Poll: Quickscoping is dead? HELL YEAH!!!

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Vrach

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Jun 17, 2010
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SomethingAmazing said:
Oh yeah, this reminds me.

The BOLT ACTION SNIPER still cannot one hit kill people if it has a suppressor on. Even if you hit them in the head, they still don't die.

WHY TREYARCH? WHY?!
Hah. So much for that game being any good/an improvement on MW2 x.x

Come play BFBC2 mate, got nice clean sniper rifles (and plenty to choose from), headshots are one shot kills and got bullet drop/bullet travel (achieves both balance and awesomeness at the same time, it's much more rewarding to land a nice sniper shot) - 'tis good fun :)
 

Sephychu

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Dec 13, 2009
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I've been amped for this game ever since I heard the PSG-1 was in it. It looks rocking, and I like what they've done to nerf quickscopers. I'm an avid sniper, and I doubt it'll be a problem for me.
 
Jun 11, 2008
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This is the worst thread ever. Quickscoping has been in CoD for years and is a legitimate tactic. I am sick of people complaining about things being overpowered in CoD. Quickscoping is only bad on consoles because of a badly designed aim assist. Stopping Power is also not noobish and neither is camping to a degree. Neither is the M16 overpowered.

CoD has not even had a semblance of realism in years stop saying to make the game more realistic. If you want realistic play Arma or Flashpoint or Red Orchestra. They are realistic games so people can play for realism. CoD and BF and MoH are unrealistic games for set action pieces.

What they have done to nerf quick scoping is disgraceful and will have ruined sniping in the game. I may not have played MW2 but unless the shit is patched out of this game I will not be getting it either. This nerf to quick scoping just encourages over hardscoping to a completely ridiculous degree.
 

Geekosaurus

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Aug 14, 2010
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Shotgunning: like quick-scoping but requiring more skill, intelligence and ingenuity. Plus it's cooler.
 

Tdc2182

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May 21, 2009
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PowCoJG said:
Snipers should NOT have the option of being a valid close range weapon EVER. One shot kills at close range? Hmm... sounds so damn familiar.... *gasp* SHOTGUNS!!!
Really, snipers are far overpowered given the quickscope, it makes them great in long, medium, and short range combat. No weapon should have that versatility AND that level of reliability at all ranges. Sniping as a class should be about staying at long range, picking a target, firing once, maybe twice, and moving to a new spot. Assault Rifle classes should be about the medium range, run, crouch, aim take down dude, rinse, repeat. Added bonus for Assaults, you get semi-reliable shots in long and short range. Pointman/Shotgun classes are about hip-firing and run-n-gun gameplay. Great in CQC, but catch em at a range and they're toast. All classes have their strengths and weaknesses. With Quickscoping, it makes the Sniper class dominant at ALL THREE RANGES. So I say: Good riddance to bad rubbish.

May the trolling commence.
Yet again.

Unless you have only ever played MW2, quickscoping was never overpowered.

It was never a problem in CoD4, which is what quickscoping would have more closely resembled. In that game, sniping lost to almost every gun. Now to this day, I walk around people in CoD4 and let them shoot every shot at me with their snipers. They nearly never get me.

If you had an actual problem with quick scoping, losing in every single fight with whatever gun you had, either you are a bad player or you had a terrible connection.

Staying back from a fight in a CoD game will never work, its to fast paced with not enough open areas.

Sniping is dead. Plain and simple. You pick up a sniper now, you only hinder your team.
 

kokirisoldier

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Apr 15, 2008
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Honestly a snipers best friend is his spotter, and his side arm as well as some broken glass/claymore/tripwire flare system. However in most games you have no spotter with the automatic weapon, no real traps besides claymores or some C4.

Video game snipers are not real snipers they are more like "designated marksman". Google it and it will make sense. Otherwise just and infantryman with a scoped weapon and some basic training on punching out farther than some one with iron sights and an ACOG. By no means an actual sniper.

Gimping that quick scope crap is the best thing that could ever happen. That means that the snipers in the new CoD will have to place an accurate shot, then move to another position for fear of giving away their location and dying a very fast death from the better CQB equipped SMG/Shotty/assault rifle guy.

Really if guys still want to be a sniper then man up and play the class for its Pro's and con's, and that means using your pistol a hell of alot more.
 

Grounogeos

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Mar 20, 2009
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Sniper rifles shouldn't stop working the moment your target gets within a certain range. If you put the end of the barrel against somebody's head and pull the trigger, it's still going to blow their fucking head to kingdom-come.

Of course, it should be hard to kill someone close-up with a sniper rifle, but it shouldn't be impossible.
 

Xan Krieger

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Feb 11, 2009
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The game Face of Mankind solved the problem by disabling the trigger for 2 seconds once you've activated the scope on the sniper rifle. It seems a really good solution, as did when they disabled the sniper trigger when you're not scoped.
 

LitleWaffle

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Jan 9, 2010
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They totally should have added something more badass to it. Like maybe if you shoot and then move while trying to re-cock the sniper it gets jammed or something like that.

