I felt the stakes were far more raised in 2, as it was a much more human drama. The darkspawn in Origins were a faceless mass of nothing that I couldn't bring myself to care about too much because there was no personality or goal of theirs to engage with. All the while, the far more interesting tale of Loghain's betrayal and coup had to take a back seat. The pro- and antagonists of 2 were people whose ideals and actions you could react to more complexly.Fuhrlock said:DA:O is probably my favourite game ever, and while I am aware of what many percieve as its problem (combat being what I hear complained about most) at the end of the day the story and the characters get me invested every time I play the game, to the point I find it slightly irratating that there isnt a character I dislike.
I appreciated what DA2 tried to do to sort the combat issues (though I feel too many RPG elements became over simplified), but at the end of the day the story tried to do too much and at the same time never raised the stakes to match that in DA:O (my crowning example of this is in the final section of the game cullen telling you, if you sided with the templars, that the crisis of the ferelden circle was much worse...and that was one of the easier bits of origin). As for the characters they were very hit and miss, which resulted in me not really caring too much overall.
For my part I play a Bioware game for the story and characters and unless the actual gameplay is cripplingly bad I probably won't be to badly affected. So DA3 I would be more than happy to see providing priority is given to the writting with respect to making it more like DA:O, as for the gameplay sort it out whichever way people generally prefer
The human drama element in 2 would have only worked for me if I had been as invested in the characters in DA2 as I was in DA:O, if you can get behind these characters good for you I just personally couldn't. On the other hand the darkspawn being a faceless mass that essentially use living races to feul their uncontrolled expansion (broodmothers and literally feeding off people) without any identifiable human element I felt added to their threat. Sure it doesnt mean they have a complex motivation but considering it makes them a threat that can only be dealt with through one means (only being destroyable through sacrafice of many lives) gives a far greater weight to the monumental task at hand. DA:2 though bringing up the mage/templar conflict in act 1 it never really looms over the plot the same way the threat of the impending blight did (especially in act 2 where the quanari take centre stage and if it weren't for the some of the emphasis in act1 narration dialogue it would have been easy to think the qunari were the going to be the main 'antagonists' of the game and the conflict between mages and templars simply acted as more reason for them to try and enforce the Qun)Quijiboh said:I felt the stakes were far more raised in 2, as it was a much more human drama. The darkspawn in Origins were a faceless mass of nothing that I couldn't bring myself to care about too much because there was no personality or goal of theirs to engage with. All the while, the far more interesting tale of Loghain's betrayal and coup had to take a back seat. The pro- and antagonists of 2 were people whose ideals and actions you could react to more complexly.Fuhrlock said:DA:O is probably my favourite game ever, and while I am aware of what many percieve as its problem (combat being what I hear complained about most) at the end of the day the story and the characters get me invested every time I play the game, to the point I find it slightly irratating that there isnt a character I dislike.
I appreciated what DA2 tried to do to sort the combat issues (though I feel too many RPG elements became over simplified), but at the end of the day the story tried to do too much and at the same time never raised the stakes to match that in DA:O (my crowning example of this is in the final section of the game cullen telling you, if you sided with the templars, that the crisis of the ferelden circle was much worse...and that was one of the easier bits of origin). As for the characters they were very hit and miss, which resulted in me not really caring too much overall.
For my part I play a Bioware game for the story and characters and unless the actual gameplay is cripplingly bad I probably won't be to badly affected. So DA3 I would be more than happy to see providing priority is given to the writting with respect to making it more like DA:O, as for the gameplay sort it out whichever way people generally prefer
OT: Hi-ho silver. Dragon Age 3 away! Yes please.
solemnwar said:... since the hell when was DA:O isometric? I feel you are thinking of a different game...Wayneguard said:I certainly hope there will be a Dragon Age 3. I want a dedicated isometric perspective like in the 1st one though.
Edit: Unless you mean the "tactical" view? Which was completely optional (even during battle) for PC users...
Really? I hated it and never used it unless I lost track of where one of my non-party member allies were lol.Wayneguard said:solemnwar said:... since the hell when was DA:O isometric? I feel you are thinking of a different game...Wayneguard said:I certainly hope there will be a Dragon Age 3. I want a dedicated isometric perspective like in the 1st one though.
Edit: Unless you mean the "tactical" view? Which was completely optional (even during battle) for PC users...![]()
Pictured: Isometric Viewing Angle reminiscent of Baldur's Gate... kind of a selling point of the game >_>. And yes, it was optional. My point is that I enjoyed it and I would like to see it return after its absence in DA2... jesus.
for my first playthrough of Origins I actually played a human. I really liked the storyline actually. Second time round though I did go for for an elven mage who was a bit of a douche.Souplex said:I'm conflicted.
On the one hand, Origins was good.
On the other hand; 2.
2.
I just hope we don't have to be a human in a fantasy universe again, because playing a human in a fantasy universe is like playing an accountant.