I doubt it. For all the talk, the Escapist community is not some strange minority that consists mostly of serious gamers who only play indie art games; we are just as average as most other gamers. I'd feel comfortable betting the better half of us have purchased a Halo or Call of Duty game. Easily.JediMB said:And mine is that those responses would come from only a fraction of the Escapist community's active users.Shio said:My point was that you will get a lot of responses.JediMB said:If I make a "Halo sucks" thread I'm naturally going to attract the attention of the people who do like Halo. People who don't care aren't likely to enter the thread, much less post in it.Shio said:Make a "Halo sucks" thread and check that theory out, lol.JediMB said:Err... the mainstream target audience of Halo and Call of Duty is hardly the kind to spend any significant time on a website dedicated to criticism and analysis of the video game medium and industry.Shio said:Considering how average the members here are, it's a safe bet the people that use this site are also the ones buying Halo and Call of Duty.JediMB said:Or, brace yourself, the majority of the players that prefer regenerating health don't go to gaming forums like these.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
No doubt there are people here who do play and enjoy the series, but I very much doubt they're a majority.
If regeneration wins, we have some liars amongst us; health packs wouldn't be in video games if people didn't like it and therefor by into it.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
The question's context was in that of shooter video games and you may have noticed, 99% of shooters nowadays are designed with regenerating health of some variety.Killertje said:If regeneration wins, we have some liars amongst us; health packs wouldn't be in video games if people didn't like it and therefor by into it.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
I think health packs work best in a shooter where you can dodge enemy fire completely, as opposed to "realistic" weapons that hit you about the same time as you see the enemy shoot. Games like doom have either melee enemies or "slow" flying fireballs that can be dodged. If you stand in the middle of a room surrounded by imps you can still make sure u dont lose a lot of hp by strafing/jumping like crazy. If you try that in games where enemies have realistic weapons you get killed in 2 seconds unless you can hide behind stuff. In those games you cant help but get shot now and again, so you need an insane amount of health (packs) or regenerating health.
It just means that the games industry has decided that my money isn't worth going after compared to mass market. I'm not lying, I hardly like any FPS's anymore, used to love them.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
And that is why I said some liars - not all.Mehraz said:It just means that the games industry has decided that my money isn't worth going after compared to mass market. I'm not lying, I hardly like any FPS's anymore, used to love them.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
The Halo-regen mechanic while it's nice for single player to make the game easy, I feel it ruins multiplayer. I want my opponent who I damaged to STAY damaged, (or at least have to run for a health pickup!) thank you very much.
Other features I dislike include limited weapon inventories, lack of imagination (see Timesplitters, Duke Nukem 3D, Hexen, Aliens vs Predator, Perfect Dark and compare the weapon choices and levels in those games to most "popular" games of the last decade.)
I have been able to appreciate some things about the new FPS's - the graphics, mainly. The battlefield series does a lot of fun vehicle combat and the point capture gamestyle is way more appealing to me than Deathmatch for a team based game. Still, I find it's a bit too hardcore to enjoy. I can't just have a casual game of bad company 2, I'm thrown in with and against rank 50's when it's my first online match.
In the end, I don't know whether the FPS genre wants me as a customer anymore anyway, I'm probably a bit older than the target audience now. But I certainly am no liar.
It's funny how I dislike 99% of all shooters nowadays. Last shooter I paid for was counterstrike source (half-life 2). Since unreal tournament the fps genre has only gone downhill. Luckily the fprpg genre has given me my fix.Shio said:The question's context was in that of shooter video games and you may have noticed, 99% of shooters nowadays are designed with regenerating health of some variety.Killertje said:If regeneration wins, we have some liars amongst us; health packs wouldn't be in video games if people didn't like it and therefor by into it.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
I think health packs work best in a shooter where you can dodge enemy fire completely, as opposed to "realistic" weapons that hit you about the same time as you see the enemy shoot. Games like doom have either melee enemies or "slow" flying fireballs that can be dodged. If you stand in the middle of a room surrounded by imps you can still make sure u dont lose a lot of hp by strafing/jumping like crazy. If you try that in games where enemies have realistic weapons you get killed in 2 seconds unless you can hide behind stuff. In those games you cant help but get shot now and again, so you need an insane amount of health (packs) or regenerating health.
Not my idea of humor I'm afraid.Killertje said:It's funny how I dislike 99% of all shooters nowadays. Last shooter I paid for was counterstrike source (half-life 2). Since unreal tournament the fps genre has only gone downhill. Luckily the fprpg genre has given me my fix.
Just because something is popular doesn't mean it's a good idea, millions of people smoke heavily every day, surely that many people can't make a mistake?Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
You wish to compare the mob mentality of addictive substances and the associated peer pressure, to that of a completely elective and free market for video games? I find that analogy strained at best and utterly wrong at worst.Iron Mal said:Just because something is popular doesn't mean it's a good idea, millions of people smoke heavily every day, surely that many people can't make a mistake?Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
Back on topic however, both have their advantages and disadvantages (as stated by the OP) which is why a hybrid system actually sounds like the best approach to me since it not only helps keep players in the game (by ensuring they always have enough health to have a fighting chance at the next encounter with limited regeneration) but also rewards exploration and being an active and assertive, for example, following the Killzone method of having enemies drop health kits upon death, your main source of health is combat so even in low health situations it's best to stay in the fight rather than to break off to go scavenger hunting for a white and red box somewhere (it keeps the pace and foward momentum and encourages the player to take more direct actions in the game).
Health packs alone can result in you accidentily fighting your way into making the game unwinnable and regeneration alone can make a game too easy or encourage cowardly, camping behavior (which isn't fun for everyone).
This is the proverbial mixing of peanbut butter and chocolate here.
EDIT: Sorry about some of my spelling and grammar mistakes, I hadn't quite woken up fully yet.