Poll: Do instant-kill knives/melee need to go?

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mornal

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Aug 19, 2009
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Keep the one-hit kill, just nix the homing lunge. Sort of like Bad Company 2 (I'd prefer it without a "hit" and "miss" animation though).
 

hutchy27

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I also think that it should maybe only be a instant kill if from behide them and otherwise maybe give them a chance to struggle ( by pressing A)because if a guy came at me with a knife I would struggle to stop him stabbing me in the face. -___-
 

Snotnarok

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Nov 17, 2008
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Right because a knife to the back of your neck of the head wouldn't kill you...

It belongs sure but not with a range that even shotguns don't have. That was dumb as hell.
 

RuralGamer

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Jan 1, 2011
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Although I didn't play it much, I preferred CoD 2's rifle-butt melee attacks; I feel it would be better if instakill melee required you to draw a weapon (i.e BF2-style) like the ballistic knives in Black Ops. Considering most modern soldiers in national armies wear body armour designed to stop bullets, the fact knives are instakill in CoD seems weird; even the police here in the UK wear stab vests which work pretty well; maybe instakill if you get them from behind, like assassination in Halo 3, but its gotta go IMO.
Alternatively, an anti-stab vest perk, which blunts the damage recieved from melee and thrown weapons.
 
Jun 11, 2008
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I really think CoD 2 wins here. I don't anyone can say the 1 hit kill melee in that game was anything but skilled. You had a ridiculously short range that got smaller depending on weapon and pistols took 2 hits(or 1 headshot). In fact I have said this same thing in several threads like this before and I still think CoD 2 has the best system.
 

thingymuwatsit

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May 29, 2010
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Not in Tactical Shooters.
In games where your character is a hulking mass of indestructible bullet fodder an insta-kill function just doesn't make sense.
In a Tactical Shooter (like the Flashpoint games) it makes perfect sense to have a melee/ instant kill function that is as difficult to use as it is to walk through 30 metres of cement.
 

blankedboy

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Feb 7, 2009
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Only from behind, and be in a different slot. read: counter-strike source

TF2 also did melee well, but it's too surreal to contribute to this thread xD
 

thingymuwatsit

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May 29, 2010
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JourneyThroughHell said:
Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an istant after meleeing each other?

According to Reach, all the time.

OT: No, I don't have a problem with it. I just thing there should be no lunge.
it makes sense when your enemies don't typically follow standard human anatomy.
 

Lunar Shadow

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Dec 9, 2008
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I don't mind it, as Itend to play games where it is harder to pull off relying soley on the knife (BF:BC2) and it's more of a *bang bang click* "Ogh fuck" *stab* thing
 

Penguinness

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May 25, 2010
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Instant melee I don't really agree with. When I played Cod I realised that everyone-and-their-mothers can run about like knife-king gods. You can run with your gun out, ready to shoot whenever and then bam you have your knife in someone..

I used to love counterstrike, a game similar to Cod where you can die in an instant, but it takes 2 melees to kill (occasionally one, I think it had to be the back of the head).. AND you had to switch to your knife to do it, if you are going for a knife kill then you have your knife out, makes sense.

Cod needs to grow a pair really ;) make it a challenge to knife someone, with the right perks (and that care package glitch that went on for quite a while before they fixed it), knifing seemed easier than shooting.

Halo has the 2 melee thing going, but 1 from behind.. as well as right shoulder is it? or is it left? It's only 1 shoulder which is weird. To be honest if you're hitting someone from behind, you have the advantage anyway and can get a second one in easily.. so yeah it can live without instant kill melee.
 

JourneyThroughHell

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Sep 21, 2009
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thingymuwatsit said:
JourneyThroughHell said:
Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an istant after meleeing each other?

According to Reach, all the time.

OT: No, I don't have a problem with it. I just thing there should be no lunge.
it makes sense when your enemies don't typically follow standard human anatomy.
Does it?

Do they grapple or something?

Because if they don't, that either means that the impact is severely delayed by the costume or the punch is so difficult that any resistance brings the attacker down as well.

Don't see how it could really make sense.
 

StANDY1338

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Sep 25, 2006
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Worst game I have ever played for this was kill zone. I got more kills pulling a grenade and running at people. Then waiting for it to explode than shooting them beacuse the guns were just useless.
 

C95J

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Apr 10, 2010
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Nope.

The only reason people complain is because it is not realistic. I try to remind people that it is a game, but the complaining continues.
 

MiracleOfSound

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Jan 3, 2009
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theguitarhero6 said:
. Take CoD: BlOps, Getting inclose for the kill and needing good reflexes are nececsary for instant kills,
I disagree completely.

COD's knife system is very broken, the one hit kill assigned to the right stick is a disaster.

When I first started COD I got so many accidental kills on probably better players because I squeezed my controller too hard coming round a corner and arriving face to face with someone...

Panic, squeeze trigger by accident and if I have a better connection to the host then he dies. Now that I'm better at the game it makes me mad when it happens me.

It's bullshit.
 

AVATAR_RAGE

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May 28, 2009
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I don't think all melee attacks should be instant kill. The Halo games are a good example, an attack from behind is an instant kill, but hitting them from the front is easily shugged off.
 

Ymbirtt

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May 3, 2009
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I think the issue in games like CoD that knives are swung so quickly, and come out and in again in a stupidly short amount of time, so the sniper, as soon as he detects an enemy at close range, can switch from shooting to stabbing instantly. Compare this with TF2, where the melee attack is a completely separate weapon, so if you want to slice someone up, you need to take a second or two to swap over to it.

If we consider a basic sniper vs melee scenario on something like TF2, where you've crept up on an unaware sniper and plan to beat him over the head with a fish or something, even if the sniper turns around before you get a single hit in, you're still at a situational advantage because he either has to use his sniper rifle at close range, or spend a couple of precious seconds to put his rifle away and pick up something more appropriate. Compare that with the most identical scenario we can produce in CoD, if you outwit a sniper but, for whatever reason, he manages to spot you the second before you make the knife kill, the long range specialist instantly becomes as good at fighting close range as you are by being able to make the near instant knife swipes.

I don't think that one hit kill knives are a bad idea as such, but allowing people to make knife strikes at a moment's notice regardless of what they were doing isn't my idea of fair play.
 

AngloDoom

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Aug 2, 2008
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Only if the knife has very short range. If someone runs into you around a corner, they have just as much chance as you to use the knife. If, however, you start running at someone at a moderate distance to you with your itty-bitty reach, you should die hard.

EDIT - After reading the post above:

Make the speed of them 'class' dependant too. Snipers should not be ninjas. Only a ninja can sneak up on an other ninja.
 

Smooth Operator

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Oct 5, 2010
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Melee attacks just need refinement, the way CoD has it is pretty bad.
The way I imagine it:
- blow in the back or head should result in an instant kill
- others should take 50% of the health
- also delay attack reuse and delay kill recover(pulling the knife out or something)

This way you can get a drop on someone and do a clean stealthy kill, but you can't go running around instant killing everyone.