Poll: Do you care about realism??

Recommended Videos

Kurokami

New member
Feb 23, 2009
2,352
0
0
Drazeric said:
Personally i do not. If the game is fun i could care less that the gun im using shoots fluffy rabbits and explode on contact. But as of you guys here, do you care about realism in the games you play?
You need some realism in games, in truth it depends on the type of game though, I don't like games that half arse it, nor do I like games which take it to the extreme.
 

thevillageidiot13

New member
Sep 9, 2009
295
0
0
If you define "realism" as something that could possibly ever happen in our World, then no.

If you define "realism" as something that is meaningful and immersive-enough to make me believe that I'm INSIDE the game I'm playing, then yes.
 

Autofaux

New member
Aug 31, 2009
484
0
0
Realism is great in small doses. Too much simulated realism, like that shown in KZ2, is rubbish. I want to be able to sprint forever and shoot blokes across the map with a pistol. Realism in *shooters* is especially unwelcome.
 

Eatbrainz

New member
Mar 2, 2009
1,016
0
0
I think developers should avoid trying for realism in a game that doesn't need it. I always hated the art design of Fallout 3 because it tried to look photo-realistic, Completely ruining the design of the super mutants.
 

Nieroshai

New member
Aug 20, 2009
2,940
0
0
I want realism when the game tries to be realistic, but I love fantasy as well. If it's sci-fi or historical, it needs to be realistic. If it's Zelda or Final Fantasy, sure the main characters need to not look like mutants(I sewar Samus's stunt double iis a linebacker) but I already have a suspension of disbelief since I'm walking into a game with magic in it.
 

Wintermoot

New member
Aug 20, 2009
6,563
0
0
I HATE realism everywhere I look nameless soldier 1337 I prefer comedy or realism warped like Duke Nukem or TF2
 

harvz

New member
Jun 20, 2010
462
0
0
depends, is it a fun game meant to be played and not to be taken too seriously (mostly indie but some companies do) than i dont care about realism.
if however, its a game where the developers have tried to get to the gray side of the uncanny valley than i do.

it is entirely based on the aim of the game.
 

Kenko

New member
Jul 25, 2010
1,098
0
0
Scarecrow 8 said:
Kenko said:
I dont like 100% realistic games, I do sometimes but not always. But I also hate cartoony violence and over-the-top type of things , preferring either gritty realism or the middle ground. All that cartoony ass anime horribufuckus crap is for retards and japanese people.
Oh dear...prepear to be pounded into the dirt by all the 'cartoony ass anime horribufuckus crap for retards' fans. And the japanese.
The japanese are tiny and the american animefans are fat greasy nerds or chicks. Yes, i am trembling in fear. And retards, well what are they gonna do? Waddle about in their wheelchairs? :D
 

Mr Scott

New member
Apr 15, 2008
274
0
0
As long as realism does not interfere with the overall awesomeness, realism is welcome to: shooters, RTS, and racing games. But stay away from my fantasy RPG, and arcade figter!
 

Scarecrow

New member
Jun 27, 2010
1,930
0
0
Kenko said:
Scarecrow 8 said:
Kenko said:
I dont like 100% realistic games, I do sometimes but not always. But I also hate cartoony violence and over-the-top type of things , preferring either gritty realism or the middle ground. All that cartoony ass anime horribufuckus crap is for retards and japanese people.
Oh dear...prepear to be pounded into the dirt by all the 'cartoony ass anime horribufuckus crap for retards' fans. And the japanese.
The japanese are tiny and the american animefans are fat greasy nerds or chicks. Yes, i am trembling in fear. And retards, well what are they gonna do? Waddle about in their wheelchairs? :D
I mean that this site has alot of anime fans...and they are nothing like what you say they are.
 

kikon9

New member
Aug 11, 2010
935
0
0
I play games to get away from real life. Why in the fuck would I play one that's anything like it. I want to be an armored space marine or a stalwart hero of the land. Not ANOTHER Soldier stationed in a middle-eastern country.
 

shadow skill

New member
Oct 12, 2007
2,850
0
0
You know something I think the lack of realism is quite boring sometimes. Just look at the new Force Unleashed game demo. There is a point towards the end where imperial troops land on the platform and try to shoot at you. It has already been established that Starkiller has enough power to pull a battle cruiser out of the sky, crush walkers like cans and is overall probably the fourth most powerful Jedi currently alive at the time with the emperor, Vader, and Yoda holding the top three spots. Given that, it makes no sense to me that I couldn't simply crush the transport ships with the troops still inside, or just jump right in to the transport ship and kill everyone inside before they had a chance to get out.
 

Kenko

New member
Jul 25, 2010
1,098
0
0
Scarecrow 8 said:
Kenko said:
Scarecrow 8 said:
Kenko said:
I dont like 100% realistic games, I do sometimes but not always. But I also hate cartoony violence and over-the-top type of things , preferring either gritty realism or the middle ground. All that cartoony ass anime horribufuckus crap is for retards and japanese people.
Oh dear...prepear to be pounded into the dirt by all the 'cartoony ass anime horribufuckus crap for retards' fans. And the japanese.
The japanese are tiny and the american animefans are fat greasy nerds or chicks. Yes, i am trembling in fear. And retards, well what are they gonna do? Waddle about in their wheelchairs? :D
I mean that this site has alot of anime fans...and they are nothing like what you say they are.
Oh I see, thought you were threatning me with a horde of angry weeabo's.
 

ckam

Make America Great For Who?
Oct 8, 2008
1,618
0
0
Video games and other media were kind of made to escape reality. But I'm fine either way.
 

