Poll: Lawful-Good vs Chaotic Good: Which is better?

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malestrithe

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Denamic said:
The two extremes, Lawful Good and Chaotic Evil, are notorious for being shit for RP. The only real way to develop an interesting character out of a Lawful Good character would be to introduce a choice where they have to break their alignment.

Example: As a law stating all thefts to be punished by execution, poverty being prevalent, children are often executed according to law.
But Lawful Good? They have to break their alignment or pretend the conundrum doesn't exist.
You just described a tyranny and no Lawful Good character would stand by it. Lawful Good Characters does not go blindly with what the society wants. That's lawful neutral. Lawful Good would do their best to change society for the better, first through legal means, then illegally if legal avenues have been exhausted. Lawful Good is govern by a sense of justice that comes from within and not from some book. If killing a thief does not feel right to you, it is not going to feel right no matter what.

Lawful Good is not about the law. Law in his context really means order. Lawful characters believe in order of some kind is the best thing for people, be it society, codes, traditions, religious doctrine, or a ship's charter.

When order is just, everyone thrives. Strong protects the weak, punishment are administered fairly to everyone, and when new laws are created, lawful good strives to get the highest benefit with the least harm to everyone. When law turns into a tyranny, Lawful Good won't blindly go along with it.

It is perfectly reasonable for a lawful good character to kill people, stage an open revolt, or even overthrow the current system. Lawful Good is concerned with most benefit, least harm. If the best thing for the situation is to start over fresh with new people and new ideals, Lawful Good allows that. If one guard is causing more trouble to citizens than others, Lawful Good will try to get him transferred somewhere else.

Lawful Good is not going to tolerate injustice anymore than other good alignments. They just do things with a societal framework in mind.
 

Denamic

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malestrithe said:
Denamic said:
The two extremes, Lawful Good and Chaotic Evil, are notorious for being shit for RP. The only real way to develop an interesting character out of a Lawful Good character would be to introduce a choice where they have to break their alignment.

Example: As a law stating all thefts to be punished by execution, poverty being prevalent, children are often executed according to law.
But Lawful Good? They have to break their alignment or pretend the conundrum doesn't exist.
You just described a tyranny and no Lawful Good character would stand by it. Lawful Good Characters does not go blindly with what the society wants. That's lawful neutral. Lawful Good would do their best to change society for the better, first through legal means, then illegally if legal avenues have been exhausted. Lawful Good is govern by a sense of justice that comes from within and not from some book. If killing a thief does not feel right to you, it is not going to feel right no matter what.

Lawful Good is not about the law. Law in his context really means order. Lawful characters believe in order of some kind is the best thing for people, be it society, codes, traditions, religious doctrine, or a ship's charter.

When order is just, everyone thrives. Strong protects the weak, punishment are administered fairly to everyone, and when new laws are created, lawful good strives to get the highest benefit with the least harm to everyone. When law turns into a tyranny, Lawful Good won't blindly go along with it.

It is perfectly reasonable for a lawful good character to kill people, stage an open revolt, or even overthrow the current system. Lawful Good is concerned with most benefit, least harm. If the best thing for the situation is to start over fresh with new people and new ideals, Lawful Good allows that. If one guard is causing more trouble to citizens than others, Lawful Good will try to get him transferred somewhere else.

Lawful Good is not going to tolerate injustice anymore than other good alignments. They just do things with a societal framework in mind.
You operate from the assumption that there is a 'true' objective set of morality to follow. In my example, this is not the case. The country and its church both support these laws.
To disregard the laws and follow your own set of morals and sense of justice is not lawful behaviour. That is the definition of Chaotic Good.
 

userwhoquitthesite

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malestrithe said:
8-Bit_Jack said:
malestrithe said:
According to what setting? In AD&D, True Neutral is about balance in everything, law and order, good and evil. It is not the selfish alignment.
and AD&D is ancient. Move on, dude.
I would, but I do not have to. AD&D alignment is the same one used in Pathfinder, Same Descriptions, same expectations.
Meh. Paranoia is more fun than D&D anyway.
Alignment has always bugged me as a mechanic. It CAN be useful, sometimes, but most of the time it seems like its just in the way, or pointless.

I want to play paranoia now...
 

SkellgrimOrDave

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Chaotic good man, involves doing the right thing for its own sake, not because it's the law, or because it's legal, or because of any other reason. Because it's the right thing to do.

Feels good.
 

Jaeke

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'nuff said.

OT: Chaotic Good.

I prefer an idealist to a church-freak (i'm not implying anything anti-religious, I just mean that context is the most accurate I can think.)
 

kommando367

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Chaotic Neutral. Becuase there is no need for consistency or reliability.

