Poll: Have you ever experienced guilt in a game?

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SoranMBane

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I felt pretty guilty for a lot of the things I did in Fallout 3, like the obvious example of blowing up Megaton(Especially when I would visit Moira in Underworld afterwards. I just felt so bad, because it was my fault she ended up like that). There was also killing Silver so I could get all her caps, betraying the escaped slaves at the Temple of the Union(I helped kill a few, too), and enslaving a whole lot of innocent people(I even enslaved Mei Wong after she gave me the location to the Temple of the Union, which is about as bastardy as it gets). I did all those things for the purpose of roleplay, of course, but I still felt bad.
 

DuncanDisorderly

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Mar 24, 2010
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Am I unique in feeling guilty about 'Daring' Herbert Dashwood in Fallout 3?

He seemed a nice chap, but was killed by the ghouls that I let in 'cos he thought it would be a good idea.
 

Kelbear

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Sassafrass said:
Yes, when attacking a Big Daddy in Bioshock 1 and to some extent in Bioshock 2.
Well...I have to get ADAM somehow, don't I? How else am I supposed to get to the Sister?
Probably because the Big Daddy is quite docile and only fighting back to protect its Sister, which makes me feel guilty as feck.
Yes, I would but I wouldn't enjoy it.
On a similar note, when playing Bioshock 1. I saw 2 splicers standing over a freshly-killed corpse in the water, they were scavenging his body for food,ammo, whatever it took to make it in the chaos of Rapture.

I did what comes naturally in an FPS, I toasted their asses with Electrobolt and went over to see what they were carrying.

Then just before I opened their inventory, it dawned on me what kind of character I'm playing. I'm a splicer, I killed them with my spliced genes, and I have now taken their place, picking over a freshly-killed corpse in the water, rummaging around for food and ammo...


It was a surreal kind of moment to recognize how the game made you into what it wanted you to be. Then it did it to me AGAIN with the "W-Y-K" moment at the end.
 

twistedmic

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When playing games I pretty much turn into a total sociopath. I will slaughter anyone or anything that crosses my path for whatever reason (usually because they annoyed me). Really the only thing that will spare a character if they 1. will be useful to me (in which case they survive until they are no longer useful) 2. I am unable to kill them due to gameplay mechanics (invincible NPC's, children in Fallout 3, etc.) 3. killing or attacking them will have an adverse effect on my health (the character is far stronger than me, my health is to low or I'm out of ammo) 4. I am required to help them survive the level 5. They are more useful alive than dead ( mostly the little sisters from Bioshock games)
 

everfreeDragon

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Oct 28, 2009
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I trust Ashur to keep his word about sharing the cure once it's ready, plus taking the baby to the steel mill of all places just does not seem like a good choice seeing how she is the only hope for the city and come one Trogs live there! I don't care that killing a few slaves damaged my Karma a bit I was doing what I see as the right thing to do.
 

Castratikron

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Apr 15, 2009
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Its probably been said before now in the thread, but i gotta say, i really did feel bad about killing Companion Cube in portal *sniff*........ you will be missed :*(
 

hazabaza1

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I cannot play Renegade Shep in ME well. Like after Virmire where
you can tell your surviving crew member "You were the better soldier"
That's just a dick move.

Or in Mordin's loyalty quest,
letting him execute Maelon. No teacher should have to kill his student.
 

Asylumrunner

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Jan 13, 2010
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I felt VERY bad at the end of Bioshock 2. I harvested and murdered EVERYONE, with the expectation that I would get a slap on the wrist and a harsh tone.
I first felt bad when she got all that Adam to boil away the water, including me. Then the ending occurred....
 

CokeAddict

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Kelbear said:
1) Have you ever experienced guilt in a game? What was the situation?
2) Why did you do it?
3) Why do you think you felt guilty about doing it?

Most importantly,
4) If you ran into the same situation in another game, would you do it again?

After all these years of gaming, tell us about the situations that forced you to reflect on them afterwards.
1) Yes, especially in Deus Ex when the father in the French cafe tells you about his son joining a militia group and gives you the details of their security system. If you speak to him again, he says "I have given you my son, what more do you want?!" and if you speak to the mother she'll tearfully describe the son and beg you not to kill him. Also, right near the start of the game if you sneak up and listen to two terrorists chatting, they'll talk about the morality of the current situation, one even arguing for an alternative that will result in less bloodshed, which made me feel bad about killing him and his buddies.

Also in Vampire - The Masquerade: Bloodlines when I'm given the mission to kill Julius, a Thin Blood vampire, because he's been blabbing about vampires to a writer (since nobody bothered to tell him you're not allowed to do that).

