Telekenises. Being able to move stuff with your mind is awesome, especially the way the OP descibed it.
People see what they want to see.Ekim Takusan said:Not just the future. Divination is past, present, future, and all the maybe's and could be's in between. If knowledge is power a good seer is god-like.cocodog13 said:divination is prediction of the futureTheIronRuler said:What the hell is Divination?SkullKing84 said:Without a question, I am a Necromancer. (Quick look around the room... My vast skull collection, pile of zombie movies, my zombie survival guide sitting next to my Hellraiser puzzle box... etc etc. etc.) When you fight the army of the dead, you wont just die, you'll join its ranks.
Forgotten School(s): Summoning (more mystical form of being a pokemon trainer)... lol
Alchemy (transfiguration), Divination, Enchantment (who needs social skills when you can MAKE everyone love you.), Illusions,
Alchemy exists only in the universe of FMA as far as I know of.
Enchantment is a very narrow minded school, you might as well use good rethoric skills.
Back on the topic
7. Illusion - because being a gifted stage magician qualifies you for a free school year in Hogwartz. I wish they had made THAT movie instead of that other series.
Are we making a less then subtle nod at Lev Grossman's The Magicians here?
I myself would like the power of sympathy from The Name of the Wind and The Wise Man's Fear by Patrick Rothfuss
I think that the super awesome secrect School of Magic suits you more, because it's designed to fuck with people.Kuroneko97 said:Telekinesis if I want to fuck with people. Necromancy if I want to fuck with people. And Elemenentalism if I want to fuck with people.
Telekinesis would benefit me the most though. Aside of course with fucking with people.
I presume you're referring to the Destruction school there.TheIronRuler said:But you can blow shit up !Kimarous said:Elementalism all the way. It has the most versatility, especially if we're going by the OP's definition (similar to "Avatar the Last Airbender"). Control of air more or less overrules telekinesis, water could arguably include healing properties, multiple forms of transport negate "mere" teleportation, and don't even get me started on how meaningless destruction seems at this point.
You can IMPLODE people!
HOW cool is that???
Please google Alchemy &/or Rosicrucian (there are plenty of other examples you'll get from alchemy too), but it is not original to FMA. I pretty much only bring it up because the stuff people did in the name of alchemy in the real world can be a pretty fun read, not trying to be a dick.TheIronRuler said:Alchemy exists only in the universe of FMA as far as I know of.
Ummmmmmm, I only have it loosely thought out but I'll try and come up with a more solid version.TheIronRuler said:What kind of version is that?Cpu46 said:I have been designing a version of Necromancy for a story / webcomic I want to write so even though my version and yours are probably different I'll go with Necromancy.
Plus, Zombie army under my command = WIN
Please, sire, share your wisdom with us.
Why would you conside shape-shifting?Bobbity said:I'd probably pick elementalism, although if shape-shifting was an option then I might consider that.
I just keep thinking about the basics of Shaman King whenever I run through the diagnostics.Cpu46 said:Ummmmmmm, I only have it loosely thought out but I'll try and come up with a more solid version.TheIronRuler said:What kind of version is that?Cpu46 said:I have been designing a version of Necromancy for a story / webcomic I want to write so even though my version and yours are probably different I'll go with Necromancy.
Plus, Zombie army under my command = WIN
Please, sire, share your wisdom with us.
Each zombie takes a certain amount of focus to control. The focus required goes down with both experience and how 'familiar' the necromancer is with the individual zombie. So you can have a novice necromancer with a dozen zombies that can only do simple tasks or a novice necromancer with one zombie that can do more complex things. Combine this with the idea that a zombie of someone that was recently dead (a week tops) is almost fully autonomous and needs only be 'steered' by the necromancer, can have access to a few of the memories from its former life giving it a basic personality, and is capable of complex tasks on its own. While on the other hand something like a skeleton requires a lot of focus from the necromancer just to stay together and is essentially a fragile puppet, but since it is held together through necromancy in the first place it is harder to destroy completely. This allows for a wide variety (Possibly even different 'schools') of Necromancer.
I am thinking of replacing focus with something akin to Necrotic energy so that I can have two necromancers fighting for control of zombies and its not really like they have to constantly focus on the zombie or else it falls apart. Its just an arbitrary limit to how many zombies and the quality of them.