Poll: Let's talk about Telltale's The Walking Dead (Spoiler Alert! S1 & S2)

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tippy2k2

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Dirty Hipsters said:
Season 2 did the same thing. 10 minutes into episode 1 Omid is dead and you're separated from Christa (whose baby died) and chucked into Luke's group.
That's a fair point. I do feel it's different though for two reasons (though to be fair, one is subjective)

1. I didn't really care for those two. You spent minimal time with them in Season 1 so losing them was just kind of shitty because I lost people to have my back, not because I cared.

2. I didn't choose them. No matter your course of action in S1, you were with those two. I feel like it would be a much bigger slap to have it happen to the people that I sacrificed so much to keep.

Batou667 said:
Was Sarah saveable? I didn't try. I was honesty sick of her endangering everybody else in the group by that point. When I first met her in S2E1 I assumed she would be a much more manipulative, needy kind of infantilised character, but she ended up being just a useless klutz.
You can save her in the trailer home by giving her a good slap in the face but she bites it later when the deck of the observatory collapses, she gets trapped below and the Zeds chew on her.

Callate said:
As strong as TWD's storytelling is, I'm afraid another iteration on this formula may wear a little thin.
That's one of my major concerns about this series. I felt Season 2 pulled it off much better than 1 (like I stated in my OP, whether it was my actions or not, it FELT like my actions were causing a lot of the problems). However, that kind of game and story telling has a very fine line that if broken, could tear the entire thing down. I'm aware that there is a man behind the curtain pulling my strings but once you SEE the man behind the curtain, it's hard to forget that he's there. I don't think Telltale has screwed anything up enough to reveal that man but I'm worried that it's only a matter of time...
 

Bug MuIdoon

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Batou667 said:
If it was up to me, I'd have headed back to the mountain lodge (with the turbine) after escaping Carver's compound, possibly with a view to sneaking back in force to kill or convert any remaining Carverites, take the ample canned food supplies, and even move in if it was preferable. Pressing on into unknown territory, in winter, with a pregnant woman, was just lunacy.
Yeah, I have no idea why they didn't. That place seemed really good, at least for the winter.



OT: I can handle one more season before it wears thin. Go out on a high-note Tell Tale! As much as I love Clem, I hope they kill her off, or have her sacrifice herself for AJ.

My first playthrough, I played it as me, so I stayed with Jane. She was just more useful in the situation, she had things to teach me. No matter how harsh her words about people, she was just telling the blunt truth. Whether I liked her or not had nothing to do with my choice.

My second playthrough I played as Clementine and went with Kenny. The Kenny ending is much, much better and TT obviously put more effort in to it.

In regards to how they can continue it, after your choices, it probably wouldn't be too hard. X event happens if you're with Jane forcing you to move (with or without Jane), same X event would happen if you stayed with Kenny forcing you to move. Kenny/Jane's story arc could be similar just with their personalities thrown on top. It would actual be quite nice as it would add a much better replay value, rather than just reloading the last save to watch a different ending.
 

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I could talk about that game forever, anyway I have a LOT of problems with Season 2 but I still loved it, and just for the record I've beaten the whole thing from the beginning of Season1 to the ending of Season2 6 times and I can tell you that choices in Season 2 do mostly nothing, but they do give a good illusion that it does something.

In any case I really liked Season 2 but it was mostly because Clementine is pretty similar to how I was at that age, so I actually was able to myself in her shoes a lot better than I was with Lee, it felt like I was actually there so it was fairly different from Season 1 and it's the main reason I'm able to overlook the things that I don't like or don't make much sense, besides she has some pretty great lines, so anyway I really liked Clementine as the main character even if that caused some really stupid things to happen like asking an 11 year old girl to scout the train tracks[footnote]Really Luke? I mean you had Alvin and Carlos 2 perfectly capable adults and you take a child?[/footnote] or the Wind Turbine or Clementine kicking down a door using the exact same animation Bigby uses in A Wolf Among Us[footnote]I mean there's no way she could have actually kicked that door down, I mean all those zombies were hitting it and couldn't open it but a small child can kick it down? Yeah right.[/footnote], anyway there's a lot more things I could mention but I think I made my point, like I said I've beaten the thing 6 times so you know I started to over-think pretty much everything.

Anyway I'm just going to skip to my ending because I could really go on for a while, if you want to talk about any particular detail you can always mention it and I probably will have something to say about it, I'm probably going to read all posts and start replying too too so whatever...

