Poll: Skyrim: The Armour complaint.

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Gaiseric

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evilthecat said:
We're talking about a game where you can learn any magic skill by taking a low level self-cast spell and leaving a heavy object on the cast key while you go for lunch.

(And before anyone wants to talk about how game balance was better in the more 'deep and complex' Morrowind system - one word, alchemy. Or, if you can stretch to two. Alchemy + enchantment.)

Look, I'm not bitching. I love TES games, but they've never been balanced enough to accord this wonderful range of customization options people seem to think they have. There is a right way and there is a wrong way. Wearing armour for any reason other than that you like the look of it or you actually have a soul and are trying to roleplay through the laughably broken mechanics is the wrong way.
I play on a console so to get the same effect I'd need some tape.

It has been awhile since I played(never played Morrowind so your safe at least from me) but I thought there were enemies that could dispell which would make it so you have to recast.

This minor complaint of mine isn't a deal breaker. It is just different and since I'm already nervous about the quality of the game(mostly stability concerns) it just adds to my misgivings in a disproportionate way of which I'm succeeding in no longer caring anymore. During the time I've taken to type this, I no longer care about the armor stuff.
 

Johnnyallstar

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The aesthetics of the armor is the LEAST of my problems with Skyrim. In fact, I'm not worried about it so much, as it should have something that differentiates it from the series.

My biggest gripe is how few guilds there are to chose from, and how you'll probably be able to be the guildmaster of all of them with the same character again. Seriously, would nobody bat an eye towards a guy who was the top guy in the Fighter's Guild and the Mage's Guild? Nobody would worry about a consolidation of power? I still don't see how Dark Brotherhood and Thieves Guild rules didn't immediately cause a conflict within the guild structure. They could have made something awesome happen if you tried to join a passive, no kill guild, and the kill everyone guild, but either didn't think of it, or decided not to do it.

I loved how Morrowind (yes, beating that old drum again) had guild interaction, and how being in some guilds would prevent you from joining- Telvanni and Mages Guild- or allow you to join others but then have to make a decision on which was more important- Thieves Guild and Fighter's Guild.
 

Exosus

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Here's my timeline of what occurred at Bethesda:

People talked about how awesome it was to be able to completely customize your armor and weaponry in Morrowind. Morons talked about how putting things on was le hard.

In Oblivion, they bowed to the fucktard demographic and took out an entire class of armor, several classes of weapons, and combined L+R to make one thing. People complained about how they took away one of the best aspects of Morrowind, calling Oblivion everything from an insult to the ES series to Morrowind Lite. Morons ate paste.

Then, they took on board all the complaints about excess simplicity and lack of customization in Oblivion, and decided the solution to that would be to keep all the things that made Oblivion shit, and remove some of the customization to make up for it. They did this for Skyrim, and those of us who loved ES from the beginning bought it anyway because we hate ourselves. Morons complained about how you were always having to click things.



Next, people complained about how Skyrim was Morrowind Lite cut 50/50 with watery jism, and taking that on board Bethesda took armor out of ESVI (setting it in Elseweyr and claiming it was because the Kajiit haven't invented armor) and made it an idle game that played itself. Those of us who loved ES from the beginning realized that they were just fucking with us, and quit buying it. Morons bought it as hard as they could, and Bethesda profit margins increased 5000% because the moron demographic is by far the biggest lobby in gaming.

The world of gaming sputtered and died, breathing its last under an uncaring sky made up entirely of boredom and failure. Profits rose 8%.
 

Hertzila

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I think it's because of the enormous, but IMO somewhat justifiable, fear of simplification. The general opinion (AFAIK) is that 'more is better' and the more options there are the more depth the game can have and hence, the better the game can be. So when an option is axed, some people will not really look it in reference to everything else and see if it was a big or small thing, but instead react to it as if the dev team just admitted that they'll dumb the game down silly. It is an overreaction but there's no real way around this.
(See the "Easy Games" Extra Credits episode for a better explanation of depth.)

In this case it's an overreaction IMO. Granted, at it's worst, it could make armor nigh-useless but somehow I doubt Bethesda would fail that badly. Still, I do kind of wonder why they decided to axe seperate armor pieces in favor of, say, better tech.
I'll wait for the reviews.
 

