Hallowed Lady said:
derelix said:
Hallowed Lady said:
derelix said:
Hallowed Lady said:
The genre of the game, as well as it's type really do matter.
Example, a sci-fi fps should have a certain amount of realism, unless it is a parady. However, I am sick and tired of the brown and grey gritty games.
To me, that's the illusion of realism. Life isn't brown. It's colorful, vibrant and pretty fun looking. Of course I haven't actually seen these "brown shooters" people talk about. I played MW2 and thought it was pretty colorful, maybe people are referring to the first one.
I would like to see a bit more realism in sci fi games, it would be pretty cool to have a MC suit that actually reacts to the world as if it was 2 tons (I believe that's what it was supposed to be) so you could actually flatten those little goomba guys by jumping on them or see an aliens face crack open when you give them a melee bash in the head.
Point taken, though maybe makes things less serious.
Yeah but halo was never too serious to begin with. Those little alien things were just trash talking goombas (genius) so part of me really wanted to flatten them like one.
A gritty mario should never be made, but it would be fun to try. Halo could have been that kind of game, gritty realism mixed with comic fun. Instead we got gritty realism mixed with cartoon worlds and aliens but a super serious atmosphere.
I'm not looking to Halo, but I think that game has tried to be a little more serious then needed. I suppose what I'm getting at is the all-round feel of a game, like you said a super serious atmosphere. I harp on about TimeSplitters allot, but the reason for that is because it was a good example of how to make a game funny and enjoyable.
Make a world that's colourful and well though out, but also nice to look at and easy to understand. Give the player weapons that vary from the real to the outright stupid, don't stick to what they except. Make theb characters stick out, give use vivid and lively things that don't look generic. These are what make TimeSplitters great, and could be appiled to othr games.
I loved the time splitter games too. Simple but fun, and not to sound like a broken record but I think the realism helped. It had a varied environment, real life isn't brown wall after brown wall, it's filled with colors and different textures.
Sure soldiers don't usually whip out a flare gun, but if that's the only weapon they have access too, wouldn't they use it? TS was a creative game, we need more of that with the FPS genre.
Scarecrow 8 said:
GTA IV was made with realism in mind and I don't want to see anymore of them, so you could say that I'm not a fan of realism.
No it wasn't It was made with interesting movie quality story and fun in mind. Realism was just the marketing and a way to make it more immersive.
Maybe it failed (for you anyways) at being fun or having a great story, but blaming it on the "realism" is silly and misguided. Your just going with the current flow. Look at things for what they are.
It wasn't a very realistic game compared to others, didn't have "more" realism anyways. Most of the people making this claim (that they traded fun for realism) haven't even tried the game.