I've completed Prophecies and I'm halfway through Eye of the North, but nothing about either experience makes me want to complete the other three. Every quest in the storyline is killing NPC's and running around, but there's no reward at the end of it besides skill points. I've done the challenge missions and Hard Modes, but again there's no reward because gold has no point beyond cosmetics, and the only other reward is an achievement for doing so.2xDouble said:Getting to maximum level is only the beginning of Guild Wars 1. Have you completed all five campaigns? Did you know there's a new one coming out sometime this month (for free, updated automatically, just like the fifth)? Have you tried Hard Mode? the Elite Dungeons? the Challenge Missions? Have you joined a strong and/or helpful guild? Have you played the new PvP games and mechanics (added last month)? Have you collected more skills and experimented with build combinations? Have you improved your skill to the point of being able to solo areas or vanquishes, or do you still rely on allies and henchmen?HumpinHop said:What else is there to do outside of HoM though?
Gold seems to only go to cosmetics, there's no perceivable armor or weapons to achieve after you get 70 armor/15-28 damage so making your build stronger through skill points seems useless, I already listed my gripes against PvP...what does that leave to do? As much as this seems like ranting, I'm really just trying to find something I'm doing wrong. I'd love to find out so I can enjoy it until GW2 comes out but I've just been frustrated at every turn.
Guild Wars is not about gear grinding. As Jon Peters (lead content designer) said: "...it makes no sense. It's like playing a game of Chess where one player gets two queens because he's played longer." It's not about collecting the most/best things. It's about about exploration and personal development; collecting experiences. It does have a killer PvP community (including $100,000 monthly tournaments), for people who like that sort of thing. I would recommend starting in Jade Quarry or Random Arena if you're looking to get into it.
Ironically, the best way to describe both Guild Wars games comes from Star Wars: "You must unlearn what you have learned".
What new PvP games? I've done stuff like Jade Quarry and the other ones but as I addressed earlier I dislike them for focusing too much on killing or protecting NPC's; my team actually discourages me from killing players. I haven't gone out to experiment with builds because I detest the combat system. I could have the mathematically superior build but I don't like being stationary and only using 8 skills at a time, it makes every fight into a rotation.
I get annihilated if I try anything solo, and I'll often still die sometimes with a full hench/hero group. What would be the point or reward of soloing them though if it only means more gold/skill points?
TL;DR version: So far I don't see anything to achieve, only things to do, and the things to do are not fun.
Should I just not play it if I don't like the experience of it, or keep pressing on for the allure of HoM rewards?