RYjet911 said:
That's like saying that because anime was based on Walt Disney's early cartoons that all anime is therefore western animation.
Just because Western design originally used influence from Japanese-style mechs (A statement you haven't backed up particularly well... At all...) doesn't make them Japanese mechs. They have evolved into their own breed, to the point where it's viable to say Hideo Kojima got his ideas for Metal Gear Solid from American culture, including the design for Metal Gear Rex, as reading up on interviews with him will suggest.
EDIT: Also, you must never have seen a great fight between two mechs in a Mechwarrior game. Seen my friend who loves Mechwarrior 3 play, and the fights are fricking intense.
As for the point about design, I'd like to refer back to Ollie Barder's post on the subject [http://www.escapistmagazine.com/forums/jump/18.159198.3992466], seeing as he's a lot more knowledgeable about individual designers and the history of it than I am.
I'm not talking about playing a game, in which case a good game is a good game, and a shootout can be intense to partake in (while the same shootout would be much less fun to watch were it a movie or TV show). I'm talking about being a pure observer in a battle.
Akalabeth said:
That's a matter of opinion.
No, really?

ALL of this is a matter of opinion, dude. Doesn't mean we can't discuss it.
First, dude have you even seen Empire Strikes back?
Action movies end in fistfights for two reason:
-People are cheaper than tanks
-People tend not to care about tanks or machines of any kind, they care about people. That's why Saving Private Ryan is infantry vs tanks not tanks vs tanks.
Besides the fact, one thing you need to realize is that the excitement of a fight scene is due to the direction of the cinematography/animation not the nature of battle. Macross (which is btw better than Gundam) has a lot of good non-melee fight scenes. In fact when they do get into melee it is almost always pretty dumb.
AT Votoms has very little hand to hand combat as well. But a lot of the fight scenes are awesome.
Gundam likewise has very little melee for that matter either, since Gundam is prone to the "super mega weapon of death" syndrome where one dumb Gundam can take out a colony with a beam rifle. And heat axes and beam sabres are inherently less super.
But you're right there are not a lot of western animations that show good battles period, just because people can't die in western animation. That's why the heroes are always killing robots and guys are always bailing out of tanks and airplanes at the last possible moment.
Okay, wait. Hold on. I'm not sure what ESB has to do with anything, but let me quote one very specific part of your post.
-People tend not to care about tanks or machines of any kind, they care about people.
That. Right there. THAT'S why Eastern mecha combat is so much more interesting to watch, because they're anthropomorphized. It makes them relatable in a way that Western mecha simply don't have. That is the exact reason why they work so much better in a visual medium.
I've seen Macross. There's good Macross and there's bad Macross, just like there's good Gundam and bad Gundam. I'll take 0080 War in the Pocket over anything Macross any day of the week. Though I'm getting that you've probably only seen Gundam Wing, maybe even SEED? I mean, the main character's MS in Gundam 00 was codenamed "Seven Swords" for a reason - it doesn't spend much time at range.
Macross' fight scenes work at range because they're still sleek and fast-paced. The Itano Circus is just cool, period, as is seeing a Valkryie spin and dive to get through the misslespam. I think you're kind of undermining your own arguments by pointing out how a Japanese take on the idea of ranged combat is a lot more entertaining to watch than the Western version of said combat.
Rolling Thunder said:
Abstract: The concept of the mech should not be that of 'tank-with-legs', rather, we should consider it as 'mobile, legged artillery', as the tank was originally conceived as.
Are you saying just Western mecha, or mecha in general? I don't know if I can agree with a fairly narrow definition, because part of what appeals to me about mecha is having a good variety in the mix.
1. Someone didn't really see that Warlord Titan, did they? That's not built for mech-to-mech combat, it's built to apply enough overwhelming force to the target of choice, be it an armoured coloumn, a trenchline or a city. It's not meant to fight mechs, it's meant as a mobile direct-fire artillery platform. For an army group.
And frankly, that's your personal aesthetic, much as I'd rather not have mechs flouncing around like a pair of ballerinas with glowsticks attached. Of course, there's always personal taste, but really
Okay, even if the Titan isn't built for mech to mech combat, it's still essentially standing in one spot and firing lots and lots of guns. That combat is incredibly boring to me, and could be replaced with, say, a really big hovertank.
2. Actually...no. It's what might be called 'cross polination'. The original concept of powered armour/fighting robots emerged somewhere in the 30s in America, wheras the concept of giant fighting robots is around the era of HG Wells - his Martian Tripods, and earlier concepts. These ideas got taken on, refined, altered, changed, bounced around, modified, mailed off to a friend in Japan, who wrote up his own ideas and sent them back - in essence, there is no clear-cut 'source'. Mechs evolved from power armour and personal war machines. The idea of personal war machines stems from the idea of personal armour - knights. Knights stem from....you get the idea. Claiming something as ubiquitous as mechs is Japanese is rather like saying that curved sword blades began with the development of the Katana.
I didn't say that the idea of combat robots is Japanese, because you're right that the idea started with Verne and Wells (though I'm fairly sure that the idea of powered armor was Heinlein's in the 50s, but there could be something I'm not aware of). I'm saying that the design aesthetics for many - if not most - of what we would term Western mecha originated from Japanese designs. Look at Battletech, for instance.
Hell, even the term "mecha" is Japanese.
I'm not talking about the IDEA of giant fighting robots and power armor, I'm talking about specific design aesthetics. But again, I'll leave this point to Mr. Barder as he's more familiar with the subject matter than I am.
First of all, I was looking for Western mecha
combat. As in, a video of a fight scene.
Second of all, I think WH40k mecha look dumb as hell. Sorry. :/
Superior mecha are superior. And this is just using the one franchise. There are WAY more Japanese mecha beyond Gundam that kick ass.