Arnoxthe1

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Dec 25, 2010
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Stall said:
Slowpool said:
What does this have to do with pants?
What do you mean? Are you quoting me just for a chance to use that bad joke? It's pretty clear what my comment has to do with this thread.

Its less customization. Oblivion decreased the armor slots from 11 to 6 (I think it was 11), and now it is down to 5. Skills and stats are being constantly mutilated and stripped. There's a huge difference "action game with RPG elements" and "action RPG"... Bethesda is intent on pushing that difference as far as they can. I sincerely doubt they give a shit about making their game an RPG anymore. They just want to make a shallow and pointless action game under the pretense of an RPG to sell to the masses. Fucking sell-outs.

Hal10k said:
Five seperate pieces of armor could actually be considered an improvement, seeing as Fallout 3 had a grand total of three armor slots (counting glasses as a type of armor). As long as I can have asymmetrical arms, I'm happy.
Morrowind was the last TES game that let you have asymmetrical arms, IIRC (talking about vanilla versions of the game, of course).
You trollin'?

Anyway, good. That means that I don't have to spend my time searching around for individual pieces.

It seems to be this way. Bethesda is cutting out most of the BS in most of the ES games and now people are whining about it.
 

Hal10k

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Stall said:
Hal10k said:
Five seperate pieces of armor could actually be considered an improvement, seeing as Fallout 3 had a grand total of three armor slots (counting glasses as a type of armor). As long as I can have asymmetrical arms, I'm happy.
Morrowind was the last TES game that let you have asymmetrical arms, IIRC (talking about vanilla versions of the game, of course).
Oh yeah. I guess that if you use a mod enough, you forget what the game is like without it.

Anyway, I like what I've seen so far with Skyrim. Stats are improved (Branching paths in skills, meaning you can specialize in what you like without having to decide as much up front), there seems to be a greater emphasis on world building and atmosphere, and combat seems to be more than just a means to the end of buffing your stats.
 

Naeo

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Dec 31, 2008
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Well I'm still annoyed that Oblivion had no spears or halberds and that I couldn't wear my robes over my other things, but meh, I adjusted. I figure I'll adjust to this, too, once I get the game. It'll be weird and annoying and what have you, but I can bet you that one of the first mods will revert it back to how it was in previous games. And most armor mods will probably use that as a base.

Though, some degree of this I agree with. Like in Morrowind, you had a left glove and a right glove. But "boots" instead of left boot/right boot. So it made it easier to assemble full sets of armor when you just had "gloves"/"gauntlets". It also made it less infuriating. But removing legs versus torso armor distinction just seems...weird. I'm not angry, it just seems like a really, really strange thing to do.
 

Exosus

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Jun 24, 2008
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Also, I'm henceforth referring to this as the 'armor onesie' system. Fair warning.
 

Slowpool

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Stall said:
SirBryghtside said:
Morrowind was not an RPG either, at least not by your standards.

I'm sorry.
Where did I define an RPG in my post? How did you manage to extrapolate that from my post at all? All I said was that Skyrim was removing more and more What does Morrowind have to do with my post at all? It was only tangentially mentioned. Morrowind had about as many skills as Daggerfall is you don't count the skills that are checks against various races being hostile or not (since that was a big reason Daggerfall had so many skills). It has about as many, if not more armor slots than most RPGs since you can have right/left arm armor, as well as being able to wear shirts and pants (if you count that, then Morrowind has upwards to 13 armor slots). Are you trolling, or just this stupid? I'm sorry to be blunt like that, but I honestly fail to see what that has to do with my post, other than trying to work me up and get a reply since you probably were able to assume that I am in the Morrowind camp.

Slowpool said:
The subtraction is such a minor difference that only min/maxers would get angry over the issue. Anything that pisses them off makes me even happier.
Well, I am glad that you get such shallow and pointless enjoyment out of other people's anger. Honestly... why would you get joy out of something that bothers someone else? That's just sad at the end of the day.

Slowpool said:
The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.

This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
HAH. This made me laugh a little.