Between those 2, I'd choose chaotic good becuase lawful involves way too much order.
 

ZexionSephiroth

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Denamic said:
malestrithe said:
Denamic said:
The two extremes, Lawful Good and Chaotic Evil, are notorious for being shit for RP. The only real way to develop an interesting character out of a Lawful Good character would be to introduce a choice where they have to break their alignment.

Example: As a law stating all thefts to be punished by execution, poverty being prevalent, children are often executed according to law.
But Lawful Good? They have to break their alignment or pretend the conundrum doesn't exist.
You just described a tyranny and no Lawful Good character would stand by it. Lawful Good Characters does not go blindly with what the society wants. That's lawful neutral. Lawful Good would do their best to change society for the better, first through legal means, then illegally if legal avenues have been exhausted. Lawful Good is govern by a sense of justice that comes from within and not from some book. If killing a thief does not feel right to you, it is not going to feel right no matter what.

Lawful Good is not about the law. Law in his context really means order. Lawful characters believe in order of some kind is the best thing for people, be it society, codes, traditions, religious doctrine, or a ship's charter.

When order is just, everyone thrives. Strong protects the weak, punishment are administered fairly to everyone, and when new laws are created, lawful good strives to get the highest benefit with the least harm to everyone. When law turns into a tyranny, Lawful Good won't blindly go along with it.

It is perfectly reasonable for a lawful good character to kill people, stage an open revolt, or even overthrow the current system. Lawful Good is concerned with most benefit, least harm. If the best thing for the situation is to start over fresh with new people and new ideals, Lawful Good allows that. If one guard is causing more trouble to citizens than others, Lawful Good will try to get him transferred somewhere else.

Lawful Good is not going to tolerate injustice anymore than other good alignments. They just do things with a societal framework in mind.
You operate from the assumption that there is a 'true' objective set of morality to follow. In my example, this is not the case. The country and its church both support these laws.
To disregard the laws and follow your own set of morals and sense of justice is not lawful behaviour. That is the definition of Chaotic Good.
Before I begin arguing for Chaotic good again, just going to post point of someone else, to show I'm not being... Un-receptive to lawful-Good.
Kwil said:
No, it's perfectly in keeping with lawful good. Lawful, in AD&D, revolves around order, stability, and reliability -- not legality. So lawful characters, of any variety, have a code that they follow -- relentlessly. However that does not mean that the code is simplistic or without compassion. Look at the very description of lawful good: "speaks out against injustice .. Honor with compassion" A lawful good character would not stand for killing children who stole because they were starving, as that's not compassionate, nor just.

The difference, however, is that lawful good would seek to have the laws changed. Chaotic good is far more likely to simply rescue a few kids from the guards, or steal the food themselves and give it to a few of the kids, before going on their way.
However, I do have problems with the methods of Lawful Good. Its slow. Critically so. When dealing with a Lawful neutral Zealot, who believes everything needs to be within full control of the government (but not necessarily for bad reasons), they might take a while to realize when the law is taken to far, such as mandatory curfews for all citizens, with jail-time or major fines for offenders as a good example. Lawful Neutral Justifies it as necessary for maintaining "peace" and keeping conflict at bay, which is logical, and if a Lawful Good is not wary, they might believe so for a time; only to figure it out later as a mild case of oppression. Not to say they're stupid, they'll figure it out, they just might not notice it quick enough.

Then, once they figure out that the law has gone too far in the pursuit for order; they try the "change the law" method, which wastes valuable time itself. Getting an audience with a king or governor is hard you know. At least in any reasonable emulation of actual monarchy in an age of knights. And so the time that takes could be months; and each moment, there is the chance of some horrible law or zealot experiment for the sake of law he hasn't heard of yet doing real damage.

And assuming A Lawful Neutral being is enough of a zealot, the words against the law may fall of deaf ears; at which point, a lawful good character might have their argument fall of deaf ears. Or worse... Use your imagination. And then the lawful Good character has to fight past whatever happens at that point, (which if thrown in jail could take weeks, an hour if he's lucky and goes straight to striking first. Months if the Lawful Neutral Zealot escapes,) and in the end, it may end in a stalemate.

Then the Lawful Good has to run off to grab a Paladin Army (or something) to counter the numbers problem.

And at that point, lots of time has past, and chances are, things have escalated a bit far; and it would probably be best if they just lean over to their Chaotic Good companion, probably a rogue, and say:

"There's this guy being really restrictive with his laws; you mind helping me take care of him? I'm not good with stealth... just, don't have any collateral damage, Please!"

