game is actually easy, as long as you take the time to learn with the game. If you go on easy mode and actually take it slowly and learn the game, by the time you get to Sen's fortress (like 1/4 of the way), it will be to easy, and you blow through the game. If not, people will just blow through enemies like no other, and it goes back to these points.

-The only way to make the enemies easier would to change the stats of the enemies. This takes a crucial part of the game away, and it would make the game -way- to easy. The game is about discovery, learning how to work the mechanics of the game, learning the moves of the enemies, learning to take this slow, methodical way through the game. Lowering the stats of the enemies loses that whole aspect, and would make combat nothing, as well as shortening the game to -extreme- levels.
-Addressing the issue of 'Wouldn't playing a lesser version be better than not playing at all". No. If you take out the part of the game that makes it difficult, the trial and error process, you are left with a short game, minimal narrative, none of the major features of a mediocre RPG game. No one will drop 50 bucks on that and be satisfied.

So that would make From Soft look bad, and -less- people would buy their games after that.

From what ive heard, From Soft is making an easier learning curve in the beginning (which is the only thing I see that needs to be changed), and keeping the difficulty the rest of the game. Honestly, if there was a better learning process in-game in DaS, more people would see there is no reason for an easy mode.
 

Mr Dizazta

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Mar 23, 2011
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I say go for it. I mean broadening your market so that you can have a larger profit which then means that you are able to include more games into your franchise. I also think Dark Souls should include a harder difficulty as well.
 

DeltaEdge

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May 21, 2010
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ShinyCharizard said:
What's up with the 30 million difficulty threads today. Can't say I understand the fuss. All you have to do is not select easy mode. There problem solved, you can thank me now.
Sadly, some people need the Developers to treat them like children and say "No, no you don't even have the option to have an Easy mode!" because if they aren't being parented, then they will just go wander off and pick the Easy mode because they can't be bothered not to pick it. Basically, they like to shit on their own good time by denying themselves the experience they want because they can't resist an easy mode like most of the world can't resist bacon.
 

Xdeser2

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Aug 11, 2012
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krazykidd said:
Rawne1980 said:
Personally I don't care if they do or don't.

I've already blown through Dark Souls twice and found it pretty easy (NG+, people said it was harder ... they lied)....

If they put in an easy mode the "hard" mode will still be there.

Plus, I hear companies like to make money .. I know, I know, they should do it out of love and feed their children on the praise of the players. How rude of them to want actually payment .. And if offering an easy mode makes them more money then go for it.
No no no ! If they put an easy mode , the have to put the normal (regular dark souls difficulty mode ) and an even harder hard mode . It's the only way .

OT: i choose elitism , if you can't handle the heat get out of the kitchen . Honestly , i want to meet the guy , that hears dark souls is hard ( because it was marketed as such ) , buys it anyways , then complains it's too hard , and punch him in the face . YOU KNEW WHAT YOU WERE GETTING INTO !
Because, you know, criticism is not allowed unless YOU PERSONALLY agree with its validity, right? :p
 

krazykidd

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Mar 22, 2008
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Xdeser2 said:
krazykidd said:
Rawne1980 said:
Personally I don't care if they do or don't.

I've already blown through Dark Souls twice and found it pretty easy (NG+, people said it was harder ... they lied)....

If they put in an easy mode the "hard" mode will still be there.

Plus, I hear companies like to make money .. I know, I know, they should do it out of love and feed their children on the praise of the players. How rude of them to want actually payment .. And if offering an easy mode makes them more money then go for it.
No no no ! If they put an easy mode , the have to put the normal (regular dark souls difficulty mode ) and an even harder hard mode . It's the only way .

OT: i choose elitism , if you can't handle the heat get out of the kitchen . Honestly , i want to meet the guy , that hears dark souls is hard ( because it was marketed as such ) , buys it anyways , then complains it's too hard , and punch him in the face . YOU KNEW WHAT YOU WERE GETTING INTO !
Because, you know, criticism is not allowed unless YOU PERSONALLY agree with its validity, right? :p
Finally someone get's it !

Seriously though , did i come off as that big of a douche? Man i gotta work on my forum etiquette :/
 

Xdeser2

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Aug 11, 2012
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krazykidd said:
Xdeser2 said:
krazykidd said:
Rawne1980 said:
Personally I don't care if they do or don't.

I've already blown through Dark Souls twice and found it pretty easy (NG+, people said it was harder ... they lied)....

If they put in an easy mode the "hard" mode will still be there.

Plus, I hear companies like to make money .. I know, I know, they should do it out of love and feed their children on the praise of the players. How rude of them to want actually payment .. And if offering an easy mode makes them more money then go for it.
No no no ! If they put an easy mode , the have to put the normal (regular dark souls difficulty mode ) and an even harder hard mode . It's the only way .

OT: i choose elitism , if you can't handle the heat get out of the kitchen . Honestly , i want to meet the guy , that hears dark souls is hard ( because it was marketed as such ) , buys it anyways , then complains it's too hard , and punch him in the face . YOU KNEW WHAT YOU WERE GETTING INTO !
Because, you know, criticism is not allowed unless YOU PERSONALLY agree with its validity, right? :p
Finally someone get's it !

Seriously though , did i come off as that big of a douche? Man i gotta work on my forum etiquette :/
Nah guess I just jumped too fast onto that lol
 
Aug 1, 2010
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I think they should.

With an easy mode, it will make more money and any time hard working game designers have the chance to do that, they should jump on it.

And anyone who is honestly against it, you're a silly.
Your precious "HARD-FUCKING-CORE BRAH" mode will be untouched. You're being a dick if you really want to exclude people from enjoying something just because you like challenge.