Maybe they shouldn't have it so that it is impossible, but rather they have it really hard to do and with consequences.
If you are running then try to zoom in to the scope, yes it should swerve around a lot, but not make it impossible for the shot, otherwise that gives an extreme disadvantage.

What if you are being a legitimate sniper then turn around to look for back-stabbers? What if there is one really close to you? You need to be able to support yourself with just the sniper because your secondary takes to long to switch to.

They should have done this with a more indirect approach, which would take strategy and cunning to make do without. Not just prevent it right up front like that. Though I guess it's better then nothing...
 

Flac00

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May 19, 2010
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Janus Vesta said:
SomethingAmazing said:
Ummm, did you forget an option?

What about stealth classes? I like stealth.
Exactly, and he left SMGs and LMGs.

Also, there are better, less heavy handed ways of removing quickscope, like lowering aim assist on sniper (it doesn't help anyway) and increasing the aim time.
The problem with increasing aim time is that it effects normal sniping a bit too much, though it works in moderation. I like what BF2142 did which was a mix of the two. When you immediately scoped your shots would only be on target at extremely close ranges, in which case you have a shotgun shell in the back of your head by the time you get off a second shot. But scoping took a quarter of a second to happen, just a little bit slower than the cod games. There is no real solution without pissing someone off though
 

Flac00

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May 19, 2010
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tommyopera said:
PowCoJG said:
Really, snipers are far overpowered given the quickscope, it makes them great in long, medium, and short range combat.
All FPS games should have ballistic physics incorporated into the engine. Oh man, how sweet would it be to fire your sniper rifle and see the bullet, the air displacement and minutes of angle as the trajectory is subtly altered by cross-wind. Of course, Snipers would have to have the option of REAL STEALTH. Maybe allow them to position before and other soldiers spawn. I think it would be a fair trade given that it would be almost impossible to hit a running target without some real-style skillz.
Bad company 2 sort of had realistic ballistics. The wind never played a factor though... You could see the bullets (not the tracers, the actual bullets) which was pretty sick.
 

Phoenixlight

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Aug 24, 2008
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PowCoJG said:
Snipers should NOT have the option of being a valid close range weapon EVER. One shot kills at close range? Hmm... sounds so damn familiar.... *gasp* SHOTGUNS!!!
What a stupid thing to say, shotguns can't do anything to long range targets.
 

Flac00

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May 19, 2010
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SomethingAmazing said:
You know, we wouldn't have this problem if they brought back unscoped Bolt Action Rifles.

Sure you don't see that in real life, but guns in real life don't work like they do in this game. It takes three our four hits to kill someone while a bolt action rifle only takes one. But there is the obvious disadvantage of its rate of fire. If you miss, it is catastrophic.

It's tried and true. And fans want it back...so...wtf.
Yep, cod 2 multiplayer ftw. That game was balanced really well. I just thought they should have make the M1garand realistic. Though that would be unfair to have a semiauto rifle that does more damage than a bolt action.
 

Janus Vesta

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Mar 25, 2008
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Flac00 said:
Janus Vesta said:
SomethingAmazing said:
Ummm, did you forget an option?

What about stealth classes? I like stealth.
Exactly, and he left SMGs and LMGs.

Also, there are better, less heavy handed ways of removing quickscope, like lowering aim assist on sniper (it doesn't help anyway) and increasing the aim time.
The problem with increasing aim time is that it effects normal sniping a bit too much, though it works in moderation. I like what BF2142 did which was a mix of the two. When you immediately scoped your shots would only be on target at extremely close ranges, in which case you have a shotgun shell in the back of your head by the time you get off a second shot. But scoping took a quarter of a second to happen, just a little bit slower than the cod games. There is no real solution without pissing someone off though
Disabling the trigger is worse, with the slower aim time you know when you can shoot, not being able to shoot is just stupid, it's like holding a batter's arm in baseball until the pitcher throws, it's distracting and heavy handed. Making the gun take a second to aim lets you know why you can't shoot and stops people quickscoping at the same time.

And I HATE when you can't shoot when you're not scoped. What the gun needs an eye pressed against the scope to fire? Just make it inaccurate. Or when you aren't scoped the gun is held down so you lift it when you fire, a slight delay and less accurate, but still accurate enough to hit a guy 4 feet in from of you. I hate in CoD when you noscope a guy with the barrel pressed against his head and miss.
 

WanderingFool

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Apr 9, 2009
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I chose "BURN IN HELL" because the option presented itself, I perfere the middle ground of Assault rifle.
 

Zeekar

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Jun 1, 2009
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A game is a game, but realistically, it'd be ridiculous to try that in real life, so to be able to do it in a game does seem pretty stupid and overpowered. I'm probably not telling anyone here something they don't already know, but scopes don't actually work like binoculars as FPSes might suggest.

Same as jumping while shooting or shooting gangster style -- conventions of entertainment media that just make little-to-no sense.

For the record, I love me some sniping, but I prefer the title "Shotty-noob" to "Camper" most of the time.