(If the player is creative, this means kidnapping, and faking the guy's death.)

...and then all they have to do is find a guy to replace the Lawful Neutral zealot, but that could take some time, as an ideal one is going to need to be one that doesn't set off alarm bells in a Chaotic Good character's head.

Now, in an ideal situation, a lawful good character only has to deal with one problem, and then the problem might be solved in a week, and if this scenario is what is going on in a campaign scenario, a smart person might figure out this is where it is going and skip to consulting their flighty cousins for advice; but if the character (or the person playing them) fail to catch on to the logical problems indicative at any step of the process, it can get... lengthy.

Chaotic Good on the other hand, can come up with solutions that solve the problem... Incredibly quick. Such as intimidating the Lawful Neutral Zealot at knife point, and explaining that this kind of scenario is what usually happens when Rules are taken too far in the pursuit of order, chaos bounces back to compensate, and someone gets held at knife-point cause someone feels wronged. Which would not happen if they'd not been so heavy handed.

Strangely enough, the logic of this was brought up by a Lawful Character in a web-comic I read once. I'm not sure if it was a Lawful Neutral Character that was simply really smart, or a Lawful Good Character.
Tyrant: And now my Acibek...My servant of law and order... You shall help me Crush all those who oppose our order.
Acibek: No, actually. I don't think I will.
Tyrant: You...you dare to oppose me? You are an Acibek! It is your duty to enforce law and order! In this land, I am the LAW!
Acibek: Incorrect. You are the rules and legislation. And by my estimations, further enforcement of said rules will only inspire further uprisings and chaos in this land.

-stuff about where the souls gathered to make him were gathered, sniped for brevity-

Acibek, (To lady): Rest assured, [the souls] are not suffering, they are part of my perfect collective, allowing me to, at last, bring peace and order to the land... by getting rid of Him!
Sums up both sides nicely, hopefully everyone is happy I didn't portray Lawful Good as lopsided, And I still got the point that unless Lawful Good is smart enough, or lucky enough to know what is going on from the start, they may waste a lot of time in the process.

...Of course, when they are smart enough, and lucky enough, that is really good. Just don't assume they always get to be able to know this stuff; if the player can figure it out, the character probably can, if they can't, the character probably can't. Rare exceptions should be subject to discretion.

Also... I think its important to note that a Lawful Good or Chaotic Good don't have to act Lawful or Chaotic all the time; just they do it with WAY more frequency than they do otherwise. Hey, not even Lawful Neutral or Chaotic neutral is likely to go all Zealot without reason, and as with old Acibek, a smart one is going to know if what they plan to do is going to be counter productive to their ideals.

Hmm... now I need to make a Chaotic Neutral Example...
Bystander: Hey, wanna go steal the crown jewels from the King.
Rogue: Pass, They'll probably use it as an excuse to hire more knights to track me down. I'll stick to just conning him out of his money in a way that makes everyone laugh, he'll probably take it a lot less seriously... now where's my "Clothes for Emperors" Sign? I'm sure people would love to see A king go topless.
0_0; Why did I use THAT example? Why?!

...

Wait, I think there was a real world example where someone did try to steal the crown jewels and got away with it... because he was so silly about it. Offering to buy the jewels off the king for a quid once he got caught(or something like that). Of course, the king at the time was kinda laid back about the whole "lawful" thing as well, being the king that brought back the right to have... Fun... Since puritans ruled the country before him, and they were all "fun is sinful". *groan*
 

BabySinclair

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The LG example is a little off. A LG character would try to argue with the king but failing that his duty is to protect and that means removing those seeking to harm others. In the OP's example he states the LG leaves and tries to get an army to overthrow the king. I counter and say he's more likely to strike down the king then and there (possibly keeping him alive) but then taking full responsibility for his actions. He instantly becomes a traitor but upholds his LG status by accepting the punishment for his actions.

The CG might try to evacuate the town, start a revolution, or kill the king and flee. CG does not have to abide by their actions and therefore can avoid responsibility for them. If the CG evacuates his family or starts a revolution, many will die as a result. If the LG leaves to gather an army, then the town will likely still be destroyed making the argument that he'll simply kill the king even better.

Law-Chaos has nothing to do with the legal system of the setting. It's about a personal code of ethics. The looser they are the more chaotic one is. Batman breaks laws (vigilantism) and has his large code of ethics and therefore lawful. Robin Hood breaks laws and only has the rule to steal from the rich and give to the needy (chaotic.)
 

