Poll: Little Big Planet: sleeper hit?

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GenHellspawn

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Jumplion post=9.74562.841679 said:
GenHellspawn post=9.74562.841660 said:
If I made the best racetrack ever in Big Rigs, would the game still suck?
Comparing Big Rigs to LittleBigPlanet.

One is a cheap quickie game with pretty much no fanbase/consumerbase behind it, one is praised by all the possibilities it can have with a huge fanbase and dedicated people who love the game already.

Way to miss the point again much?

Oh no no no! Let's go even further into thise stupidity!

One is pick up and play, the other is pick up-and-play and will let you invest many hours into it.

One is a racing game, the other is a platformer BUT with a level-creator with near limitless possibilities.

If you seriously think LBP would be better in 3D, you are missing the point even further!

Horrah for you! Missing the point since page 2!
I might have missed your point, but you just completely sidestepped my analogy.

You are also taking this waaaay too personally.
 

stompy

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Back on track, LittleBigPlanet is not a sleeper hit. According to the Dictionary of Stompy, a sleeper hit is a relatively unknown game that sells massive amounts after release. It has very little hype before release, but ends up being praised and minting money.

That aside, it will still probably still sell like hotcakes.
 

jemborg

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Jumplion post=9.74562.841625 said:
And it's not just the map editor, it's the community behind all those level creations. You look up people's levels, look at the levels they've hearted, change the levels up that someone else made, leave comments, make friends, collaborate on levels you're making. It's not just the level-creator, it's the whole community behind that. And there are some truely dedicated people who will make just about anything they can think of, and hwo knows what those Japanese will think of when they get their hands on it!?!?
Of all the comments made on this thread this is the one that made sit up and take notice; and it's received no response. I find when that happens it's because the statement is so relevant so true that it's left out of the petty ego-driven abuse that passes for rebuttal on the anonymous interwebz.

I have a mate who's not a great player but he loves to edit great maps for the enjoyment of other better gamers. He puts a great deal of effort into this; where other people's maps can be pretty lame he excels in composing exciting interesting fun etc. environs.

An editor for a platform game? That's worth a bit of attention in my books; regardless of whether even a noob can use it. I wish the game luck, perhaps it might be the game that PS3 owners can finally crow about.

With all the hype no way can it be the "sleeper hit" that some commentators are saying just to receive attention (or paybacks). They know that games that earn that title are to be admired. The first SSX for the PS2 springs to mind for me, nobody, ABSOLUTELY NOBODY knew anything about it; it just blew me and my friends away it was just so cool and so much fun. I'd bought it out of desperation really, there had to be something decent to play on my new expensive machine amongst the "meh" first releases in Oz. Lucky there was a demo of it on the disc that came with it.

Any game that gets a cult following deserves to be called a hit imo, even if it's only a minor one. LBP won't be a "sleeper hit", let's hope it's not the usual "sleeper flop" we've come to expect from so many over-hyped games.

Cheers.
 

Woe Is You

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jemborg post=9.74562.841975 said:
Jumplion post=9.74562.841625 said:
And it's not just the map editor, it's the community behind all those level creations. You look up people's levels, look at the levels they've hearted, change the levels up that someone else made, leave comments, make friends, collaborate on levels you're making. It's not just the level-creator, it's the whole community behind that. And there are some truely dedicated people who will make just about anything they can think of, and hwo knows what those Japanese will think of when they get their hands on it!?!?
Of all the comments made on this thread this is the one that made sit up and take notice; and it's received no response.
Because it's sort of an obvious statement. Just about every big game with editors garners a community around it that tinkers around with it. It'd make LBP the exception if it didn't do so.

Jumplion post=9.74562.841672 said:
Eggo post=9.74562.841645 said:
And better yet, why need those complicated and annoying scripting codes and stuff? Who needs those when you've got an easy to reach text option?
Complicated? Annoying? There are plenty of situations where doing things by getting straight down to the nitty gritty is actually the easier way than doing things using tons of abstractions. For instance, the calculator you like posting would've been a 5-10 minute job tops if you could script things.

The calculator is impressive, yes, but only from the standpoint that someone put enough work into it to build a (virtual) circuit to do the calculations. I'd be more annoyed having to reconstruct such a circuit instead of doing a simple conditional statement every time I wanted to make a calculator.

Jumplion said:
Who here can say they've made a working calculator with only the tools given to you in the game itself.
Then again, who here has synched J-Pop with Super Mario World levels? Who here has mastered the dark arts of Malbolge?
 

Jumplion

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Woe Is You post=9.74562.841996 said:
jemborg post=9.74562.841975 said:
Jumplion post=9.74562.841625 said:
And it's not just the map editor, it's the community behind all those level creations. You look up people's levels, look at the levels they've hearted, change the levels up that someone else made, leave comments, make friends, collaborate on levels you're making. It's not just the level-creator, it's the whole community behind that. And there are some truely dedicated people who will make just about anything they can think of, and hwo knows what those Japanese will think of when they get their hands on it!?!?
Of all the comments made on this thread this is the one that made sit up and take notice; and it's received no response.
Because it's sort of an obvious statement. Just about every big game with editors garners a community around it that tinkers around with it. It'd make LBP the exception if it didn't do so.
Please show me a game, more or less specifically a console game, that allows users to explore dozens of people's creations with ease let alone the way I described.

