I'm getting really sick of the whole 'jrpg have better plot' shtick! Just because they don't typically narrate the whole thing to the player like a mother spoon-feeding her child doesn't mean the story isn't there.
One of the draws of many wrpg is that the story isn't necessarily forced down your throat, but instead presented throughout the game through various different and often optional means. It's a story that you slowly discover over time through exploration and curiosity, slowly unfolding before you, a sort of mystery tale being gradually put together. Sometimes this can also lead to different players having a different take on the story, with different people perceiving things in different ways or missing some parts while finding others. In others, like Planescape: Torment or Vampire: Bloodlines, the perspective from which the story is told can even be entirely different from one playthrough to another, with NPC characters reacting differently to you and thus revealing details in different ways.
It's extremely clever and I much prefer it over the action, cutscene, action, cutscene approach to storytelling many jrpg take. There's no interactivity there, no, you know, *game* element to the storytelling. I like interactivity, it adds a personal touch to how the tale unfolds. Whereas with the cinematic approach I might as well be watching a movie, pausing every ten minutes to play a game on my DS before returning to the movie.
But then that's all simply my preference. I'm not going to pretend one genre is better than the other, although I certainly have my bias. I'm just sick of that damned 'wrpg story suck' stereotype.
One of the draws of many wrpg is that the story isn't necessarily forced down your throat, but instead presented throughout the game through various different and often optional means. It's a story that you slowly discover over time through exploration and curiosity, slowly unfolding before you, a sort of mystery tale being gradually put together. Sometimes this can also lead to different players having a different take on the story, with different people perceiving things in different ways or missing some parts while finding others. In others, like Planescape: Torment or Vampire: Bloodlines, the perspective from which the story is told can even be entirely different from one playthrough to another, with NPC characters reacting differently to you and thus revealing details in different ways.
It's extremely clever and I much prefer it over the action, cutscene, action, cutscene approach to storytelling many jrpg take. There's no interactivity there, no, you know, *game* element to the storytelling. I like interactivity, it adds a personal touch to how the tale unfolds. Whereas with the cinematic approach I might as well be watching a movie, pausing every ten minutes to play a game on my DS before returning to the movie.
But then that's all simply my preference. I'm not going to pretend one genre is better than the other, although I certainly have my bias. I'm just sick of that damned 'wrpg story suck' stereotype.