Poll: Little Big Planet: sleeper hit?

Recommended Videos

GenHellspawn

New member
Jan 1, 2008
1,841
0
0
Indigo_Dingo post=9.74562.841476 said:
GenHellspawn post=9.74562.841361 said:
Indigo_Dingo post=9.74562.838966 said:
I think it might be a sleeper hit in the sense of actively coming out of nowhere and changing everything.
I missed the part where a platfrom game was changing everything by including a level editor.
Its right there under common sense and perspective
Really? Because your post contained neither.
 

GenHellspawn

New member
Jan 1, 2008
1,841
0
0
Indigo_Dingo post=9.74562.841524 said:
So you're saying a game that simplifies the actual tools needed in the creation of a game and utilizing it to self expression - indeed, a game wherein every gamer may be completely satisfied and make the best game they can think of - is one that will have not have an impact?
You aren't making a game, you're making a map for a game. An otherwise generic platform game. That's why it's called a map editor.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
GenHellspawn post=9.74562.841541 said:
You aren't making a game, you're making a map for a game. An otherwise generic platform game. That's why it's called a map editor.
I will explain what is terribly wrong with that statement.

Please tell me one to three games that allow you to create a near infinite amount of possibilities with the tools given to you which should include LittleBigPlanet.

Got some?

Okay, now take the games that have easy to use menus and easily made objects and creations.

LittleBigPlanet is the only game which makes it so easy to "mod" something that pretty much anyone can do it without having to look up tutorials for modding or needing to know code and stuff.

Do not call it "An otherwise generic platform game" because if you do you are entierly missing the point and you couldn't miss it further if you shot it at the opposite direction on a different continent on a different planet.

Never has there been a game, especially on consoles, that allows anybody to create something speciall without any technical knowhow. It's easy and simple to use, it's a Gary's Mod combined with an Easy Button!

And it's not just the map editor, it's the community behind all those level creations. You look up people's levels, look at the levels they've hearted, change the levels up that someone else made, leave comments, make friends, collaborate on levels you're making. It's not just the level-creator, it's the whole community behind that. And there are some truely dedicated people who will make just about anything they can think of, and hwo knows what those Japanese will think of when they get their hands on it!?!?

Please try to understand that LittleBigPlanet is a (pardon the pun) LittleBigDeal and could and probably will revolutionize/evolutionize the way user-created-content is made and distributed.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
Eggo post=9.74562.841631 said:
So would you say LBP is a casual game?
It can be, yes. It's a good blend of both worlds, anybody can pick up and play it but it's deep enough (very deep) that the most "hardcore" of people can make great things with it.
 

GenHellspawn

New member
Jan 1, 2008
1,841
0
0
Indigo_Dingo post=9.74562.841597 said:
GenHellspawn post=9.74562.841541 said:
Indigo_Dingo post=9.74562.841524 said:
So you're saying a game that simplifies the actual tools needed in the creation of a game and utilizing it to self expression - indeed, a game wherein every gamer may be completely satisfied and make the best game they can think of - is one that will have not have an impact?
You aren't making a game, you're making a map for a game. An otherwise generic platform game. That's why it's called a map editor.
And a sports game. And a stealth game. And a racing game. Getting the picture?
If I make a soccer map for Warcraft 3, it's still Warcraft 3, not FIFA '08.
 

GenHellspawn

New member
Jan 1, 2008
1,841
0
0
Jumplion post=9.74562.841625 said:
GenHellspawn post=9.74562.841541 said:
You aren't making a game, you're making a map for a game. An otherwise generic platform game. That's why it's called a map editor.
I will explain what is terribly wrong with that statement.

Please tell me one to three games that allow you to create a near infinite amount of possibilities with the tools given to you which should include LittleBigPlanet.

Got some?

Okay, now take the games that have easy to use menus and easily made objects and creations.

LittleBigPlanet is the only game which makes it so easy to "mod" something that pretty much anyone can do it without having to look up tutorials for modding or needing to know code and stuff.

