I'm a huge fan of Bioware, Starwars, and the idea of a Star Wars MMO that probably won't suck, but to me TOR looks like its gonna be to Rift, what Rift is to WoW.
Guild Wars was a great game, and I've played it to death, but it has some real keys flaws, the gear system is oversimplified, yet at the same time its not as ridiculous and massively central as it is for WoW. The skill system worked really great, as it forced players to put thought into planning out strategies and builds for all the content, but at the same time, there wasn't really anything to advance or earn other then elite skills. The instanced explorable areas were good and bad, they made questing much less ridiculous as you never had to wait for anything to respawn, but they also made the game sort of a single player experience with a massively multiplayer co-op component. With Guild Wars 2, Arena Net is pretty much re-examining every flaw they can find in MMO's and trying to fix them. From what I can tell the game will either be really good, or great. There's a lot of hype, sure, but I think a lot of it is justified.
Guild Wars was a great game, and I've played it to death, but it has some real keys flaws, the gear system is oversimplified, yet at the same time its not as ridiculous and massively central as it is for WoW. The skill system worked really great, as it forced players to put thought into planning out strategies and builds for all the content, but at the same time, there wasn't really anything to advance or earn other then elite skills. The instanced explorable areas were good and bad, they made questing much less ridiculous as you never had to wait for anything to respawn, but they also made the game sort of a single player experience with a massively multiplayer co-op component. With Guild Wars 2, Arena Net is pretty much re-examining every flaw they can find in MMO's and trying to fix them. From what I can tell the game will either be really good, or great. There's a lot of hype, sure, but I think a lot of it is justified.