A 4th edition D n D? thats a terrible Idea. like if they made a sequel to the never ending story. its A good idea nobody was that idiotic. ((walks off whistling into the sunlight, happily oblivious))
Zoutou said:I quite like 4th Edition - 3.5 was completely broken (apparently) and I prefer to spend hours killing things and having fun than spending hours just talking and not having fun.
While I think that 4th Edition does have its merits and places it falls short, I feel neither of your arguments are valid. Time balance between combat and story is entirely on the shoulders of the DM and players. You could run a story heavy 4th edition game, just as much as you could run a combat heavy 3rd.NoSlottedToaster said:Zoutou said:I quite like 4th Edition - 3.5 was completely broken (apparently) and I prefer to spend hours killing things and having fun than spending hours just talking and not having fun.
my point, all the talking is what made it role playing and all the killing is what makes it a WoW on paper, granted a good game should have equal amounts of each
I don't know what game you were playing all this time but 3.5 DID NOT make any special clemencies towards Roleplaying. In fact "Roleplaying" support is something DnD has been failing at since it's inception.NoSlottedToaster said:Zoutou said:I quite like 4th Edition - 3.5 was completely broken (apparently) and I prefer to spend hours killing things and having fun than spending hours just talking and not having fun.
my point, all the talking is what made it role playing and all the killing is what makes it a WoW on paper, granted a good game should have equal amounts of each
Welcome to the hobby and don't let the grogs get you down!Mrsnugglesworth said:I just got into D&D. Like my second "Session" I guess was last night.
Go go Half-Orc Barbarian!
Nope, 2 groups of The Escapist staff ran Keep on the Borderlands in the past few weeks.JacobCO said:I've done something similar before (Am I the only one who's "Old School" Enough to remember the original "Keep on the Boarderlands"? That was pretty much the purpose of that old module.
Got me out of DMing for almost 3 years.
No no. Wizards of the Coast creates very mediocre adventures. My group played a whopping two of the pre-construct campaigns for 4th before we gave them up. Why? It was the same thing. Talk circles around a town, find a dungeon, crawl said dungeon, rinse, repeat. However, we are currently playing a human made campaign that is going very well and has actual role-playing and skill checks. It is all in how good the DM/GM is at running and making a campaign.velcthulhu said:4th creates very mediocre adventures;
Disagree, I found that the looser mechanics made it far, far easier for me to create interesting and unique traps and challenges, ones that requires coordination, teamwork, communication and creative thinking rather than "Well, i've got a +26 to the skill check, what's the DC?"velcthulhu said:Yeah, fourth ed is fun for about five minutes. that's how long it takes to make all of the available kinds of character and realize that the combat is boring as hell, and that the skill system might as well not exist for all that it matters. There's more to a good game than combat and talking, good skill challenges bring a lot to a well thought-out campaign, and there's just not enough in 4th to do them properly. Yeah, 4th is good if you wanna make stuff up on the fly and not have to do any work as a DM, but it sucks if you're putting actual effort into it. 4th creates very mediocre adventures; it's herder to suck at DMing 4th, but it's harder to do it well, too.
Actually, I've run through the first WotC made adventure, and found it to be quite enjoyable. Sure, it's not terribly innovative, and it's filled with cliches, but the Talk around town/crawl/repeat cycle is more a lack of player imagination (or DM's permissibility) than WotC's failings.WinkyTheGreat said:No no. Wizards of the Coast creates very mediocre adventures. My group played a whopping two of the pre-construct campaigns for 4th before we gave them up. Why? It was the same thing. Talk circles around a town, find a dungeon, crawl said dungeon, rinse, repeat. However, we are currently playing a human made campaign that is going very well and has actual role-playing and skill checks. It is all in how good the DM/GM is at running and making a campaign.
Rules most certainly do affect the quality of the game. They're your tools.LimaBravo said:Rules DO NOT affect the quality of the game in anyway. If your having a 'bad' session vcause of rules your GM sucks ass.