The ending I got was The Wellington ending, why? Well throughout both Seasons I had a pretty rocky relationship with Kenny but I don't know why I kept thinking I could still save him, like he could actually be a good person and I kept giving him more and more chances which he probably didn't deserve, in any case I grabbed the gun and was pointing at him, but like always something told me to give him just one more chance "Maybe he'll stop." I thought, I was wrong and he killed Jane, but I didn't want Clementine to be alone so after telling him he shouldn't have killed Jane I didn't say anything to him, which let's you go with him without forgiving him which I thought was more appropriate and then we found Wellington and since Kenny had let me down almost every time I trusted him I decided to stay, and that's my ending, it was still pretty heartbreaking but like I said I had a pretty rocky relationship with Kenny and if he hadn't sacrificed himself to save Ben at the end of the first Season my opinion of him would have been completely negative throughout Season 2, I can go more in-depth on this Kenny thing if you want me to.

I've seen all endings and I think my favourite is Wellington BTW, "Stubborn as a goddamned mule!" is pretty cute and actually how I would imagine a child reacting to that situation but like I said I don't trust Kenny, my second favourite ending is probably Howe's with family though, I didn't like not letting the family in at all though, that Clementine is too cold for me, same with killing Kenny after he kills Jane.
 

tippy2k2

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Kaleion said:
In any case I really liked Season 2 but it was mostly because Clementine is pretty similar to how I was at that age, so I actually was able to myself in her shoes a lot better than I was with Lee, it felt like I was actually there so it was fairly different from Season 1 and it's the main reason I'm able to overlook the things that I don't like or don't make much sense, besides she has some pretty great lines, so anyway I really liked Clementine as the main character even if that caused some really stupid things to happen like asking an 11 year old girl to scout the train tracks or the Wind Turbine or Clementine kicking down a door using the exact same animation Bigby uses in A Wolf Among Us, anyway there's a lot more things I could mention but I think I made my point, like I said I've beaten the thing 6 times so you know I started to over-think pretty much everything.
I thought the split personality the game had was fascinating. As you just stated, people basically kept treating Clementine like an adult (like making her do the train tracks) in terms of risking her life but still treating her like a child when it came to making decisions (RagingTiger brought up how the adults would ignore her/attempt to manipulate her when it suited them and their own agenda).

As I asked earlier though, I wonder how long this tactic of Telltales will last. As you stated (and I Googled right afterwards because I was curious), the major shit happened (people dying and whatnot) no matter what you did. While I absolutely adore this series right now (and I plan on picking up Wolf at some point), I wonder just how long they can last as a puppeteer in the background...
 

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The Walking Dead never managed to grab me, the characters were just too retarded. I couldn't play past the part where a lady spent like, half an hour trying to figure out how to fix a radio only for me to take one glance at it and conclude that there were no batteries in it. Then, after I get her the batteries, SHE PUTS THEM IN BACKWARDS! I mean, it was clearly marked, I could have taken the thing to a kindergarten and gotten better results.
 

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tippy2k2 said:
Kaleion said:
In any case I really liked Season 2 but it was mostly because Clementine is pretty similar to how I was at that age, so I actually was able to myself in her shoes a lot better than I was with Lee, it felt like I was actually there so it was fairly different from Season 1 and it's the main reason I'm able to overlook the things that I don't like or don't make much sense, besides she has some pretty great lines, so anyway I really liked Clementine as the main character even if that caused some really stupid things to happen like asking an 11 year old girl to scout the train tracks or the Wind Turbine or Clementine kicking down a door using the exact same animation Bigby uses in A Wolf Among Us, anyway there's a lot more things I could mention but I think I made my point, like I said I've beaten the thing 6 times so you know I started to over-think pretty much everything.
I thought the split personality the game had was fascinating. As you just stated, people basically kept treating Clementine like an adult (like making her do the train tracks) in terms of risking her life but still treating her like a child when it came to making decisions (RagingTiger brought up how the adults would ignore her/attempt to manipulate her when it suited them and their own agenda).

