Poll: Last Video game you played that required skill

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cynicalsaint1

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I've been playing a lot of Blazblue lately since the CS2 patch came out - fighting games by definition require skill when played against human opponents; and the Witcher 2 - though I'm not sure if that requires skill as much as it does patience for its painfully clunky combat system.
 

blankedboy

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Feb 7, 2009
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brunothepig said:
Dulcinea said:
Paul Hearding said:
All games require a skill of some sort. But, not all of them are challenging. If you're looking for a challenge, try QWOP out for size. If you can run in this game, then you have a "skill" that very few have.

Link: http://www.foddy.net/Athletics.html

P.S. It can be done.
Worst... game... ever...

I sat there for like half-an-hour trying to do it.
Let me introduce you to QWOP's friend.
http://www.foddy.net/GIRP.html
OT: As has been said, all games require skill, so the last one was the last one I played, which was Magicka. Last game I played that had an above average difficulty... Super Meat Boy.
Try Jumper 2 :>
For comparison, I beat Super Meat Boy in under a week and after maybe 3 years of on-and-off playing I've never beaten Jumper 2.

Ontopic, I think all the games I own require a large amount of skill. Can't really think of any that don't.
 

Caligulove

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Sep 25, 2008
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Unless you're playing chance/luck games, there's skill involved in every game that you play.
 

Cogwheel

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Vibhor said:
Cogwheel said:
Yes, many games.

Not ADOM and Subterranean Animism, though. Those are a joke.
Okay thats it. You insulted my favorite game(not really) of my favorite genre(not really).
If ADOM does not require any(even thinking) skill then I challenge you to use some sort of character editor and make yourself a max level(max level, nothing else) character and complete the game.
Even nethack is more of a puzzle than a roguelike. If you ever played it for a long time then you would know what I am talking about.
I've finished ADOM, Dungeon Crawl Stone Soup and Nethack. So yes, I do know what I'm talking about.

Still, you'd think a post that states modern games still requires skill, then calls Touhou and the toughest roguelike out there easy and devoid of skill would come off as rather sarcastic. Ah well.

Incidentally, if you hex edit your character, ADOM actually takes revenge by making everything so much worse. So a character editor would really just make things harder.
 

The Apothecarry

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Mar 6, 2011
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Resident Evil 5. No auto aim, suckers. And all the gorram QTEs.

If you can complete a second playthrough of Brink, you have acquired insane patience skills.
 

SangRahl

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Feb 11, 2009
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Portal 2 Multiplayer. (Singleplayer was a lot easier than I expected it would be. More of an extremely long tutorial than a game of really in-depth puzzles. Multiplayer, however... Wow.)
 
Sep 14, 2009
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Paul Hearding said:
All games require a skill of some sort. But, not all of them are challenging. If you're looking for a challenge, try QWOP out for size. If you can run in this game, then you have a "skill" that very few have.

Link: http://www.foddy.net/Athletics.html

P.S. It can be done.
i hate that damn game, the furthest i have gotten is 12 meters i think, piece of shit game is shit



OT: all games require skill, some more so than others, yeah, but what your probably getting at more is more games these days are user friendly, instead of taking 4 hours to figure out what the hell is happening most games have tutorials/checkpoints/etc.. to help gamers rage less on figuring out game mechanics.
 

cgmetallica1981

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Mar 15, 2010
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Iwata said:
All games require some skill, some more than others.

Recently, I'd say Demon's Souls, F1 2010 and Mortal Kombat.

thaluikhain said:
SWAT 4, I guess. Not allowed to go in, guns blazing, and your enemies are sufficiently cunning and vicious to make it a bad idea.

Great friendly AI and co-ordination, though, except for the odd terrible fuck up.
I love that game. I'll never forget a friend of mine who played CounterStrike for a living, playing that game with us. He raged all the way through, before quitting because the game "cheated".
Are you serious, out of the last fighting games (SSFIV, MvC3, MK) Mortal Kombat is by far the easiest.
 
Sep 14, 2009
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Mikeyfell said:
krazykidd said:
Most video games nowadays require little or even no skill ( or so it seems ). So my question today is: What is the last video game you played that required any for of skill to play ?