ZexionSephiroth

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BabySinclair said:
The LG example is a little off. A LG character would try to argue with the king but failing that his duty is to protect and that means removing those seeking to harm others. In the OP's example he states the LG leaves and tries to get an army to overthrow the king. I counter and say he's more likely to strike down the king then and there (possibly keeping him alive) but then taking full responsibility for his actions. He instantly becomes a traitor but upholds his LG status by accepting the punishment for his actions.

The CG might try to evacuate the town, start a revolution, or kill the king and flee. CG does not have to abide by their actions and therefore can avoid responsibility for them. If the CG evacuates his family or starts a revolution, many will die as a result. If the LG leaves to gather an army, then the town will likely still be destroyed making the argument that he'll simply kill the king even better.

Law-Chaos has nothing to do with the legal system of the setting. It's about a personal code of ethics. The looser they are the more chaotic one is. Batman breaks laws (vigilantism) and has his large code of ethics and therefore lawful. Robin Hood breaks laws and only has the rule to steal from the rich and give to the needy (chaotic.)
Yeah, sorry about the original example. I should modify it to say that if he doesn't want to get killed by the regiment of guards before he can reach the king; then his only option that doesn't cause chaos is to... yeah, summon an army.

...at the time I was arguing such because rogues can just sneak past the guards; or cause a massive distraction... or something to get to the king on his own.

Anyways, thanks to several concessions I made, yeah, the opening to this thread is almost moot.

Edit: Also, I just realized that if the Lawful good guy was a wizard, he could just do the old "summon bigger fish" strategy making it completely moot. Save as a precursor to a more relevant example where a lawful good character would have to waste a whole lot of time to get anywhere without causing chaos. Then leading to his finally realizing what needs to be done, and doing it.

Edit Continued: Even then I made it clear that it wasn't universal, just an example of if the Lawful Good Character doesn't figure where all the evidence is pointing quick enough; what happens.
 

Catface Meowmers

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el_kabong said:
I would say "better" is a matter of opinion. Personally, I like Lawful Good because it's much more difficult to play correctly. As noted by other posters, there's a prevalence of Lawful Good being "smite all evil without question". Which, in a lot of cases, turns out to be Evil.
I agree with this. I think also, when younger players first start out, they have a tendency to want to play a character as cool and badass as possible, which almost always means Chaotic Good or Chaotic/Neutral Neutral, unless they're playing bad guys.

As an example, most people would think it'd be more fun to play a Batman type character than a Superman one, but Superman's stricter moral code would make him a more challenging character-type to roleplay.
 

winginson

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Chaotic Good.
Allows me to make the choices that have the best outcomes and help the most people.
Also I really, really hate when Lawful Good become Lawful Stupid.
 

malestrithe

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Denamic said:
You operate from the assumption that there is a 'true' objective set of morality to follow. In my example, this is not the case. The country and its church both support these laws.
To disregard the laws and follow your own set of morals and sense of justice is not lawful behaviour. That is the definition of Chaotic Good.
How does being govern by a personal sense of justice describe Chaotic Good when I'm quoting the descriptions for Lawful Good in four different editions of D&D and Pathfinder?

From 3.5
A Lawful Good character acts as a good character is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A Lawful Good character hates to see the guilty go unpunished.
From D&D Essentials:
Lawful Good characters respect the authority of a personal code of conduct, laws, and leaders, and they believe that these code of laws are the best way of achieving one's ideals. Virtuous authority promotes the well-being of its subjects and prevents them from harming one another. Lawful Good characters believe just as strongly in the value of life, and they put more emphasis on the need for the powerful to protect and lift up the downtrodden. The exemplars of the lawful good alignment are shining champions of what's right, honorable, and true, risking or even sacrificing their own lives to stop the spread of evil in the world.

When leaders exploit their authority for personal gain, when laws grants privileged status to some citizens and reduce others to slavery or untouchable status, law has given into evil and just authority becomes tyranny. Lawful Good characters are not only capable of challenging injustice, but are morally bound to do so. However, such characters would prefer to work within the system to right such problems rather than resorting to lawless methods.
Nice try, but nowhere in both descriptions does it say, shut up and go along with it. I'm not violating anything within the Lawful Good description when I speak out against injustice or do something to get the situation fixed. It has nothing to do with the law as written down in some book. Once again, Lawful in this context is order. Order brings out the best in all people.

Lawful Good does not stand for tyranny, which you described like it or not. How is killing children not considered a tyrannical notion to good characters? Lawful Neutral does not stop to question it and just decides to go along with it.
 

malestrithe

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Darkmantle said:
Let's get this out of the way, I think the ADnD alignments are bad, they are too restrictive and sometimes outright nonsense. You keep referring them to back up your points, but they are already faulty. NG sounds like the cop-out alignment the way you describe it "I'll just do whatever as long as it's vaguely good".

