That's a fair point. I do feel it's different though for two reasons (though to be fair, one is subjective)Dirty Hipsters said:Season 2 did the same thing. 10 minutes into episode 1 Omid is dead and you're separated from Christa (whose baby died) and chucked into Luke's group.
1. I didn't really care for those two. You spent minimal time with them in Season 1 so losing them was just kind of shitty because I lost people to have my back, not because I cared.
2. I didn't choose them. No matter your course of action in S1, you were with those two. I feel like it would be a much bigger slap to have it happen to the people that I sacrificed so much to keep.
You can save her in the trailer home by giving her a good slap in the face but she bites it later when the deck of the observatory collapses, she gets trapped below and the Zeds chew on her.Batou667 said:Was Sarah saveable? I didn't try. I was honesty sick of her endangering everybody else in the group by that point. When I first met her in S2E1 I assumed she would be a much more manipulative, needy kind of infantilised character, but she ended up being just a useless klutz.
That's one of my major concerns about this series. I felt Season 2 pulled it off much better than 1 (like I stated in my OP, whether it was my actions or not, it FELT like my actions were causing a lot of the problems). However, that kind of game and story telling has a very fine line that if broken, could tear the entire thing down. I'm aware that there is a man behind the curtain pulling my strings but once you SEE the man behind the curtain, it's hard to forget that he's there. I don't think Telltale has screwed anything up enough to reveal that man but I'm worried that it's only a matter of time...Callate said:As strong as TWD's storytelling is, I'm afraid another iteration on this formula may wear a little thin.