Do not call it "An otherwise generic platform game" because if you do you are entierly missing the point and you couldn't miss it further if you shot it at the opposite direction on a different continent on a different planet.

Never has there been a game, especially on consoles, that allows anybody to create something speciall without any technical knowhow. It's easy and simple to use, it's a Gary's Mod combined with an Easy Button!

And it's not just the map editor, it's the community behind all those level creations. You look up people's levels, look at the levels they've hearted, change the levels up that someone else made, leave comments, make friends, collaborate on levels you're making. It's not just the level-creator, it's the whole community behind that. And there are some truely dedicated people who will make just about anything they can think of, and hwo knows what those Japanese will think of when they get their hands on it!?!?

Please try to understand that LittleBigPlanet is a (pardon the pun) LittleBigDeal and could and probably will revolutionize/evolutionize the way user-created-content is made and distributed.
If I made the best racetrack ever in Big Rigs, would the game still suck?
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
Eggo post=9.74562.841645 said:
Jumplion post=9.74562.841636 said:
It can be, yes. It's a good blend of both worlds, anybody can pick up and play it but it's deep enough (very deep) that the most "hardcore" of people can make great things with it.
Is it as "very deep" as Garry's Mod or even the Valve Source SDK?

Or is it just casual "very deep?"

Does it have Lua implementation or some other form of extensible scripting for the most "hardcore" of people to make great things with it?
Depends on how you approach it, but I would say Garry's Mod deep.

And better yet, why need those complicated and annoying scripting codes and stuff? Who needs those when you've got an easy to reach text option?

You're over-estimating and under-estimating LBP's potential, it's not so deep that you can rewrite code and stuff but it's still so deep that you can make awesome stuff with it.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
GenHellspawn post=9.74562.841660 said:
If I made the best racetrack ever in Big Rigs, would the game still suck?
Comparing Big Rigs to LittleBigPlanet.

One is a cheap quickie game with pretty much no fanbase/consumerbase behind it, one is praised by all the possibilities it can have with a huge fanbase and dedicated people who love the game already.

Way to miss the point again much?

Oh no no no! Let's go even further into thise stupidity!

One is pick up and play, the other is pick up-and-play and will let you invest many hours into it.

One is a racing game, the other is a platformer BUT with a level-creator with near limitless possibilities.

If you seriously think LBP would be better in 3D, you are missing the point even further!

Horrah for you! Missing the point since page 2!
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
Eggo post=9.74562.841685 said:
But then again, so are most people who think LittleBigPlanet will be offering the "most 'hardcore'" users extensive and deep options in creativity.

http://en.wikipedia.org/wiki/G-Mod#Custom_content

Just keep reading it over and over again.
http://www.youtube.com/watch?v=ZiRgYBHoAoU

Seems to me that LBP can offer depth to people who work hard enough and are "hardcore".
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
Eggo post=9.74562.841713 said:
Jumplion post=9.74562.841699 said:
http://www.youtube.com/watch?v=ZiRgYBHoAoU

Seems to me that LBP can offer depth to people who work hard enough and are "hardcore".
http://www.wegame.com/watch/The_GMOD_Calculator/

Already done, took less time/parts, and it's more powerful.

Although it's does make me kind of sad that the first example of depth you offer up is of a...calculator.
You still missed the point. Who here can say they've made a working calculator with only the tools given to you in the game itself. I don't know how you can't be amazed by it, or atleast think it's pretty cool. My point wasn't that this guy took the less time and parts into making the calculator, my god damn point was that he made a damn calculator that worked with only the tools given to him!

What game has let you gone that in depth with it without the use of getting into the code or whatever it is that people do with mods, and actually just used the tools given to you in the first place. I'm reluctant to include Garry's Mod because it's more of a tool depending on how you approach it, and so is LBP but it's more "game" than Garry's Mod is.

And you cannot deny, even as a PC elitist like yourself, that LBP is a very good step for consoles in User-Created-Content and "modding".