As I asked earlier though, I wonder how long this tactic of Telltales will last. As you stated (and I Googled right afterwards because I was curious), the major shit happened (people dying and whatnot) no matter what you did. While I absolutely adore this series right now (and I plan on picking up Wolf at some point), I wonder just how long they can last as a puppeteer in the background...
I had a real issue with all that stuff, it more or less broke the immersion, I did like that all the adults were sleazy fucks who were willing to manipulate a child into doing what was convenient for them, it made the whole thing feel more amoral, I would have liked it if they had focused more on that, I kinda liked the beginning of episode 3 for this though, you can clearly see it there, nobody even cares about how Clementine's doing even though well she's only 11, you can talk to everyone but everyone talks about what they care about or themselves, nobody asks you about you and the only person that you are sure cares about you to some degree is Kenny but all he does is ask you to do something to escape, in any case everyone seems kinda selfish but what makes the scene really sad is that you can try to talk to Mike 3 times, Mike is a total stranger but you can actually beg him to talk to you, why is this sad? Well it tells us that Clementine really wanted to talk to someone but nobody will talk to her...
See? I'm telling you I read way too much into this.


As for it wearing thin, yeah I can imagine some people getting tired of their choices not mattering, it's going to grate on people and I've seen a few people that are already pissed off because everyone dies by the end of any given season so far so you can't even carry relationships over from previous seasons, which is kind off a huge deal since it leaves Clementine as our only attachment to the story and I would say it's most definitely a mistake, in any case I don't mind my choices not mattering but they should have kept that whole thing from Season 1 where they really affected your relationships to other characters to a fairly big degree[footnote]Seriously depending on your choices Kenny is pretty much a completely different character, some people see him as the one guy they could trust through all of it, a real friend and others see him as a backstabbing coward who does that one good thing to redeem himself, counting only Season 1.[/footnote], besides this would make characters carrying over from previous seasons a lot more interesting, like I said they made plenty of mistakes, in any case I probably will keep playing them but I assume I'll get tired of it at some point.

And you should play Wolf, it's really good and does the whole choice/consequence thing better than TWD, since it's about a detective you get a trial and everything, also it has a lot more alternate scenes than TWD, like stuff you can only see if you do multiple playthroughs, I think they did a better job with Wolf than Walking Dead, plus Bigby has super powers and you can be a corrupt asshole if you want.
 

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Drathnoxis said:
The Walking Dead never managed to grab me, the characters were just too retarded. I couldn't play past the part where a lady spent like, half an hour trying to figure out how to fix a radio only for me to take one glance at it and conclude that there were no batteries in it. Then, after I get her the batteries, SHE PUTS THEM IN BACKWARDS! I mean, it was clearly marked, I could have taken the thing to a kindergarten and gotten better results.
I'm going to be honest with you, I hate episode 1, it's pretty bad, I mean it has some good moments but it's definitely the low point of Season 1, I'd suggest playing Episode 2, it's actually one of the better episodes and does a much better job of showing you what the rest of the game is about, if you don't like that one then you probably won't like the rest, plus if you save that lady you can make make jokes about the radio thing, which I thought was pretty funny, it also has some of the more interesting choices in the series.
OK it's my favourite episode.

Though if you don't want to give it another chance that's fine too, maybe Wolf Among us is more up your alley though?
It's pretty different in terms of settings and characters, it has some really cool characters.

Sorry I'm kind off a big Telltale fan right now, I'm not blind or anything though they've done a lot of things badly and I kinda notice, I think I'm probably the one that's given them the harshest criticisms in this thread and I haven't even gotten into it yet.
 

senordesol

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I liked the story...but I hated how it kept trying to *tell* me something. They kept trying to convince me that Kenny was unhinged (despite the fact that he was the most able and correct about almost everything).They kept trying to make me feel sorry for Arvo even though that little shit almost got me killed. They tried to convince me that Carver was irredeemably insane -and while I feel he had his flaws- most of his major decisions I couldn't fault him on.

When Jane turned on Kenny, I was happy to let him do his thing. But then I saw how emotionally shattered the man was, and I couldn't let him go on like that.
 

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While I haven't played the game directly, I did watch my wife go through nearly the whole game. Her first ending left her and Jane in the store and she let the family in. From what I saw, this is likely where I would have ended up as well. While he did end up being right most of the time, Kenny was just too domineering and you could tell he was mentally at the end of his rope. If he had even given Jane a chance to explain what had happened to AJ, I would side with him, but he didn't. He just attacked her. At that point, he was done.