And CG people are not part of society, cn people are just insane, ng just does whatever, true neutral (like peasants) is always all about finding balance, and it goes on and on. There's no nuance, no possibility of different interpretations of the alignment, totally eliminating the possibility of having a flawed good character or a somewhat redeeming evil character. Especially when if you toe the line you risk losing levels over it, because your character couldn't possible grow into another alignment, no heel-face turns in ADnD.

It's just a bad alignment system. the greatly improved it when they moved to 3rd edition
Love how you just given up trying to understand it and resort to vitriolic derision of it. If you think its frustrating when I described it you, imagine applying it in a game setting.

Fact of the matter is, you're right. AD&D has wonky alignment descriptions. It is a problem when you have to read the law vs chaos and the good vs evil description and work from that instead of the alignment description itself. Well if you read the neutral entry in the law vs chaos entry and the good from good vs evil, Neutral good reads like an ends justify the means alignment. If you look at the alignment description, it reads like as long as you're vaguely good that's fine. If you read things that way, it is a lot more enjoyable to play the game.

Also, I hate how there are not any truly, "I don't care" alignments, which apparently neutral became when I stopped paying attention. It was not true neutral, who were concerned with balance a lot more than they should be. Kill three warriors on one side, immediately stop and help the enemies (or pull a Dexter and kill three people in the next town) does not facilitate friendships in parties. The only ones that come close to selfish are Lawful Neutral, Neutral Evil and possibly Chaotic Good and (even then I'm not sure.)

As for Han Solo, you would not believe how many justifications I had to sit through to justify what he was. My fellow gamers wanted him to be Chaotic Good and would resort to things that should never count in arguments like this. It should be the three movies and that's it. It should not be a comic book you've read, that TV special no one talks about, or some book that you've only read that one time, but badly remember.

My friends, however love to play AD&D and I'm kind of forced to follow those precepts no matter how wonky they are.
 

WolfThomas

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I disagree with that interpretation of Lawful good. Ultimately good trumps law if pushed. If ordered to butcher innocents the Lawful good character could initially protest before planting himself between the innocents of the King's soldiers. A lawful good character also knows the laws and codes of conduct, so could declare the King's action illegal and raise an organized revolution against him.
 

Darkmantle

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malestrithe said:
Darkmantle said:
Let's get this out of the way, I think the ADnD alignments are bad, they are too restrictive and sometimes outright nonsense. You keep referring them to back up your points, but they are already faulty. NG sounds like the cop-out alignment the way you describe it "I'll just do whatever as long as it's vaguely good".

And CG people are not part of society, cn people are just insane, ng just does whatever, true neutral (like peasants) is always all about finding balance, and it goes on and on. There's no nuance, no possibility of different interpretations of the alignment, totally eliminating the possibility of having a flawed good character or a somewhat redeeming evil character. Especially when if you toe the line you risk losing levels over it, because your character couldn't possible grow into another alignment, no heel-face turns in ADnD.

It's just a bad alignment system. the greatly improved it when they moved to 3rd edition
Love how you just given up trying to understand it and resort to vitriolic derision of it. If you think its frustrating when I described it you, imagine applying it in a game setting.

Fact of the matter is, you're right. AD&D has wonky alignment descriptions. It is a problem when you have to read the law vs chaos and the good vs evil description and work from that instead of the alignment description itself. Well if you read the neutral entry in the law vs chaos entry and the good from good vs evil, Neutral good reads like an ends justify the means alignment. If you look at the alignment description, it reads like as long as you're vaguely good that's fine. If you read things that way, it is a lot more enjoyable to play the game.

Also, I hate how there are not any truly, "I don't care" alignments, which apparently neutral became when I stopped paying attention. It was not true neutral, who were concerned with balance a lot more than they should be. Kill three warriors on one side, immediately stop and help the enemies (or pull a Dexter and kill three people in the next town) does not facilitate friendships in parties. The only ones that come close to selfish are Lawful Neutral, Neutral Evil and possibly Chaotic Good and (even then I'm not sure.)

As for Han Solo, you would not believe how many justifications I had to sit through to justify what he was. My fellow gamers wanted him to be Chaotic Good and would resort to things that should never count in arguments like this. It should be the three movies and that's it. It should not be a comic book you've read, that TV special no one talks about, or some book that you've only read that one time, but badly remember.

My friends, however love to play AD&D and I'm kind of forced to follow those precepts no matter how wonky they are.
don't misunderstand me. I understand it, it's just awful.

And your friends sound like fan boys :p