A town generates a lot more income, but usually the only units you can train there are militia (though there are exceptions, like the Byzantine Varangian Guard), whereas a castle generates less income but you can train profesional soldiers there. Also, as Smash said, Castles have more defenses.Aidinthel said:You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.SmashLovesTitanQuest said:Town generally makes more money, has more trade, etc. Castle is harder to take in sieges, depending on how well its upgraded. I think if you upgrade a castle all the way you can have like 3 different sections of the castle with massive walls separating them, with cannons in the towers and all that jazz.Aidinthel said:You have the wrong screenshot for "Another suitor for the princess". Since I haven't played the game, what exactly are the differences between a town and a castle, and how is each upgraded?
I don't know how easy they are to defend, I just know they are a ***** to take.
Yes and no. The AI is a bit of a retard about defending, really (as it is about much of everything), and can easily be baited into spreading itself too thin. Make enough ladders and rams, and put small forces on two flanks and then a huge breach force at the weakest point. They'll over commit to the small forces, giving you an easier time creating your breach. By the time they recover and try to rally, you can usually cut off their retreat to the inner citadel, leaving you with only a meager garrison to contend with. You can spend all day rolling those rams around.Soviet Heavy said:The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.BloatedGuppy said:Yes and no. The AI is a bit of a retard about defending, really (as it is about much of everything), and can easily be baited into spreading itself too thin. Make enough ladders and rams, and put small forces on two flanks and then a huge breach force at the weakest point. They'll over commit to the small forces, giving you an easier time creating your breach. By the time they recover and try to rally, you can usually cut off their retreat to the inner citadel, leaving you with only a meager garrison to contend with. You can spend all day rolling those rams around.Soviet Heavy said:The only way to confidently attack a Citadel (Max level Castle) is to have a strong spy open the gates, and at least two units of culverin heavy cannons to smash the walls and towers. It is far easier to smash through a wall with a cannon than it is to navigate a battering ram or ladder set through the winding streets.
Make sure to get Stainless Steel first! Medieval without Stainless Steel is like apple pie without ice cream.Soviet Heavy said:Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
Oh I know. The big problem I have with Stainless Steel however is that it takes FOREVER to finish a turn. Even when you turn off the ai movement so you don't have to watch every single action, it takes upwards of two minutes for every single faction. That just drives me nuts. I might not delve into the minutiae of the economic side as much as the tactical, so I don't really focus on their movements as much as when I react to them. So waiting for minutes on end bugs me to no end.BloatedGuppy said:Make sure to get Stainless Steel first! Medieval without Stainless Steel is like apple pie without ice cream.Soviet Heavy said:Hmm, I haven't tried that. I wonder how well it would work. This LP made me reinstall the game. I'll try baiting england with some rabble and then flattening their main gate.
Or Apples.
I think newer versions have improved that issue slightly.Soviet Heavy said:Oh I know. The big problem I have with Stainless Steel however is that it takes FOREVER to finish a turn. Even when you turn off the ai movement so you don't have to watch every single action, it takes upwards of two minutes for every single faction. That just drives me nuts. I might not delve into the minutiae of the economic side as much as the tactical, so I don't really focus on their movements as much as when I react to them. So waiting for minutes on end bugs me to no end.
So...it's been a few days. You planning to continue or what?Saladfork said:*poke*
Yes I am. Eventually. At some point. Maybe tomorrow. Possibly.Aidinthel said:So...it's been a few days. You planning to continue or what?Saladfork said:*poke*
THANK YOU! Seriously, your post led me to Stainless Steel a few days ago. It feels like I've got a new total war game better than any other.BloatedGuppy said:I highly recommend the Stainless Steel mod for Medieval 2. It's leaps and bounds better than vanilla.