MeXR said:
Zhukov said:
However, Far Cry 2, for all it's faults, had the best health system I've ever seen in a game. I wish more developers would use it.
Can you remind me how that system worked? It's been a while since I've played it.
Sure.
- You had a visible health bar. The bar was broken into five equal segments.
- Avoiding damage would cause regeneration, but only to the next segment. So, for example, if you were knocked down to two and a half segments, you could only regenerate back up to three full segments.
- You could recover all your health by using a health syringe. You could carry five syringes at a time. (You could upgrade your syringe capacity later on, but I never did.) Syringes could be used at any time, including while driving.
- If your health dropped below one segment (20%) then you would start bleeding out. This could be prevented by performing first aid. (The exact procedure depended on what kind of injury you had. It could be removing a bullet, relocating a joint, bandaging a wound, patting out a clothing fire etc.) However, the first aid took about five seconds to perform, and would be interrupted by further damage, so you had to find a somewhat safe location. First aid would get you back up to two segments (40%).
- (Incidentally, the first aid animations were utterly brutal. See for yourself [http://www.youtube.com/watch?v=zaFxErhm8CU].)
- You could take a fair bit of damage before dying. Even on harder difficulties, enemy snipers took about 3-4 shots to kill you outright.
So yeah... heh, quite complex.