EDIT: people are saying all games require skill, one that required 0 skill whatsoever off the top of my head is Kirby epic Yarn. You cannot die, thus as long as you have working fingers you will be able to complete the game, it will take longer if one has a mental deficiency , granted, but one will eventually finish it. imsure theres other examples of extremely easy or games that dont require skill but i just cant think of any atm.
A thing lost of people forget is that holding a controller is a skill.

Navigating a 2D or 3D space are also skills.

Most people who've been playing games for ever have those skills down to muscle memory but they never stopped being skills.

If you mean the last game you played that made you use a unique skill set probably Rock Band 3's Pro keyboard mode.

Puzzle games like Limbo make you think outside the box in order to finish some of the levels. that's a skill I wish more games would push.
QFT

seriously my grandma and grandpa are some of the most skilled people i have ever seen at what they do, but they try to sit down to play video games and I don't think i've seen a more unskillful pair of people on a console...
 

Iwata

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cgmetallica1981 said:
Iwata said:
All games require some skill, some more than others.

Recently, I'd say Demon's Souls, F1 2010 and Mortal Kombat.

thaluikhain said:
SWAT 4, I guess. Not allowed to go in, guns blazing, and your enemies are sufficiently cunning and vicious to make it a bad idea.

Great friendly AI and co-ordination, though, except for the odd terrible fuck up.
I love that game. I'll never forget a friend of mine who played CounterStrike for a living, playing that game with us. He raged all the way through, before quitting because the game "cheated".
Are you serious, out of the last fighting games (SSFIV, MvC3, MK) Mortal Kombat is by far the easiest.
I am indeed serious. I also own all three games, and have played them all online. MvC3 is all about speed, SSFIV is about countering (and comes very close to MK), MK is the one I find requires more thought and knowledge of the characters. As far as fighting games go, in any regard. But, of course, this is my personal opinion. I do believe it varies depending on how you play your fighters.
 

Blue2

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Mar 19, 2010
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I'm mixed between Portal 2 and Bioshock's survival mode (trying to get the trophies)
 

TheYellowCellPhone

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Sep 26, 2009
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All games, no matter what you think, require some skill to play.

Team Fortress 2, the reason why being:

http://www.nerfnow.com/comic/513
 

Phlakes

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Mar 25, 2010
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Dulcinea said:
Every video game requires a skill.
/thread

Rocks have no skill at anything significant other than being rocks and existing.

Give any video game to a rock, chances are it won't be able to beat it. Even Flower.
 

badgersprite

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Sep 22, 2009
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Every video game requires skill. Why you perceive a lack of skill is that the games you don't find challenging are merely requiring you to use skills you've already mastered.

If a game you found ridiculously easy suddenly changed all its button configuration, then yeah you would probably find it hard and think it required skill. As it happens, most games don't randomly do that because it's cheap difficulty.
 

mikev7.0

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Jan 25, 2011
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The Apothecarry said:
Resident Evil 5. No auto aim, suckers. And all the gorram QTEs.

If you can complete a second playthrough of Brink, you have acquired insane patience skills.
So are you very fond of the first Resident Evil games? I like the series but I didn't get into five because the inventory and health sharing in the game looked poorly done from the overview I got to watch and because I agreed with practically everything moviebob said about the game and the controversy in his Gameoverthinker series.

Brink was a temptation (more free running in games? Yes, please.) but only that thanks to the kind escapists warning me pretty much away from it and the timely release of Thor.

OT: I'm also in the "All games require skill to a degree some more so than others." camp. What I think is one of the games that requires the most skill though would be Street Fighter, based on the fact that I've been playing it for eighteen years and not only am I not an expert, I think it would be a stretch to say that I have even mastered the basic to intermediate skills. The series has also evolved so following it through thirty one interations and keeping up with the changes (like it's music or something, although that's kind of fitting) is a skill set all it's own.
 

Duck Sandwich

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(*ignores previous "all games require some level of skill" arguments in favour of a "this game is really $%&*ing HARD post*)

Mega Man & Bass

Fighting bosses as Bass is a bloody exercise in "WHAT THE FUCK WAS THAT SHIT? WHY MUST I SUCK SO MUCH! AAARRRGGGGHH!! (*resists urge to chuck DS at a wall*) if you don't have any enhancements like the Super Buster. Finally blowing up Wily's saucer this morning did give me one hell of a feeling of "RRAAAAGH! YEAH! HAHAHAHAHA, EAT IT, *****! VICTORY IS MINE!" Yeah, I'd say it was worth it.

