Poll: Most Balanced Multiplayer - Halo: Reach vs Call of Duty: Black Ops

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The Apothecarry

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NOTE: I picked Call of Duty: Black Ops to be nice to the Call of Duty series seeing as it finally did away with Stopping Power, the most overpowered perk OF ALL TIME.

SECOND NOTE: If you have any suggestions for a game with more balanced multiplayer, tell me all about it. As a college student, I have little money to blow on games.

I can never get past the age-old battle between Halo fans and Call of Duty fans. As a solid Halo player, it is my personal opinion that Halo possesses a much more balanced multiplayer system. You ask for an argument?

Halo's balance lies solely in player skill and weapons, with each weapon having its own strengths, weaknesses, and counters.

For example: The Energy Sword may be an instant kill, but its short range renders the user vulnerable to long-range attacks and the glow of the sword makes it harder for a player to hide around a corner (although it still happens).

I find that Call of Duty relies too much on proper perk combinations and AI assistance to be called a balanced game. I mean, sure you have to EARN the killstreaks but its just not fair when the opposing team gets AI-controlled dogs that know where everybody is and how to get at them. And I'm sick and tired of being killed by someone that has a billion more perks and weapons then I do. Halo puts all of its weapons out in the open where everyone can use them rather than give powerful weapons to the players with the most time on their hands so the strong get stronger and the weak get stronger at a much slower pace. Also, the Armor Abilities of Reach are limited powerups that do nothing to enhance damage output while also possessing very balanced pros and cons. If you don't know what I'm talking about, play Reach and run into the enemy base and use Armor Lock. Count how many grenades you catch when you come out. Everything about Call of Duty is to make the weapons more powerful so the player has to rely much less on their skill.

Granted, the credit system kind of fixes that problem, but you still need UNLOCK weapons and then PURCHASE them rather than let everyone race to them and may the best man win.

I'm not saying that Call of Duty has bad multiplayer, but after all the crap that went down in Modern Warfare 2 I'm not sure anyone can really say that Call of Duty possesses truly balanced multiplayer anymore.
 

Spookimitsu

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Battlefield: Bad Company 2. Shooting down annoying helichoppers with a friggin' tank made my whole gaming YEAR. You wanna talk about catharsis?

I've played both Halo titles and CoD titles, I find Battlefield to be more balanced then both series. Hope I didnt hi-jack your topic.
 

L3m0n_L1m3

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I don't find Black Ops to be balanced,

But I don't find Halo to be fun.

So I'll stick with neither.
 

The Apothecarry

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Spookimitsu said:
Battlefield: Bad Company 2.
It wasn't what I had in mind, but I've had no sleep since 3pm yesterday, so I don't really care. I'll agree only because I've only played Battlefield: Bad Company 1 (which had awesome character dialogue, in my opinion).
 

The Apothecarry

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I get the feeling that not everyone is reading the entire argument and that I've been watching far more Zero Punctuation than the recommended amount, which is probably once per week.
 

theriddlen

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Crysis 2 demo. I've never had any problems with killing anyone, and no weapon felt under or overpowered.
 

The Apothecarry

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Upping damage and removing HUD doesn't remove perks, but I do remember Stopping Power being less severe in Modern Warfare 1. Guess I should've included an "other" category.
 

Senaro

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Blackops has killing streaks that enable you to get 10-60 kills instantly, and I've seen people rack up 500 kills in a single match by standing behind the enemy team's spawn point and just backstabbing the entire enemy team the instant they respawned. That's more broken than anything Reach has to offer.
 

flipsalty

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I voted for Black Ops because i find that any game that gives you a fighting chance against multiple opponents to be more balanced. In reach if the opposing team outnumbers you, you are screwed. They will camp on the powerful instant kill weapons so you will have zero chance to get them. In Black Ops, all the weapons are useful and you can be just as deadly from spawn as someone that has been alive for 5 minutes, that is the definition of balance.
 

Super Toast

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Black Ops is massively unbalanced. If you want a truly great online experience, go with Bad Company 2, Battlefield 2 or Battlefield: 2142.
 

flipsalty

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Senaro said:
Blackops has killing streaks that enable you to get 10-60 kills instantly, and I've seen people rack up 500 kills in a single match by standing behind the enemy team's spawn point and just backstabbing the entire enemy team the instant they respawned. That's more broken than anything Reach has to offer.
That was revealed to be people exploiting the game as a group, and they were all banned.
 

The Apothecarry

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flipsalty said:
I voted for Black Ops because i find that any game that gives you a fighting chance against multiple opponents to be more balanced. In reach if the opposing team outnumbers you, you are screwed. They will camp on the powerful instant kill weapons so you will have zero chance to get them. In Black Ops, all the weapons are useful and you can be just as deadly from spawn as someone that has been alive for 5 minutes, that is the definition of balance.
I'll be honest: I never thought about Black Ops in that sense. And that reminds me of just the other night when our team had all the vehicles...
 

General BrEeZy

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love em both. havent had cod enough to get up there with the perks. love halo and all the playlists, forge and whatnot. i love them both though.
 

Calcium

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Gah, I havn't played either sadly. Although I was so happy when I heard they'd removed stopping power and quick-scoping. Halo would seem more balanced in general, but all too often it comes down to who has the better weapon over who has the better skill in my experience.

Shadowrun had a well balanced multiplayer, but strangely it was balanced by players mutually conceding that 2 of the "perks" were overpowered, and almost all boycotting said perks.
 

The Apothecarry

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Shadowrun...played it, but never got into it. Mostly because I got it so late (two plus years) that I figured I'd be dead in three steps. It was an interesting concept, indeed.
 

LetalisK

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I'm voting for Black Ops. In both BO and CoD4, I see people using a whole different range of perks and weapons. I would put BO above CoD4 because of map design. In CoD4, there are certain implied strong points on most maps that if you or your team controls, you can dominate. Ever since World at War and beyond, those have more or less been done away with.
 
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Calcium said:
Shadowrun had a well balanced multiplayer, but strangely it was balanced by players mutually conceding that 2 of the "perks" were overpowered, and almost all boycotting said perks.
Which? o_O

I never personally found any of the perks to be overpowered...

OT: Halo personally fares better in my eyes, the balancing comes from how good you are with a weapon and the fact it has a very limited amount of shots. Sure people complain about the sword being overpowered because it's a one hit kill, however it only works in close range and only has around 10 kills in it before it's useless.
 

Calcium

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GamesB2 said:
Calcium said:
Shadowrun had a well balanced multiplayer, but strangely it was balanced by players mutually conceding that 2 of the "perks" were overpowered, and almost all boycotting said perks.
Which? o_O

I never personally found any of the perks to be overpowered...
The two I'm referring to are Enhanced Vision and Smartlink, although I'm likely being too hard on EV.

I was normally Human: Glider + Wired Reflexes + Teleport but when someone on the other side starts using EV I always gave myself EV and let them think they were creeping up on me. Very satisfying. Smoke also blocked it so I guess I'm just whining about EV in all fairness. Still; the majority of matches I played had no opponents using it.

Smartlink though I'll maintain was overpowered. It's accuracy boost, auto-targetting and additional zoom level made it far too strong. Like EV it was a perk I didn't see many others using despite it's strength. I'll let minigun Trolls away with it though... and perhaps Dwarfs as they didn't have much going for them.

Damn it, now I want to play Shadowrun.