I am incredibly into RPGs; it's just that I understand that RPGs are about ROLE PLAYING, and not STATISTICAL CUSTOMIZATION. If this removal of ONE armor slot is really important to you, then you do not love RPGs, you love mathematics. It's about putting you into the shoes of your character; when your character is aware of the numerical attack value of their sword or the chameleon value of their pants, it's a disconnect. I'm not saying that you should totally ignore stats, but its secondary to enjoying the experience of chasing down a pickpocket in a crowded market and braining him with your orcish hammer of braining.

TL;DR? Roleplaying is more important in an RPG than stats. It's right there in the title.
 

Stall

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Apr 16, 2011
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Hal10k said:
Stall said:
Hal10k said:
Five seperate pieces of armor could actually be considered an improvement, seeing as Fallout 3 had a grand total of three armor slots (counting glasses as a type of armor). As long as I can have asymmetrical arms, I'm happy.
Morrowind was the last TES game that let you have asymmetrical arms, IIRC (talking about vanilla versions of the game, of course).
Oh yeah. I guess that if you use a mod enough, you forget what the game is like without it.

Anyway, I like what I've seen so far with Skyrim. Stats are improved (Branching paths in skills, meaning you can specialize in what you like without having to decide as much up front), there seems to be a greater emphasis on world building and atmosphere, and combat seems to be more than just a means to the end of buffing your stats.
Yeah, I know that feeling. It's kind of hard to remember anything about vanilla Oblivion since modding is so heavily ingrained in that game.

And I am not sure how to feel about the stats and such in Skyrim. I personally really enjoy having to sit down and plan out of my character. It adds a lot of depth for me, and really makes me think about how to progress and move forward. The butchery of all the stats sort of hurt, but there may be hope for perks (though that seems much more action game than RPG to me). I guess we'll see, but at this rate, I am really worried about how Skyrim is shaping up. If the whole stripping down and simplifying continues, then I might have to put it on my "wait until the GOTY edition is 5 dollars on Steam" list.
 

Jessta

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as I'm sure has been and will be said a million times, its all about customization, which is one of the biggest parts of the elder scrolls game. This is a game where they start you off with no personality, no previous background, no anything really, you are a blank slate character who just popped onto earth one day. This means that generally speaking people will want to dress and build their character to their specifications as much as possible to make them into the person they want them to be.
For example one of my personal preferences in oblivion was to wear a heavy curious and gauntlets, no helmet, and linen pants, because I thought the linen pants looked cool, this brought on a little more customization and personality, it was the little thing that made him more 'me'.
Of course you could counter argue that some players will be all like ooooh this piece gives me 3 more armor so I have to wear it and wearing it me look stuuuupid, and that's why they decided to do this... Although I only really found that a real problem in games where your power is heavily reliant on gear and fucking up is not an option like World of warcraft, honestly those afore mentioned pants didn't really drop me any armor at all since I just enchanted them with shield 15%, and heck even without that I already had max armor...

As for the idea of people complaining about this simply because it is a change, that is REALLY thoughtless comment seeing as how just about everyone who is complaining is giving a pretty darn good reason for their complaints. That would be like me stealing all your shit and then saying your just complaining because 'I'm better than you'. If they were complaining about everything that is a change then chances are they would just play more oblivion and not care about skyrim in the first place...
 

LegionDre

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All that matters to me is if my character can have a killer long and hoboish beard. I am a fan of the nordic/viking styles of armour so what ever lets you have more people on screen to fight I am down for. Mount and Blade had some pretty terrible graphics for this generation but having a full 1000 soldiers on screen at once was pretty damn impressive... and fun... and frantic... and awesome... all in a nice ball of amazing I call Flufferspiggles.

As long as the armour is a tad on the low fantasy side I will be fine for appearances and customization. For those that are truly upset by this, Sorry can't win them all... but the game will be amazing.
 

evilneko

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Jun 16, 2011
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xXxJessicaxXx said:
-snip-
I just don't understand...:<
You just don't have the right mindset. You're looking at it from the perspective of someone who plays the game as it is, just for fun, without really thinking about all the options that could be explored or the world in which it takes place or even the possibilities mods offer. You may even be thinking of it from a munchkin's point of view, not even caring about story elements but just the next level up. Heck, you might even be a console player. I'd bet 90-100% of the people complaining are PC players upset at the loss of slots because it restricts a modder's options.

