The problem with his entire argument it that it amounts tothethird0611 said:snip
Yeah, not even an electronic manual for the download version. In order to get most of the information I needed to start playing I had to go to the internet and look around for information, which was complicated by the fact that the newer Prepare to Die Edition included a number of fixes and changes.Akalabeth said:I think Dark Souls should be changed to have a proper fuckin manual.
I mean I Started this game yesterday, and this game, like how many games before it, Elder Scrolls Oblivion being one, doesn't have shit for a manual.
HOW HARD IS IT to put in a page, that tells what the symbols mean? This is your weapon damage, this your weight, this is whatever.
10 pages of information, that's all a manual needs. Doesn't need to be Ultima IV cloth map with 3 books of stories and stuff, just 10 bloody pages with a screen shot of each screen and some information.
Sick of figuring this shit out as I go along.
Devs are fucking lazy.
Basically this, with the exception that I don't care if this is the last we see of this topic. I never understood why people even bother saying, "Oh look, this thread again." I quite enjoy the discussion, and honestly I've only rarely seen these devolve into elitism vs entitlement threads.MeChaNiZ3D said:I've said all this exhaustively before, so I'll be brief, maybe.
There are already systems in the game to help the player. The Orange Soapstone, summons (player or NPC) which are plentiful, and many players equip above their level to help new players, the ability to play online, offline, in human or hollow form basically throws out any notion that invaders are a problem, not to mention the Black Seperation Crystal, upgrading weapons is an easy way to become powerful fast, the Drake Sword is an easy first weapon if you need it, the game supplies Gold Pine Resin and Black Firebombs early in the game and most people's first boss after the Asylum (the Taurus Demon) has a blatant plunging attack opportunity, etc.
Secondly, the game's difficulty is inherent in everything it does, and is there for a reason. An easy mode which only reduces the difficulty of combat in PvE would not be ideal because nothing else is presented on a platter and it would make for a short and boring game. With no real story, the bulk of the lore is obtained from item descriptions and conjecture. It would also take away the immense satisfaction (which, by the way, is enough reason to leave the game unchanged by itself) that comes from defeating a boss. In short, the game is designed with thorough, intuitive players in mind, and to cater to those who aren't willing to put in the effort in one aspect would just make the game confusing. The only thing I can see coming from an easy mode is an all-around making the game more straightforward. Which is basically what we've seen happen in most other series' and it almost goes without saying, that would be a bad thing for fans of the first two games.
Lastly, the lessons and message of Dark Souls require a challenging and inspired game. It aims to force the player to use their intuition and try different things, to pay attention to NPCs, to try and make sense of what is happening. If you don't want that experience then you shouldn't be playing Dark Souls.
There's no elitism about it. There is just those who put in the time and effort and those who would rather see the product cater to them than the other way around. I'm not better than another person because I play Dark Souls. But nor are they entitled to play Dark Souls at my expense. And quite frankly if you can't get through the game with the plentiful co-op summons, excellent, helpful, knowledgable community, so much of the playerbase willing to give their time to help YOU, then play another game.
May this be the last we see of the topic, please.
That sound way too softcore, it should come with a mandatory USB device to attach to your machine that blows up your house when you die and kill you in real life for daring to make a mistake.BloatedGuppy said:Personally I think they should make it harder. Only 1 HP, start the game naked, and if you die the game bricks your machine.
This would appeal to a small niche audience who are tired of not being catered to. Anyone who wants an easier game can play one of the many other options out there.
#totallynotelitist
0_o did you buy a pre-owned copy that didn't have a manual or a copy of steam or something? Oblivion's manual is like 50 pages thick (47 pages checked as I was typing)Akalabeth said:Elder Scrolls Oblivion being one, doesn't have shit for a manual.
That's an absolutely terrible reason, and you know it. Of all the somewhat valid reasons you could have picked (online interactions, retooling the levels, etc), you picked that one.DeltaEdge said:Sadly, some people need the Developers to treat them like children and say "No, no you don't even have the option to have an Easy mode!" because if they aren't being parented, then they will just go wander off and pick the Easy mode because they can't be bothered not to pick it. Basically, they like to shit on their own good time by denying themselves the experience they want because they can't resist an easy mode like most of the world can't resist bacon.ShinyCharizard said:What's up with the 30 million difficulty threads today. Can't say I understand the fuss. All you have to do is not select easy mode. There problem solved, you can thank me now.
O Hai.Master_Fubar23 said:Also to address the op. You talk about figuring stuff out and doing things like parrying, etc. So tell me, what does an easy option that YOU aren?t going to play have anything to do with SOMEONE ELSE who you will never know or meet have to do with your gameplay or your need to not have an easy mode? Oh, right? nothing because someone else being on easy mode doesn?t affect your parrying skills or your ability to figure out things in game.
