Do games take skill?
really begs the question, what is skill and how is it applied
the answer is yes, all games take some kind of skill even Qte's arguably take memory and reactions
if it has user interface essentially, you can input 'skill' because the definition of skill is to have the innate ability to complete a task
I think the question you really wanted to ask, is do games arguably take less skill than their simpler earlier counterparts, and or do game company's make games less difficult than they used to?
the answer is also yes, because the casual market is so big making games for everyone is a good financial move and overall, you get more games to choose from as company's can develop more titles
so, yes, yes, and it's a good thing!
but you want to test your skills at being mr hardcore? fine do a level of cod with one clip of ammo
and limit yourself to head-shots or knife-kills or no damage taken
because the player really has all the power.. you can play however you want!
timing creeper explosions in Minecraft so it kills other hostile mobs = skill
lining up 3 enemy's in a shooter by kiteing them around then triple headshoting them with a single round = skill
exploring / bugging / game-breaking / exploiting arguably the most skill full things you can do in a game, because you are operating in such a way as you are holding the game under a microscope and
poking holes in it as you play through it, flipping the skill around the idea being you rise above the test to the point where you are putting it through it's paces instead of the other way around and testing the player-proofing the designers put in place
although, it really depends what you are doing
so, yes, skills, yes, less in new games, yes you can display more skill than the game 'requires' to beat it if you like a custom difficulty curve or just to show off
there are of course exceptions, every good rule has them!
and i did not say there are no new hard games, cause there are and will be!
really begs the question, what is skill and how is it applied
the answer is yes, all games take some kind of skill even Qte's arguably take memory and reactions
if it has user interface essentially, you can input 'skill' because the definition of skill is to have the innate ability to complete a task
I think the question you really wanted to ask, is do games arguably take less skill than their simpler earlier counterparts, and or do game company's make games less difficult than they used to?
the answer is also yes, because the casual market is so big making games for everyone is a good financial move and overall, you get more games to choose from as company's can develop more titles
so, yes, yes, and it's a good thing!
but you want to test your skills at being mr hardcore? fine do a level of cod with one clip of ammo
and limit yourself to head-shots or knife-kills or no damage taken
because the player really has all the power.. you can play however you want!
timing creeper explosions in Minecraft so it kills other hostile mobs = skill
lining up 3 enemy's in a shooter by kiteing them around then triple headshoting them with a single round = skill
exploring / bugging / game-breaking / exploiting arguably the most skill full things you can do in a game, because you are operating in such a way as you are holding the game under a microscope and
poking holes in it as you play through it, flipping the skill around the idea being you rise above the test to the point where you are putting it through it's paces instead of the other way around and testing the player-proofing the designers put in place
although, it really depends what you are doing
so, yes, skills, yes, less in new games, yes you can display more skill than the game 'requires' to beat it if you like a custom difficulty curve or just to show off
there are of course exceptions, every good rule has them!
and i did not say there are no new hard games, cause there are and will be!