velcthulhu said:
If you let your players get away with that stuff in 3.5, you were doing it wrong.
And yet I faced constant opposition because I was "Playing it wrong" and "The rules say I just roll this dice" Yeah, no thanks, If I have to fight the rulebook (And, thereby, the player's expectations) the whole way, I'll just use a different system, thanks.
velcthulhu said:
I will also concede that some features of skills are improved in fourth edition- for example, rolling swim, jump, etc. into a single skill, athletics.
Alright, common ground. Total agreement here. It was balls that charaters with few skill points almost had to waste them on silly things that seldome, if ever, came into play (Swim, I'm looking at you!) or would just not have quite enough SP to complete their character concept (Thief-acrobats that will drown in more than 3ft of water)
velcthulhu said:
I will, however, point out that in all the 4th ed games I've played, no one besides me has ever attempted to use any skill other than the "lore" skills, which function as ways for the DM to feed information to the players.
Again, I'd have to blame the players, for lack of imagination, and/or the DM, for not making time for skills in the game. Just like 3.5 had to have the option to use skills put in by the DM, so does 4th, if there aren't any chasms to jump, buildings to scale, or tightropes to walk Acrobatics is worthless. If there aren't any races to be run, What's the point of Athletics, or Endurance? If the entire game takes place in the Underdark, what's the use of Nature? Or Dungeoneering if it's all in a forest.
Player's not using skills isn't 4es fault. It's either the fault of the DM, for not putting any use of the skills into his game, or the fault of the players, for not noticing that such opportunities exist (or for not creating them)
velcthulhu said:
In a 3rd edition game, skills were a larger part of character creation, and players would deliberately make characters with high versatility of skills, even at the expense of combat viability.
You can have your cake and eat it too in 4th. You can be a thief-acrobat (Acrobatics, Athletics, Thievery) without having to be a human and/or dump 16 into Int. Why should all tomb raiders be Indiana Jones? You Still can be, if you want to, but you don't need to artificially dump into INT or play a rogue to be a Skill-Monkey.
velcthulhu said:
This led to characters who would look for interesting ways to achieve their objectives, trying to find ways to use their skills to their advantage. There are only two ways to achieve any objective in 4th edition: 1. talk to it, and 2. kill it. I, personally, find this boring.
So, without an arbitrary point system to tell them so, your players don't look for "out of the box" solutions to problems? Without a Climb skill, they don't attempt to set ambushes from atop cliffs? How is that 4es fault. If anything, 4es skill system liberates all players to choose such paths for their characters without having to invest "points" into it. My players are always doing the unexpected: Big Boss got your friends locked up? Kill/Talk? No, create a diversion (A goddamn festival) sneak in, break everyone out, and replace them with disguised peasants (Unwilling, of course) so the big-bad doesn't notice for a while.Or Sneak to BB's home, abduct his family, initiate hostage exchange.
You have to Let your players decide to do things other than Fight/Talk. How do you let them know such things are allowed? well, you could try telling them...
If they don't get the picture, you could always have BB do it as some kind of plot device. The more nefarious BS you pull, the more innovative your PCs will become. Circle of life.