To see how much PC players (like myself!) love these things, one need only look at the massive popularity of Tailor Maid for Fallout 3 and New Vegas. While it couldn't actually add slots, it did make use of left-over slots from Oblivion to tremendously expand customization possibilities.

There are also a lot of people who really don't care about the look the devs are trying to get, and want to mix and match denim shorts and a bikini top or a vest with a pleated schoolgirl skirt.

Then there's the modders who may want to release "just bottom" and "just top" pieces and not do an entire set of clothing...

Yeah, there's plenty of reason to be annoyed.
 

Slowpool

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Jan 19, 2011
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LegionDre said:
All that matters to me is if my character can have a killer long and hoboish beard. I am a fan of the nordic/viking styles of armour so what ever lets you have more people on screen to fight I am down for. Mount and Blade had some pretty terrible graphics for this generation but having a full 1000 soldiers on screen at once was pretty damn impressive... and fun... and frantic... and awesome... all in a nice ball of amazing I call Flufferspiggles.

As long as the armour is a tad on the low fantasy side I will be fine for appearances and customization. For those that are truly upset by this, Sorry can't win them all... but the game will be amazing.
This. I salute you sir.
 

Inithra

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Jun 15, 2011
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I don't particularly mind about the armour, but I worry that this is just the tip of the iceberg in modifications that severely reduce the complexity of the game. I realise that a company pretty much exists to make money, but Bethesda were always able to manage that before without massively comprimising the games they made.
Now we see dual wielding, crafting (I really fucking hope it's not like in Fable 2, but in the E3 videos with Todd Howard that is EXACTLY what came to mind), companions, relationships. Ugh. Next they will go full on multiplayer, then Team Deathmatch, then they will add Prestige...)

Sorry, that second paragraph got away from me and all I could think about was things in other games that I absolutely despise and would make me physically ill to see in a TES game. I've been up for 20 hours and am slightly sleep deprived.
 

Stall

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Slowpool said:
HAH. This made me laugh a little.

I am incredibly into RPGs; it's just that I understand that RPGs are about ROLE PLAYING, and not STATISTICAL CUSTOMIZATION. If this removal of ONE armor slot is really important to you, then you do not love RPGs, you love mathematics. It's about putting you into the shoes of your character; when your character is aware of the numerical attack value of their sword or the chameleon value of their pants, it's a disconnect. I'm not saying that you should totally ignore stats, but its secondary to enjoying the experience of chasing down a pickpocket in a crowded market and braining him with your orcish hammer of braining.

TL;DR? Roleplaying is more important in an RPG than stats. It's right there in the title.
Well, I am going to be applying to Masters/PhD programs in Statistics this fall, so I suppose that accusation isn't baseless heh.

Anyways, I've always seen the stats part just as being synonymous with the roleplaying part. Being able to fine tune my character's stats and have more and more control over their armor and such lets me roleplay better. If I don't have enough control, then it ends up feeling like I am just controlling the character, instead of actually roleplaying. Anything that gets taken away just gives me less and less control, and that statistical control is imperative to my roleplaying.

I suppose it ends up being two different ways to view the same thing perhaps. Maybe I'm wrong and you're totally right. Who knows? All I can be sure about is that I think the deep customization (including the statistical part) is really needed to roleplay.
 

Beertaster

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Jan 20, 2011
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The only REAL problem I see about this is when it comes to modding. Bethesda has been very welcoming to a modding community with their games. As such I feel this is limiting what modders would like to do with armor. But as far as game play is concerned, no this isn't bad at all.

However I like to play my Bethesda games on the computer so I can download 50 mods and have a whole new play experience. So I would wish for Bethesda to simply keep two upper and lower separate and have all their armors cover both spots at once.
 

Legendairy314

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Aug 26, 2010
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Had even less options in Fallout 3 and I was fine with it. I don't see it being even less of an RPG because of it. In fact, Fallout 1 and 2 had even LESS customization than 3 and people still consider them great RPGs. As such I don't think less pieces of armor make the game any worse or less RPGish. I don't think the gameplay implications will be severe enough to make an impact either.