Yeah it does. When he mentions Avatar it's regarding the awesome kids TV (with a terrible film made of it) where there are 4 nations and certain people within each nation can control a particular element. Fire Nation mages control fire etc.Frankster said:Does Elementalism refer to the various elements? (silly question but can't really tell from your description)
If so that, if not...Then whatever gives me control over ice and water, anything to do with h20. In rl I love water and the cold, drink enormous quantities of water, and am happy when it rains and love it when it snows, even my favorite colors are white and blue.
So yeah, anything that gives me mastery over h2o![]()
Illusion is best, nothing beats messing with perceptions.A wild Soldier appears!
Aethren uses Double Team!
Solder uses shoot! It's not very effective...
Aethren uses Confuse Ray!
Soldier is confused! Soldier hurts itself in its confusion!
Aethen uses Invisibility!
Soldier is confused! Soldier uses Shoot! Soldier misses!
Aethren uses Garrote! It's super-effective!
Soldier is unconscious...
Also, you forgot Mysticism, things like clairvoyance and seeing the future.It is dark. You are likely to be eaten by a grue.
Ooooooooh THAT Avatar, sorry for some reason I was thinking of the blue skinned xenos Avatar (for the record, i'm not familiar nor have seen either of them) so figured it might be some nature magic stuff.Rhymenoceros said:Yeah it does. When he mentions Avatar it's regarding the awesome kids TV (with a terrible film made of it) where there are 4 nations and certain people within each nation can control a particular element. Fire Nation mages control fire etc.
AVATAR_RAGE said:Lizardmen do not use their own form of magic anymore, the winds of magic are too weak to comply. You also left out the Lore of Nehekhara (Tomb Kings) to call upon the desert gods! (Sorry nerded my self all over the place then)BigDeadMushy said:depends on which systems you follow,but I think I'll just list the Warhammer lores.there's quite a list.
Lore of Death(not to be confused with necromancy)OOM!!
Lore of Fire:self explanatory
Lore of Beasts:boost your own or a friendly units stats,prevent non-humanoid units from attacking
Lore of Light:to protect and heal
Lore of Metal:basically alchemy.improve your gear or make the enemys gear useless
Lore of Life:summon winds,or make the terrain itself strike out in anger!
Lore of the Heavens:thunderbolts,or unleash a comet on the battlefield
Lore of Shadow:speed around the battlefield,or scare the bejesus out of your foe
then there's the race-specific stuff.I won't go into detail.
Lore of the Old Ones (Lizardmen)
High Magic(High Elves)
Dark Magic(Dark Elves)
Lore of the Forest (Wood Elves)
Necromancy + Vampiric Magic
Lore of Chaos Undivided
Lore of Nurgle:disease and decay
Lore of Tzeentch:transformation and manipulation
Lore of Slaaneshleasure and desire
Lore of the Horned Rat(Skaven[rat-men])
Gastromancy(Ogre's Gut Magic)
Big Waaagh! and little Waaagh! (orcs and goblins)
and the Lore of Ice,practised only by the Tzarina Katarina of Kislev.
I'm pretty sure I got them all.more information can be found at www.games-workshop.com
But yeah I voted Necromancy but going by Warhammer Rules the Lore of Tzeentch is far more appealing, bow the to the Changer of Ways!