bussinrounds said:
Sonic Doctor said:
I think locking the race to human is a drawback, but I don't care since they did it because it is specific story about a human.
I don't understand the hate I see for the dialogue wheel. I jumped for joy when they said they would be imputing the Mass Effect dialogue wheel.
The wheel keeps the game flowing regularly.
With the wheel in Mass Effect, I was able to go through 30 hours(about a third of the game) in a week and really get into and like the story.
With Dragon Age, in month I only have about 15 hours clocked in and I only just got done with Lothering and done a few small quests in Denerim. I just can't get into it very well, because having to stop for five minutes to decide whether an answer to a conversation is good or bad is immersion breaking. If the game had the Mass Effect dialog wheel, I would probably have 10 times or more things completed in the game.
Long live the dialog wheel!!
So you want your games to go faster ? I prefer mine to last longer actually.
I like long games as much as the next guy, but I don't like length just for the sake of length. I'll reiterate what I have been saying. I like the story of Dragon Age; I like playing Dragon Age. The problem is that the dialog makes it a chore. I don't like 3 to 5 minutes dead air deciding times.
The problem is that the dialog is in a list like Kotor, but it isn't set up properly like Kotor where good choices are at the top, neutral in the middle, and bad at the bottom.
Dragon Age isn't like that.
Many times I found that I had chosen the thing that gets the reaction I didn't want because the top choice sounds like an obvious good choice, but it turns out what I wanted was in the middle. And other times, it looks like all the choices are neutral, but it turns out that there is still a good and bad choice in it.
I don't see how freeing up that dead air and confusion would make the game worse for me, when it allows me to pay attention to the story that is coming from the people talking, rather than the dialog choices.
For me, because of the dialog wheel, Mass Effect is going to be at least a 90 hour game. And that is beyond a good time for a game. Then you also have to throw in another 90 hours for doing a renegade play through. That is awesome because if I have good back to back game playing months(where I have ample time to play), that makes the game last at least 2 months. By that time I will have the money to buy a new game. Even so I still have a back log of games I have to finish. Mass Effect 2 for one.
The dialog wheel just makes way more sense.