P.S. Anyone here who is having a hard time in demons or dark souls needs to look up EpicNameBro and Vageta311. Both are skilled players while ENB does some Lore vids which are nice even if I don?t agree with his no easy mode stance.
I know it's a terrible reason, but I have heard from a surprising amount of people that their rationale for not wanting an easy mode is just that. They would choose it if they had the option, and then go on to complain about how the game isn't challenging later. I wish I were making it up, but I am not, but I think it's absolutely ridiculous.lacktheknack said:That's an absolutely terrible reason, and you know it. Of all the somewhat valid reasons you could have picked (online interactions, retooling the levels, etc), you picked that one.DeltaEdge said:Sadly, some people need the Developers to treat them like children and say "No, no you don't even have the option to have an Easy mode!" because if they aren't being parented, then they will just go wander off and pick the Easy mode because they can't be bothered not to pick it. Basically, they like to shit on their own good time by denying themselves the experience they want because they can't resist an easy mode like most of the world can't resist bacon.ShinyCharizard said:What's up with the 30 million difficulty threads today. Can't say I understand the fuss. All you have to do is not select easy mode. There problem solved, you can thank me now.
Please tell me you're trying to be satirical.
EDIT: Definitely trying to be satirical. Sorry for bothering you.
http://data.whicdn.com/images/34546461/funny-gif-man-jump-out-the-window_large.gifDeltaEdge said:I know it's a terrible reason, but I have heard from a surprising amount of people that their rationale for not wanting an easy mode is just that. They would choose it if they had the option, and then go on to complain about how the game isn't challenging later. I wish I were making it up, but I am not, but I think it's absolutely ridiculous.lacktheknack said:That's an absolutely terrible reason, and you know it. Of all the somewhat valid reasons you could have picked (online interactions, retooling the levels, etc), you picked that one.DeltaEdge said:Sadly, some people need the Developers to treat them like children and say "No, no you don't even have the option to have an Easy mode!" because if they aren't being parented, then they will just go wander off and pick the Easy mode because they can't be bothered not to pick it. Basically, they like to shit on their own good time by denying themselves the experience they want because they can't resist an easy mode like most of the world can't resist bacon.ShinyCharizard said:What's up with the 30 million difficulty threads today. Can't say I understand the fuss. All you have to do is not select easy mode. There problem solved, you can thank me now.
Please tell me you're trying to be satirical.
EDIT: Definitely trying to be satirical. Sorry for bothering you.
To use one of my favorite webcomic quotes; "You are not the voice of the people, you just happen to be loud."Headdrivehardscrew said:However, a game that, however hidden, obscure or strange builds on online multiplayer does not offer the option to even things out like that. And, as has already been said many times before - in the end, you cheat yourself out of a proper gameplay experience by making it easier and more simple. Dark Souls thrives on making us want to overcome obstacles, figuring things out, experiencing that gut-deep cringe and horror when an eight-foot-tall silver or black knight first surprises us and comes at us all shiny, all deadly, all pretty pissed off and intent on killing us. If I do not have to fear death, what worth is life to me, then?
Hence separate servers.Say, if I would happen to have my lvl 120 'normal/hard/vanilla/genuine/original' character in the works when you come along with your 'easy banana' lvl 120 that took you half the time to level up, deals twice the amount of damage no matter how you specced it and takes half the damage no matter how you specced it - how would you make this 'fair' or 'fun'?
Well in all honesty, DS isn't even that "hard". Or "truly beautiful". I hate to be "that guy", but my main complaint with what I played of it was not difficulty, but merely that it felt boring and bland. To use the first paragraph I quoted, no it did not manage to draw me in and make me "want to overcome" and all that romanticized mumbo jumbo.I believe I do get why a lot of people seem to believe they want an easy mode, no questions asked. But, in the very specific case of Dark Souls, I've been all googly eyes and all ears for at least a year now, and I still haven't gotten any proper answer that seems credible, legit and real enough to make it work instead of messing something truly beautiful up.
"Honorable opponent"? Or do you mean "an opponent that fights on my terms"? One man's "cheapness" is another man's "tactical decision". Again, more romanticized mumbo jumbo.How would you handle the multiplayer, as in pvp, bits of Dark Souls? And no, exploiting and smurfing is not todays subject of choice. Yes, I know there are many folks that abused every possible thing that gave them an edge, but I can tell you that encountering an honourable opponent that does not lag on purpose or otherwise try to manipulate the outcome of a proper one-on-one (2vs2, 3vs3) is a great thing to behold, witness and take part in. Because everyone had to put many hours of practice into their character by the time they got all that shiny armour, all those fancy weapons and all that very specific knowledge of their weapon(s) of choice. Why destroy the beauty and perfection of it all?