annoyinglizardvoice said:
I'll play 4.0 if there's no 3.5 going, but I won't enjoy it anywhere near as much.
I just find giving everyone powers has the wrong feel to it. The difference between the magic (of spells), the training (of feats) and the lifestyle (of class features) was an important part of the character's feel to me, and 4.0 has just killed that of completely.
I'm not too fond of the way 4.0 monsters are done either. I don't like how each critter is designed as an essentailly separate set of stats with just a keyword in common with their fellows rather than creating a character of the appropriate monster race (the "those goblins have class levels" reaction is often fun).
The changes in the way cross-classing works and the way classes have been shoe-horned into specific roles means that coming up with a character concept that I alctually want to play is a lot harder than it was for 3.5, particularly as the lack of skill points means I can't put a few ranks in something that's in-character but not much use in the average skill challenge.
Part of my dislike is the fairly petty fact that none of my old house rules that I've built my most successful games around work in 4.0.
To those who say 3.5 was broken, I say that no rpg is 100% broken unless the DM is letting it be broken.
thank you, that is the first anti-4.0 post that I can agree with.
I'm sorry, I can't agree with people spouting nerd rage with absolutely NOTHING backing it up. But you lay out your argument, support it with information from the game.
I don't necessarily agree with what you're saying, but I respect you for sharing a meaningful and level-headed point of view.
I haven't had any trouble coming up with interesting characters.. Especially with the introduction of Character Background bonuses in the PHB2 and the Forgotten Realms campaign book. But even before that, making an interesting character has very little to do with the rules, and all to do with your imagination.
I started making a Dragonborn Warlock, and decided I wanted to take the Fey Pact.. I made him an old Codger who fell into the Feywild as a hatchling, Jumanji style, and came out with an absolute detest for Hubris. He found the cult of the Raven Queen, and identified with them, becoming a crossclassed cleric of the Raven Queen.
Another character that was made for my game was a dwarf fighter who had mild Narcolepsy. The idea was that he would fight valiantly to get his reward - a good night's sleep. He was constantly haunted by nightmares of his destroyed village, so he would wear himself out in order to sleep. He was played very sleepily, and even had his own special nightcap - Goat's Milk curdled in Strong Ale (Just like Mom used to make, lol). Another interesting character.
Third character made for my game was a Tiefling Warlock who collected skulls of all shapes and varieties, so that in her hold, she could house many many many pet spiders.. each one having a size appropriate skull to live in. Her favorite pet was a large tarantula that lived inside a goblin skull that she kept at her side. It served as her familiar.
You may scoff at these characters, but I thought each one of them was very well built and interesting characters, and none of them felt shoehorned into a role they didn't want, and they had no problem using skills and feats and powers to play up the interesting aspects of their character.