Onyx Oblivion said:
Castlevania: Order of Ecclesia

Just started playing it again yesterday.

The crab boss is pissing me off again already.
You wouldn't have happened to play Contra 4, Mega Man and Bass, or any of the Mega Man Zero games, would you? If so, how would you compare Order of Ecclesia's difficulty to any of them?
 

mikev7.0

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GrimHeaper said:
GrimHeaper said:
Final fantasy Dissidea 012
That game takes a certain amount of skill all right.
You basically have to fight a computer that cheats.
I'm not kidding at all.
The Computer Is a Cheating Bastard - Par for the course in a fighting game, of course, but the computer-controlled characters can do things that are flat-out impossible for human players to do, like equipping ridiculously rare equipment long before the player can craft it, equipping gear for which they haven't reached the level requirement, knowing attacks at levels lower than the player learns them, and they often equip multiple copies of accessories that the player is only allowed to use one of.

A really basic one: the character with the higher level gets about 100 extra BRV points for each level exceeding. Even assuming Player Characters get that bonus (the start-of-battle screen is conveniently set up in a way that you can't find out), computers are far more likely to have the level edge. (Hell, under certain circumstances, enemies will actually break maximum level.)
Chaos is a SNK Boss, so he does a lot of cheating. Zero-start up attacks let him counter your attacks instantly, his HP attacks require precise timing to avoid properly, he has his own customized set of equipment that have a stat boost dependent on his level, ensuring his stats are as high as can be "fair", and he heals fully during the three-battle match, while players begin the next fight with however much HP they managed to retain in the last fight. If the player loses any of the three battles with Chaos, they have to start the match all over again.
Chaos can only be fought in the smallest stage in the game, which has only a ground floor. Chaos's attacks are some of the largest in the game, with wide areas of effect. His attacks take up so much of the stage that it's nearly impossible to dodge, largely because there's nowhere to dodge to.
Chaos' unique summon Shinryu deserves a mention too. Normally, players can call a summon once per battle. Shinryu can be summoned as many times as Chaos wants to use him, and can choose his effect, because Shinryu mimics the effects of other summons and powers them up. If Chaos really wanted to he could summon Shinryu three times in a row, activating an effect to cut your Brave in half every two seconds, doubling his own Brave instantly, and then lock his Brave so your attacks can't damage him.
The battle with Chaos is a bit easier in Duodecim: if you die on the second or third phase of the battle you start over from that phase, and you can have up to five characters in your party so if one dies you can continue with the next and Chaos will retain whatever HP damage the defeated character did to him.
There is one occurrence of "justified" cheating, if that makes sense. The Laguna ghost the player fights is a Squall in the Level 20 range, equipped with Level 20 armor, but a level 94 weapon. This is justified because the weapon is a Machine Gun, Laguna's signature weapon in Final Fantasy VIII. Its still technically cheating, but there's an actual reason in this case.
In Dissidia 012, special Emblems on the boards trigger certain effects in battle, like increasing your Bravery, making Boosters stronger, increasing the critical hit rate of certain attacks, and so forth. In the "Confessions of the Creator" storyline, enemies are often positioned in such a way to force you on an Emblem with a detrimental effect, like disabling your equipment, starting you with no Bravery, and making physical or magical attacks do no damage. This is in addition to the other cheating described above - these mentioned enemies that you must face with no equipment will be over level 100 with top-grade equipment and accessories. Oh, and with most of the Emblems, at least the detrimental one, only you suffer these drawbacks - should the enemy be positioned on an Emblem, it won't take effect on them.
Well, you could use a skill chain to avoid standing on them. Although you might be standing on a different bad one, so it's bad for you either way.
and on top of all that the computer can reach level 150 and you can only reach 100.
Yet that's a pretty cool problem to have, no? At least you can play the game! Final Fantasy meets Street Fighter sounds just as cool to me as Marvel VS. Capcom or DCU vs. MK but square has yet to release it on something I have! *sigh* Maybe someday...