One thing we couldn't get over, though, was how everyone seemed to totally depend on Clementine for every damn little thing. "We are totally incompetent! Save us, Jesus-child!" was pretty much how we came to see and joke about the whole thing.
 

tippy2k2

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COMaestro said:
One thing we couldn't get over, though, was how everyone seemed to totally depend on Clementine for every damn little thing. "We are totally incompetent! Save us, Jesus-child!" was pretty much how we came to see and joke about the whole thing.
I can get why that can be annoying but I think that's more of a "Game play preceding over story". The game wouldn't be very much fun if you spent half of it sitting around while the adults go do stuff. I just sort of let that slide (even if I am sarcastically saying "Walkers are about to attack? What the fuck do you want me to do about it, I'm a fucking twelve year old!") :D
 

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In hindsight, I think season 2 was the stronger of the 2. I like season 1, but it had a very dominant paragon/renegade thing going which is something we all ridicule from time to time. It punched hard, but felt crafted to a worst case scenario "what would you do" handbook. Season 2 felt lackluster, though seeing all the current hooplah on these forums over a certain topic, some of it came home. No one (save carver) was really a bad guy in season 2, but watch how things fell apart on peoples' fears, distrust, anger, pride, etc. Every situation was full of people convinced only their way of doing things would keep them alive and that the other options end in death. They could pull together in a pinch, but in the end, Kenny vs Jane spelled it all out: we destroy ourselves in how we can't work together, compromise, and trust.

Hence in the end I had to leave them both. I shot Kenny seeing his anger management failing on every level and him only being a threat to future attempts at finding a group, and thinking Jane might be more stable. After what she'd done however, I felt she'd have been a bigger threat than Kenny, who at least was sympathetic in how he kept blowing up. She was liable to screw up a good thing if she again, felt a new group was going the "wrong way". I don't know the odds of a pre-teen and a newborn have (at least the newborn) in the new world, but I had to leave the poison.

Hoping the strength carries forward in other Teltale projects, even if Borderlands might not be quite as heavy.
 

laggyteabag

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I killed Kenny, left with Jane, and let the family in.

Killing Kenny was the hardest thing that I had to do in The Walking Dead S1 or 2, and is the hardest that I have cried whilst playing TWD. Kenny was a mad dog, and he had his uses, but he was going off the rails and soon he would bite someone that I would regret. I had to put him down sooner or later, and him attacking Jane just cemented that feeling, and it forced my hand. After watching the alternate endings with Kenny, I regret that Kenny had died, but I acknowledge that it was probably for the best.

Sticking with Jane was another hard choice. She made he have to kill Kenny, and she hid AJ, but Clem is still only an 11 year old, and even though she is a lot stronger now than she has ever been, I'd bet that she would struggle to take care of herself for a long period of time, let alone a baby too.

As for letting the family in, I didn't want to, but I couldn't just turn them down. I am guarded though. Seeing that gun made me super suspicious.
 

Chaos Isaac

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Mine was AJ and Clem in Wellington, and letting Kenny go to fending for himself, or suicide.

In my playthroughs, well, I got Kenny's point most of the time. Even if I thought he was wrong, I understood where he was coming from, what he was looking forward at, and what he was trying to accomplish. And I never really thought bad about him, as even after everything went to hell with him, he still helped out. He tried his best to hold it together and persevere.

So, when Season 2 came around, and I saw him return. A bit rattly due to what he'd gone through, but a bit stable again even if he called me duck, that's a name slip I can understand. Clem really is all that's left of his past, and she was really Duck's best friend before he died. Seeing her and reminded of everything, I get it. It's weird, but he doesn't do it again.

And then he starts murdering dudes, in a moment i'd say was sensible, I'm on board. These guys are assholes with AK's just wasting everyone's fucking time instead of surviving. Not to mention Luke's group was a gaggle of morons who surprisingly lasted so long.

So, by the end when he's kicking the shit out of Arvo, I agreed with him. He was a douchebag, and I would have rather just killed him and gone on our way rather then let him lead us through some bullshit. And you know, Kenny was right. I was right, surprise surprise, and then Jane's stupid ass wants to just mess things up, and leave babies alone in the winter in unchecked abandoned cars. Haha, yeah no. Kenny may be becoming unstable, but he realizes it, and most of that is externalized to threats. And at any rate, I could depend on him to throw down his life to save Clementine or buy her time for anything. And being as angry as he is, he probably could fight a horde or bandits for a while before dying, letting Clem and AJ get away. Or at least have a fighting chance.

