I personally hate that, but then I'm old school and think attrition and managing resources is a very important part of RPG gaming. Fully resetting health/mana bars defeat any sort of suspense or skill.Hugh Wright said:Liked what they did inn DA2 Health potions for in combat, but as soon as the combat ends full health. This makes sense as if health regenerates in combat it just end up kiting, or hiding until health is back up. Full health afterwards as it means you don't waste time tracking back 'home' to top up health or standing about waiting for 300 health to come back 1 point per second, or wasting potions you'll need when the next thing want to wear your guts for garters.
Halo, at least the first didn't have regen. It had a shield that recharged, but you needed health packs to heal your actual health.Adzma said:Health bars will always be better than regenerating health. Period.
It's pretty much the only thing I curse Halo for. I do rather like the serious, yet it gave us the pox that is regenerating health.
Honestly, most of the old school FPSs I've played before Halo (when the 2 weapons thing became a thing) and before regenerating health became widespread didn't checkpoint you like that. Or at all, except beginning of current level (and comparatively shorter levels that current FPSs). So if you managed to mismanage your health enough to be unable to complete the level, start the level over. Or show some skill and pull off something badass (my nephew actually shows the difference between generations w.r.t. gaming -- he ragequits whenever he tries to play old nintendo games because they are "impossible" [as in NES, as in the reason they coined the term "Nintendo Hard"]).Irriduccibilli said:I went with the hybrid choice. Far Cry did it really well. To those of you who voted for healthpacks:
Have you ever had to restart the same sequence a million times because you only could take one more hit before you died and with no healthpacks around you where forced to go into the battle and die over and over again because it autosaved right before the fight. Does that sound like fun to you?
I was thinking of Deus Ex. That was really something that bothered me in it. I always managed to quicksave in the worst possible times. I actually think Medal of Honor (Frontline I think it was) managed to autosave in some horrendous places. Anywho, I will always prefer the hybrid health systems that I mentioned in my last post.Schadrach said:Honestly, most of the old school FPSs I've played before Halo (when the 2 weapons thing became a thing) and before regenerating health became widespread didn't checkpoint you like that. Or at all, except beginning of current level (and comparatively shorter levels that current FPSs). So if you managed to mismanage your health enough to be unable to complete the level, start the level over. Or show some skill and pull off something badass (my nephew actually shows the difference between generations w.r.t. gaming -- he ragequits whenever he tries to play old nintendo games because they are "impossible" [as in NES, as in the reason they coined the term "Nintendo Hard"]).Irriduccibilli said:I went with the hybrid choice. Far Cry did it really well. To those of you who voted for healthpacks:
Have you ever had to restart the same sequence a million times because you only could take one more hit before you died and with no healthpacks around you where forced to go into the battle and die over and over again because it autosaved right before the fight. Does that sound like fun to you?
My point was that you will get a lot of responses.JediMB said:If I make a "Halo sucks" thread I'm naturally going to attract the attention of the people who do like Halo. People who don't care aren't likely to enter the thread, much less post in it.Shio said:Make a "Halo sucks" thread and check that theory out, lol.JediMB said:Err... the mainstream target audience of Halo and Call of Duty is hardly the kind to spend any significant time on a website dedicated to criticism and analysis of the video game medium and industry.Shio said:Considering how average the members here are, it's a safe bet the people that use this site are also the ones buying Halo and Call of Duty.JediMB said:Or, brace yourself, the majority of the players that prefer regenerating health don't go to gaming forums like these.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
No doubt there are people here who do play and enjoy the series, but I very much doubt they're a majority.
And mine is that those responses would come from only a fraction of the Escapist community's active users.Shio said:My point was that you will get a lot of responses.JediMB said:If I make a "Halo sucks" thread I'm naturally going to attract the attention of the people who do like Halo. People who don't care aren't likely to enter the thread, much less post in it.Shio said:Make a "Halo sucks" thread and check that theory out, lol.JediMB said:Err... the mainstream target audience of Halo and Call of Duty is hardly the kind to spend any significant time on a website dedicated to criticism and analysis of the video game medium and industry.Shio said:Considering how average the members here are, it's a safe bet the people that use this site are also the ones buying Halo and Call of Duty.JediMB said:Or, brace yourself, the majority of the players that prefer regenerating health don't go to gaming forums like these.Shio said:If health packs win, we have some liars amongst us; regenerating health wouldn't be in video games if people didn't like it and therefor by into it.
No doubt there are people here who do play and enjoy the series, but I very much doubt they're a majority.