Poll: Let's play Medieval 2: Total War

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Aidinthel

Occasional Gentleman
Apr 3, 2010
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You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
 

Heinrich843

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Apr 1, 2009
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What, no expansion factions? Glorious expansion factions deserve a poll option.

Also, Holy Roman Empire or England.

Btw guys, kill the pope. He's plottin'.
 

Saladfork

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Jul 3, 2011
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Aidinthel said:
You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
A town generates a lot more income, but usually the only units you can train there are militia (though there are exceptions, like the Byzantine Varangian Guard), whereas a castle generates less income but you can train profesional soldiers there. Also, as Smash said, Castles have more defenses.

Both are upgraded by having their populations reach a certain point and then upgrading the city walls or the entire castle. The population you need to upgrade castles is lower than what you need for cities.

Also, thanks, screenshot's fixed now.
 

Soviet Heavy

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Jan 22, 2010
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SmashLovesTitanQuest said:
Aidinthel said:
You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
Town generally makes more money, has more trade, etc. Castle is harder to take in sieges, depending on how well its upgraded. I think if you upgrade a castle all the way you can have like 3 different sections of the castle with massive walls separating them, with cannons in the towers and all that jazz.

I don't know how easy they are to defend, I just know they are a ***** to take.
The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
 

BloatedGuppy

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Feb 3, 2010
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Soviet Heavy said:
The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
Yes and no. The AI is a bit of a retard about defending, really (as it is about much of everything), and can easily be baited into spreading itself too thin. Make enough ladders and rams, and put small forces on two flanks and then a huge breach force at the weakest point. They'll over commit to the small forces, giving you an easier time creating your breach. By the time they recover and try to rally, you can usually cut off their retreat to the inner citadel, leaving you with only a meager garrison to contend with. You can spend all day rolling those rams around.
 

Soviet Heavy

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Jan 22, 2010
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BloatedGuppy said:
Soviet Heavy said:
The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
Yes and no. The AI is a bit of a retard about defending, really (as it is about much of everything), and can easily be baited into spreading itself too thin. Make enough ladders and rams, and put small forces on two flanks and then a huge breach force at the weakest point. They'll over commit to the small forces, giving you an easier time creating your breach. By the time they recover and try to rally, you can usually cut off their retreat to the inner citadel, leaving you with only a meager garrison to contend with. You can spend all day rolling those rams around.
Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
 

BloatedGuppy

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Feb 3, 2010
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Soviet Heavy said:
Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
Make sure to get Stainless Steel first! Medieval without Stainless Steel is like apple pie without ice cream.

Or Apples.
 

Soviet Heavy

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Jan 22, 2010
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BloatedGuppy said:
Soviet Heavy said:
Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
Make sure to get Stainless Steel first! Medieval without Stainless Steel is like apple pie without ice cream.

Or Apples.
Oh I know. The big problem I have with Stainless Steel however is that it takes FOREVER to finish a turn. Even when you turn off the ai movement so you don't have to watch every single action, it takes upwards of two minutes for every single faction. That just drives me nuts. I might not delve into the minutiae of the economic side as much as the tactical, so I don't really focus on their movements as much as when I react to them. So waiting for minutes on end bugs me to no end.
 

Sarcastic_Applause

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Dec 1, 2010
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The SA forums had a little method of making Total War LP's more playable; Forming 'Political Parties' in the thread so people have a say on What you should do next (Example: Labour party: Voting for 'Port Building & War with France act). It's a little tricky to pull off, but would Give your LP a bit more Interation with people.

One to test i suppose.

Voted For Sicily (Italian States). Because we can't let them English Rule the waves *Normans UNITE!*
 

BloatedGuppy

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Feb 3, 2010
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Soviet Heavy said:
Oh I know. The big problem I have with Stainless Steel however is that it takes FOREVER to finish a turn. Even when you turn off the ai movement so you don't have to watch every single action, it takes upwards of two minutes for every single faction. That just drives me nuts. I might not delve into the minutiae of the economic side as much as the tactical, so I don't really focus on their movements as much as when I react to them. So waiting for minutes on end bugs me to no end.
I think newer versions have improved that issue slightly.

Or maybe I upgraded my PC, I can't say for sure.
 

Virgilthepagan

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May 15, 2010
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I think some of the most fun you can have as Denmark is pretending to go back to the Norse gods. Since you're not Byzantine (and therefore the most enlightened people of the time), I'd recommend demolishing all of your churches! For Odin! The Pope can go suck it anyways.
 

Artemis923

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Dec 25, 2008
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I prefer Denmark.

England is very stable, with broken longbowmen and a good balance of kngihts and heavy foot to back them up.

BUT. Denmark has Vikings. While their position isn't nearly as stable as the English, they have plenty of room for expansion and a good homeland for defense. With a slight naval advantage early on (longboats), it's also possible to expand into Eastern Europe and eat up that whole half of the board. I don't like to go too far though, I prefer a healthy distance between me and the Golden Horde...

Ah.

I need to go play again. MTW 2 is still my favorite TW game, and may very well be my favorite strategy game of all time.
 

The Harkinator

Did something happen?
Jun 2, 2010
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BloatedGuppy said:
I highly recommend the Stainless Steel mod for Medieval 2. It's leaps and bounds better than vanilla.
THANK YOU! Seriously, your post led me to Stainless Steel a few days ago. It feels like I've got a new total war game better than any other.

Please keep spreading the word!