So, I stuck with him 'til the end. But, when there was a safe place for Clem, I lifted the burden off of his shoulders. *He* managed to save Clem from being alone in times, got her to a safe place, and can go to... end it himself, kill zombies, go crazy. Whatever, but at least Clem was safe, right?

Really, it's about the only ending I see, asides from Lone AJ and Clem that makes sense. Jane just is not dependable enough to stay around, and those people are too shifty to let inside. And leaving with Kenny just seems like a bad idea, because they had reached his goal. And without that extra little something to hold onto, and Kenny's already shaken state, things are questionable.
 

tippy2k2

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Chaos Isaac said:
Really, it's about the only ending I see, asides from Lone AJ and Clem that makes sense. Jane just is not dependable enough to stay around, and those people are too shifty to let inside. And leaving with Kenny just seems like a bad idea, because they had reached his goal. And without that extra little something to hold onto, and Kenny's already shaken state, things are questionable.
And this right here is a major reason I love this series so much.

To you, getting to Wellington and letting Kenny walk away is the only thing that made sense based on what happened. To me, killing Kenny and walking away with Jane as my new partner is the only thing that made sense. Are either of us right? What made you come to your conclusion? What made me come to my conclusion? Why did we see the same events and come to polar opposite conclusions?
 

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I don't think the illusion of choice worked quite as well in S2 as it did in S1. Maybe it was just that I had already seen the trick once before so it was more obvious what they were doing. Still, I really liked it, and the ending of S2 was especially good. It ended pretty much exactly how I wanted.

I ended up killing Kenny, going with Jane and not letting the family in. I was with Jane completely pretty much all the way through. She was basically the only one who had any sense, and she seemed to genuinely like Clementine by the end of episode 4. When she suggested to just drive away when Kenny left the car, I was ready to do that. And when she hid the baby to get to Kenny, I figured pretty quickly she was just bluffing to prove a point. Although, I really didn't need that point proven anymore. At the end I didn't let the family in, because it seemed like the smart thing to do, and again I was agreeing with Jane.

I hope in S3 they don't just go "nope, doesn't matter" and reset everything at the start. They already kind of did that in S2, but S1 didn't have drastically different endings.

And by the way, I loved what they did with the dog in episode 1. As soon as it started acting friendly, I knew they were going to kill it later, but I didn't think it would happen right away. I though they would try to make us get really attached to it and then off it for maximum emotional effect, because that's what you're supposed to do. But no, just dead immediately. That took me by surprise.
 

tippy2k2

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Llil said:
And by the way, I loved what they did with the dog in episode 1. As soon as it started acting friendly, I knew they were going to kill it later, but I didn't think it would happen right away. I though they would try to make us get really attached to it and then off it for maximum emotional effect, because that's what you're supposed to do. But no, just dead immediately. That took me by surprise.
I sure as hell didn't expect the son of a ***** to bite me!

Holy balls that scared the piss out of me. I actually had expected the dog to be your new companion (like "I am Legend") and the moral choice stuff that would show up would end up being things like "save the dog or save this group of strangers...possibly a whirlpool would be involved" or "keep the food to yourself and let your dog fend for itself".
 

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My Clem understands Kenny and stuck with him till the end. He's unstable but would never hurt me and only does what he thinks is best for my safety. I stayed loyal to Kenny and begrudgingly allowed him to let me into Wellington. I really wanted to keep traveling with Kenny but it seemed like such a terrible solution if I was truly playing the role of Clementine.

The game didn't give me the option but I'd have left the baby given the option. I can barely survive on my own let alone taking care of a child. I fully intend to have no loyalty towards AJ in season 3.

All told I absolutely LOVED season 1. To this day it's the only bit of media to ever make me well up manly tears. I'm glad gaming did it before movies, tv or books since gaming is my passion. Season 2 felt like going through the motions. I wasn't heavily invested in the events nor was I ever bored of the game. I love how season 2 'plays' compared to the first. It focuses so much on decisions and story as it should. It doesn't bog you down with all the sub par gameplay found in season 1.

I'll gladly buy season 3 to continue the story. But truth be told, I'd only recommend Season 1 as a game purchase.
 