Sir Prize

New member
Dec 29, 2009
428
0
0
derelix said:
Hallowed Lady said:
derelix said:
Hallowed Lady said:
derelix said:
Hallowed Lady said:
The genre of the game, as well as it's type really do matter.
Example, a sci-fi fps should have a certain amount of realism, unless it is a parady. However, I am sick and tired of the brown and grey gritty games.
To me, that's the illusion of realism. Life isn't brown. It's colorful, vibrant and pretty fun looking. Of course I haven't actually seen these "brown shooters" people talk about. I played MW2 and thought it was pretty colorful, maybe people are referring to the first one.

I would like to see a bit more realism in sci fi games, it would be pretty cool to have a MC suit that actually reacts to the world as if it was 2 tons (I believe that's what it was supposed to be) so you could actually flatten those little goomba guys by jumping on them or see an aliens face crack open when you give them a melee bash in the head.
Point taken, though maybe makes things less serious.
Yeah but halo was never too serious to begin with. Those little alien things were just trash talking goombas (genius) so part of me really wanted to flatten them like one.
A gritty mario should never be made, but it would be fun to try. Halo could have been that kind of game, gritty realism mixed with comic fun. Instead we got gritty realism mixed with cartoon worlds and aliens but a super serious atmosphere.
I'm not looking to Halo, but I think that game has tried to be a little more serious then needed. I suppose what I'm getting at is the all-round feel of a game, like you said a super serious atmosphere. I harp on about TimeSplitters allot, but the reason for that is because it was a good example of how to make a game funny and enjoyable.

Make a world that's colourful and well though out, but also nice to look at and easy to understand. Give the player weapons that vary from the real to the outright stupid, don't stick to what they except. Make theb characters stick out, give use vivid and lively things that don't look generic. These are what make TimeSplitters great, and could be appiled to othr games.
I loved the time splitter games too. Simple but fun, and not to sound like a broken record but I think the realism helped. It had a varied environment, real life isn't brown wall after brown wall, it's filled with colors and different textures.
Sure soldiers don't usually whip out a flare gun, but if that's the only weapon they have access too, wouldn't they use it? TS was a creative game, we need more of that with the FPS genre.



Scarecrow 8 said:
GTA IV was made with realism in mind and I don't want to see anymore of them, so you could say that I'm not a fan of realism.
No it wasn't It was made with interesting movie quality story and fun in mind. Realism was just the marketing and a way to make it more immersive.

Maybe it failed (for you anyways) at being fun or having a great story, but blaming it on the "realism" is silly and misguided. Your just going with the current flow. Look at things for what they are.
It wasn't a very realistic game compared to others, didn't have "more" realism anyways. Most of the people making this claim (that they traded fun for realism) haven't even tried the game.
Okay, maybe the issue isn't so much realism as seriousness?

Just noting that most of the issues stem from things that appeared cool and grown-up, maybe that's the problem. People use the word realism because that's the only that's what it is, but only applies with certain elements of realism.

Maybe, while having all the backgrounds and weapons, they could be an equal amount of laughing at ones self and being able to just sit back and play? Just ditch a tiny bit of the overall being serious and have the makers realise that they are making games, which are mainly used to have fun?

Like I said, give us characters that stick out somewhat and let the games be able to look in a mirror and laugh at themseleves every so often. Also, less cover based combat and more use of health kits because that makes things more tense.
 

Reg0

Dead Eye
Jun 15, 2009
132
0
0
The fluffy bunny gun"!

but in all seriousness playing games for me is a way to ignore reality for a short period of time, i mean if you play fantasy games and get involved in the story it can be pretty good fun

however if your meaning realism from the point of view of, the new call of duty raygun implementation, then no the things within a game more or less have to fit with the time period if the game wants to be taken realisticly
 

John Horn

New member
Aug 15, 2010
40
0
0
It's nice, but not necessary.

Many great games are inherently unrealistic:
Dungeon Keeper, Braid, Portal, Fallout New Vegas, etc.

But some games are cloaked in an aura of realism. The Total War series, Operation Flashpoint/ARMA, or any simulator of course. If I'm playing Silent Hunter 5 (submarine simulator), or a flight sim, I NEED it to be realistic. Not because I'm anal, but because the realism allows for a lot more possible actions to get out of bad situations, or to come up with solutions. That's the kind of realism I love. Giving you many more solutions and possible hazards. I tire of the pasted-on fake realism that I see in some games. The kind of realism that I like is that which helps both immersion and gameplay fun. Examples of bad "realism" would be Paradox Interactive's "Victoria" - in it you could micromanage your army to the degree of absurdity; how many units of canned food the army was carrying. Surely, it appears realistic at first glance. But it's not really. As Field Marshall, you had quartermasters who could handle these logistics. This feels pasted on.