"Oh look! Nintendo gives me a user created level in Brawl every day! How swell!"

I don't know very many console games (notice the console part in it), if any at all, that let you explore the community in the way I described it.
 

huntedannoyed

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Maybe sales will be slow to begin with, but as the word gets around more people will be picking up this game. I consider it the first must own PS3 game.
 

ElArabDeMagnifico

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Hurr Hurr LBP sux cuz you cant re-write the code from scratch hurr hurr.

Seriously people, the downplaying of a game you've hardly looked into is just stupid and makes you sound like what people like to call a "troll" - the things I've seen people make in LBP is incredible, whether they remade the game from scratch or not. You can still make everything that is within the context of the game. If you want paradropping planes, as long as you don't mind that it's in 2.5D and part of the game map then it's possible. You just can't make a whole new game out of it, but is that a bad thing? No.
 

Jumplion

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Ivoryagent post=9.74562.842167 said:
ElArabDeMagnifico post=9.74562.842154 said:
Hurr Hurr LBP sux cuz you cant re-write the code from scratch hurr hurr.

Seriously people, the downplaying of a game you've hardly looked into is just stupid and makes you sound like what people like to call a "troll" - the things I've seen people make in LBP is incredible, whether they remade the game from scratch or not. You can still make everything that is within the context of the game. If you want paradropping planes, as long as you don't mind that it's in 2.5D and part of the game map then it's possible. You just can't make a whole new game out of it, but is that a bad thing? No.
I don't recall anyone saying that it sucks.
More along the lines of "dur hur, LBP isn't as technicall as Garry's Mod, hur hur" or somethign like that.
 

Mistah Kurtz

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Richard Groovy Pants post=9.74562.839518 said:
Mistah Kurtz post=9.74562.839375 said:
I haven't really heard any details about Little Big Planet...sounds a lot like Spore from what I heard, and if that's the case, fuck it.
*facepalm* Go back to your gears of war...
*Cockslap* Go back to your shitty "revolutionary" games that consist of simplified versions of 15 year old games thrown haphazardly into a big pile of mediocrity.
 

Bulletinmybrain

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Hell you could make it into an TPS. Build two cannons, Have them launch ghosts that are on fire when a player hits a button...Yeah.
 

Mistah Kurtz

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Ivoryagent post=9.74562.842200 said:
Mistah Kurtz post=9.74562.842186 said:
Richard Groovy Pants post=9.74562.839518 said:
Mistah Kurtz post=9.74562.839375 said:
I haven't really heard any details about Little Big Planet...sounds a lot like Spore from what I heard, and if that's the case, fuck it.
*facepalm* Go back to your gears of war...
*Cockslap* Go back to your shitty "revolutionary" games that consist of simplified versions of 15 year old games thrown haphazardly into a big pile of mediocrity.
Um...this game isn't Spore...
I didn't say it was Spore, I said that based on what I heard (also noting I'd heard very little about it) it SOUNDED like Spore. I checked out the preview and it actually looks pretty cool.
 

Jumplion

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Eggo post=9.74562.842215 said:
Jumplion post=9.74562.842178 said:
More along the lines of "dur hur, LBP isn't as technicall as Garry's Mod, hur hur" or somethign like that.
Kind of like "dur hur, it's plenty enough for the most hardcore people out there ever, hur hur" or something like that?

:p
Do do do! [http://www.youtube.com/watch?v=ABeqFzHKzoE] What a co-in-cky-dink! Guess we're both right. AHHHHH!! [http://www.youtube.com/watch?v=9ScnxAkpbnc] What a paradox! We're both right at the same time.

Agree to disagree?
 

jemborg

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Woe Is You post=9.74562.841996 said:
jemborg post=9.74562.841975 said:
Jumplion post=9.74562.841625 said:
And it's not just the map editor, it's the community behind all those level creations. You look up people's levels, look at the levels they've hearted, change the levels up that someone else made, leave comments, make friends, collaborate on levels you're making. It's not just the level-creator, it's the whole community behind that. And there are some truely dedicated people who will make just about anything they can think of, and hwo knows what those Japanese will think of when they get their hands on it!?!?
Of all the comments made on this thread this is the one that made sit up and take notice; and it's received no response.
Because it's sort of an obvious statement. Just about every big game with editors garners a community around it that tinkers around with it. It'd make LBP the exception if it didn't do so.
Oh, what-ever mate. I half expected such an arrogant dismissive comeback. Just ignore the rest of what I wrote concerning that. In the context of the arguments it's importance was being minimised. I believed it deserved highlighting and iteration. It's appeal in that regard was being drowned out in the cacophony of chest beating. Any game that offers creative interaction like that deserves points. The fact that it might be (reasonably) comprehensive and usable by noobs seems to be anathema to PC snobs.

"...Just about every big game with editors garners a community around it that tinkers around with it...". That to ME is the obvious statement here- I knew that. How many platformers out there have a map editor btw? So what if it's a cute kid-friendly game, it's a platformer for Zeus' sake. As long as it's challenging adults will like it too.

"Then again, who here has synched J-Pop with Super Mario World levels? Who here has mastered the dark arts of Malbolge?" I don't know... you?

And no, I DON'T own a PS3 or want one.

Salutations.