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Elfgore said:
I picked the best my favorite ending. After I shot Kenny, I ended up leaving Jane. She forced me to kill a long-time friend and left a small baby alone in a zombie apocalypse, to prove a fucking point. She's left before, she'll leave again. In the long haul, Jane cares about one thing, Jane. I don't doubt for a second she would leave Clementine and A.J. in dire straights to save her skin. I gladly told her to "fuck off" and left with A.J. Clementine stands a better chance that way.
See I think this mentality is silly. I absolutely understand people not trusting Jane and saying that she'll leave later, but so what? There is no permanence in the Walking Dead universe. People leave or die with extreme frequency, so saying "well she would leave eventually" really isn't a particularly compelling argument. In 5 minutes spent with Jane she teaches Clementine more applicable survival skills than Lee taught her during the entirety of 5 chapters in the first season. If you go with her just imagine how much more capable she'll teach Clementine to be even if she only sticks around for a few weeks or a few months. Not only that but by leaving her behind and going it alone you're leaving Clementine to wander through a blizzard alone with no food and a baby, and you think that's a better situation than having a capable adult there who can defend her? REALLY? Clementine is too small to be able to hold a baby and fight off walkers at the same time, if she's alone with the baby she has no way to defend herself, so if she's alone with AJ either AJ is as good as dead or they both are.
 

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Fuck Arvo. I've never hated a fictional character like I have him.

Anyways I do feel like I had more control in S2 and there was more callbacks to previous decisions but it still felt a bit too railroady for my tastes... As shown with Arvo.

I did not want to even talk to the fucker, just let him plant his meds and let him walk away without reveleaing Clem.
Except game wouldn't let me.

I gave Arvos meds back even if I didn't buy his BS story, hoping to at least let him be on his way without incident.
Except game wouldn't let me and had Jane flip out and steal his gun and make threats.

Since I intuitively feel it's a really bad idea to let someone go who you've antagonized and who says he has friends and makes cryptic threats of his own.. I figure since Jane flipped out, might as well let her go all the way and kill the dude.
Except game wouldn't let me and Jane chokes.

Last episode was my clem bitching about Arvo any chance she could, only to be overruled at every turn, totally saw the Mike betrayal coming since he was spending too much time with Arvo and leaving the 2 to chat alone in a room seemed fucking dumb but again, even though I could see it happening in front of me, game wouldn't let me do anything.

Mildly surprised that Bonnie went along with the betrayal, tried to shoot Arvo whilst I had the chance...Game wouldn't let me.

Fuck you Arvo!!!!!!!!!!!!!!

Sorry I had to get that out of my system... But seriously Arvo taught me what it is to truly hate someone.

As for the ending, man it was tough.. I really liked Jane despite her moments of Arvo related dumbfuckery (Arvo just corrupts everything he touches I guess), so having her and Kenny duke it out in a fight to the death was harrowing.

Ultimately I chose not to intervene (jane did say "no matter what happens DONT interfere" so I just did exactly as was asked) except for some futile attempts to get between them. So Kenny killed Jane in my ending.

Hearing the baby made for an uncomfortable reveal and made me wonder if I hadn't (the whole manipulative Jane that put a babys life in danger angle hadn't it my thought proceses yet at this point) made the wrong choice but now that Kenny had won their duel my Clem wasn't going to ditch him so stuck with the dude...

..And was rewarded with the best ending (imo). Despite litterally everyone doubting him, Kenny was right, we made it to Wellington and what followed was such a tear jerker scene...
In the end my Clem went with AJ into wellington, AJ now sporting Kennys cap. It felt like a really good ending, just the right balance of tear jerking and having a satisfying conclusion.
 

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I think Telltale made a huge mistake bringing Kenny back for Season 2. His character was just a more extreme retread of Season 1, and an easy source of conflict. From Episode 3 onward, everything revolved around keeping Kenny from going dangerously crazy and it just felt extremely lazy.

The only character I really liked was Jane, so my final choice was made relatively easy. Though I feel the way the game went about it was done very poorly. See, all Jane needed to do was say 'Hey Clem, you wanna ditch this crazy guy and come along with me?', and I would've jumped at the oppertunity. But then Jane has to go and goat Kenny into trying to murder her by hiding the baby under the assumption its dead, just so I have to shoot him. Again Jane, you could've just fucking asked.

Anyway, Season 2 kinda sucked. It had none of the heart the first one did. Also, what the fuck happened to Christa!?