To some degree in Fallout 3 when betraying various 'good' characters, although most of the characters aren't as easy to relate to, so it's not so strong there.
When setting Harold on fire in Fallout 3.

2) To explore all possible paths in the game, and to experience the emotions that go along with it.

3) It always makes me feel bad when I do nasty things to nice characters, ones the game makes me care about, that have personality and uniqueness, and when they or others are obviously upset at what I'm doing.

If they're nameless, faceless characters who simply wander around the world, I don't care about them, like the generic people in Fallout 3 or Bloodlines.

4) I would, but I always reload from a save and take the 'good' alternative afterwards.

Very rarely do I play an 'evil' character all the way through, except once in Fallout 3 where I played the whole game through as a total ***** (except where necessary to get extra quests).

I still played it through as a good guy as well though.


Deus Ex, Bloodlines, and Fallout 3 are some of my favourite games of all time, largely because they actually made me care about the characters.
I'd feel bad when Paul got mad at me in Deus Ex, and when I had to betray my fellow vampires in Bloodlines.
I'd feel good when I rescued hostages, or got out of a situation where I ensured that everyone survived.

When I play Deus Ex I typically try not to kill ANYONE - I'll run around with my tranquiliser dart gun and police baton and knock all the terrorists out. Then just for kicks and for the extra challenge I'll also go knock out all the civilians and friendly military. :D
I tried several times to intervene in the firefight between UNATCO and the NSF so nobody died, but it's pretty much impossible, no matter how many gas grenades I use.

Of course, I also occasionally save my game and then just run around the level slaughtering everyone, then reload the save.
 

blindthrall

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Mass Effect, killing the Rachni Queen. Far too much like Ender's Game for me not to feel like an asshole.
 

BlumiereBleck

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In Oblivion i had reunited these long lost brothers then killed them once they remodeled their house for their weapons. After i did it i felt really bad. Looking back it was a bad mistake since the weapons were dwarven. Thanks alot level 6.
 

a Soviet Pie

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Apr 30, 2009
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Mass Effect 2: Tali Loyalty Mission. I got to the end, and I was giving the worst choice for me to choose between. Tali being my favorite character in all of the Mass Effect Universe, and I not having unlocked the Paragon or Renegade options unlocked, had to choose between saving Tali or saving her fathers name, like she wanted. I knew if I told them nothing, Tali would get exiled, but I knew it was better for her for me to say that it was her father. Wow did that suck.
 

JMan

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Jun 18, 2008
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Mine would have to be any of the bad choices in Army of Two: The 40th Day because it shows you how your decision affects everyone else and it typically makes you feel really bad about what you were directly responsible for.
 

JimJamJahar

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Dec 18, 2009
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It normally depends on what character I am playing. I think I empathise with their guilt. For example, I feel more guilty when I do something bad as a heroic person, but am completely un-phased when I do it as a villain.
 

NeutralDrow

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Hafkl said:
NeutralDrow said:
I just recently did the Death Knight quests in WoW for the first time.

I think the worst part came when I was trying to kill fleeing peasants quickly and painlessly, when one begged me to spare her life. I immediately stopped attacking...and she dropped dead five seconds later from one of my DoTs. I felt like shit. And slaughtering innocents never got any easier.

But really, guilt is a common factor in some of the games I play. I knew damn well what I was doing when I killed <color=white>Dark Saber in Fate/Stay Night. I also knew that I had no other choice. It was still one of the hardest things I ever had to do...
Spoiler alert!

Also at the end of the death knight questline where you (depending on your race) kill your childhood friend, or brother /sister was very emotional. Although it's an MMORPG and you dont pay much attention tp the story for the most of the time that was quite an intriguing moment.
That was incredibly painful, too. I actually had to try that one twice, since my fellow blood elf died before I could act, I couldn't bring myself to do it (and had to wait for her to respawn).
 

vivadelkitty

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Ok, very old game, but I can never play an evil character in Neverwinter Nights. In KotOR, you can glare at someone or insult their clothes and you'll gain dark side points, in NWN, you have to commit real evil to be evil. The turning point came when I chose to kill the dryad in chapter 1.
 

eatenbyagrue

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Horny Ico said:
eatenbyagrue said:
Silent Hill, the worst ending ever.

Part of it being that videogames are participatory, and thus, I feel directly responsible for Harry Mason being all dead, and not finding his daughter.
I take it you're unaware that all Silent Hill games have multiple endings?
Well obviously. It's just that this ending was the first one I ever got while playing the game, and it kinda put me off replaying Silent Hill for years