s69-5 said:
Looks like I never got the message that I was quoted. Huh.
Easy Mode players don't have to play with the Normal Mode players. It could work the way normal invading does. Give the character a Normal or Easy flag. Normal players can't invade or be invaded by players flagged as Easy and vice versa. The two types of players cannot interact with each other on a physical level. And no, my damage modification wasn't limited to monsters or the environment. If you'll recall, I said
leave the game entirely alone, the changes affect the player and only the player.
Annnnd yes, that's what the changes were in
Dragon's Dogma's hard mode. The game itself wasn't much harder, you just had to pay more attention and watch yourself. They at least doubled stamina consumption, if not just a little bit more and it's
much easier to wear yourself out and leave yourself wide open. Which is made an even more devastating event due to taking more damage. It's much easier to die. The point was to make combat more challenging in that you had to pay more attention and strategically think about how you're
actually going to fight because if your basic strategy was to spam your abilities until the monster dies, you're gonna get punched in the face with stamina limitations real fast.
Making the game easier outside of combat with extra gold drops was
exactly the point. Extra challenge during combat rewarded you with having to suffer through less tedium when dealing with out-of-combat situations like situating your equipment, more easily accessing Port Crystals and Ferry Stones to get around the map quicker. More challenge, less tedium. That was my real point with dropping the amount of souls you'd obtain in
Dark Souls. The less challenge you face in actual combat, the more tedium you suffer outside of combat, situating levels, equipment, shop purchases.
Less work in one area = more work in another area. It's a necessary balance you need to maintain to keep the game from getting
too easy or difficult.
Oh, and by the way:
"Honestly the only viable and acceptable option I've encountered is to leave the actual game alone, but offer a better tutorial (like the one in Demon's Souls)."
Because that totally doesn't sound puffed up at all. Lemme know when you're done dismissing me as wrong because you disagree with my reasoning.