evilthecat said:
6_Qubed said:
Meaning no disrespect, but to Hell with balance. Just because a game gives me the potential to break it in half with a well-placed infinite loop of effects doesn't mean I will, but I still want the option all the same. I may not use an item duplication bug to drown a city in watermelons, but I want the option. I may not "beat the game in 8 minutes" with a speed-run, but I want the option. I may never again use an alchemy exploit to put as many attributes as I can up in the billions, but I want the option. And on-topic, I may never commit the grave sin of wearing nothing but pants, but I want the option.
See.. I think you've missed the point of a role playing game.
A roleplaying game is based in a simple premise. Choice -> Consequence. This is what creates immersion, this is what lets you believe for a short period that you are a mighty sword or spell swinging hero and not a loser at a keyboard piloting a collection of well-textured numbers by remote control.
In an immersion-based game, you generally begin with a wide range of choices. The wider the better. In essence, you are defining a persona from nothing, so breadth here is important. The immersion in such a game stems, ultimately, from watching your character affect the world, and in turn how those choices affect your character, either mechanically or in terms of narrative. Ultimately, as your character does more and more, the world should affected by their actions and certain choices becoming foreclosed. Your rogue character cannot specialize as a wizard, your evil character carries the consequences of his evil actions. By the time the game ends, both your character and the world have been shaped by the experience. You know that your character is a noble hero, a vicious bastard, an indecisive prick or anything else he or she might be based on the choices they have made throughout the game.
A game which simply offers you choices without significant consequence, which is just a meaningless collection of options stacked together, is not a roleplaying game. If anything, it's a creativity tool. That's not an insult, people like creativity tools, but Morrowind isn't a very good one.
No consequences? Okay see, your saying that is actually
my fault, because I didn't tell the other half of my fun experience with Alchemy in Morrowind.
In this playthrough, I was Bluesummer, a Breton mage. (I was still a teenager back then, of course I named her after an anime character, and of course she was female.) I had, by the time I discovered the Fortify Intelligence infinite loop exploit, long since discovered and used the Corprus exploit to give my character a few hundred extra strength, and I thought I had truly discovered something. I was such an amateur. I used the loop to boost my intelligence to Somewhere Roughly Up in the Billions (henceforth referred to as "SRUB" because I'm gonna end up using it a lot, and you don't want to read that phrase over and over any more than I want to write it over and over) I decided to work on some of my other stats. Strength was the first one, followed by Agility, Constitution, and I think Wisdom. I tried SRUBing Speed, but that didn't work out for reasons I'll go into later. So after SRUBing up my stats, I decided to take my new physical god for a test run. I leave town and engage the first animal I come across, which I remember to be a rat, but I'm pretty sure it was some species that had typically taken a few whacks to put down. I bring out my trust Daedric katana, enchanted to Damage Health and Soultrap on hit ('cuz I love me some Soultrap) and I take a swing at the beasty. Sure enough, it dies in one swing, and it's soul is mine. However, I'm now looking at my fists. This is weird. I check my inventory, and my sword is still there, sure enough, but its weapon HP is completely wiped out. Pretty soon I realized why; normally, when you deal damage to a creature with a weapon, it deals a fraction of that damage back to your weapon. I had just dealt SRUB damage to something, and my sword (which only had a few thousand HP) had been dealt a fraction of SRUB damage as a result. Long story short, (too late,) there wasn't a weapon in the game world that m I wouldn't break from the sheer physical power I now possessed. So I did what anyone else would do when they drunk something that had disagreed with them; I slept it off. At least, I tried to. I found a room in an out-of-the-way inn somewhere, aimed my character at the bed, and slept for approximately a year and a half, game-time. However, while my first Fortify Intelligence potions wore off, with their durations of mere thousands of seconds, all the potions with SRUB durations never did, even considering that their durations were measured in seconds. I had functionally infinite power, a SRUB in a world not truly meant for hundreds, and through oversight I hadn't turned off the autosave function before my 1.5 year-long hibernation.
I was stuck this way. The game had been permanently changed for me.
My first thought turned to Summoned weapons. Well, I broke the first (and last) Bound Sword I summoned, and it never left my inventory. I then turned to Hand-to-Hand, figuring that with my tremendous Strength I should be able to punch demons to death easily. Unfortunately, the H2H skill was governed by Speed, not Strength. So, I whipped up a Fortify Speed potion and tried it out. My first tenative steps forward, and I found myself in a blank, gray void. I had run through the world, the ground of which had not been designed to withstand the onslaught of feet pounding into it at SRUB miles per second. Well, at least this time I saved beforehand. I then turned to a frankly silly alternate method; daggers. I immediately went to every town witha weapon/general store, and bought up every magical/silver dagger I could lay hands on. Holding them all was no problem, as I could carry SRUB pounds without encumbrance. I should also mention that with SRUB Agility, no creature could hope to beat me in melee combat, so I was only wearing armor for purely aesthetic reasons, and not much armor at that. I had also had a spellmaker develop a suite of spells that were, frankly, unfair. My attack spells had maximum radius, maximum damage, maximum duration, and soultrap just because. Sure, they cost a few hundred thousand mana to cast, but I now had SRUB mana, so I never even felt the effort. One encounter with a spell-reflecting daedra taught me, however, that SRUB Constitution did not work the way I thought it would. I had leveled up twice since my ascension, but my total HP remained a mere few hundred, an insult to one such as I. I created a spell that not only Fortified health to the maximum, (I had given Alchemy a wide berth by this point,) but also healed it to the maximum, for the maximum duration. I had a few other defensive spells to stave of the very real threat of magical attack. (
Yes, I had a 100% Chameleon spell. I may be slightly-mad impostor to divinity, but I'm not stupid.) Finally, just for kicks, a Fortify Speed/Jump/Waterwalk spell for travel. I usually took a fair chunk of falling damage on the way down from a jump, but my healing spell quickly repaired that damage.
Combat was, by this point, only tricky because my new fighting style depended on having at least one dagger per opponent, and quick-switching to a new dagger in mid combat, (yet another feature I missed in Oblivion,) and occasionally switching to spell combat (a feature I did
not miss in Oblivion). Since combat was no thing anymore, my focus shifted to exploration of the game world, and the collection of any items I deemed useful, namely daggers, throwing weapons, and armoror's hammers. I had next to no skill in repair, but since it was governed by my immense Strength, I could repair most anything in a few swings, and with ample room to carry hammers, I did not want for attempts. Silver daggers were my preferred weapons, because they could hit supernatural creatures, and their soft metal was easy to repair. By this point I had found my way to the frozen northern island and that little pocket city that apparently existed inside an Argonian mage. And even considering the care I had to take around that "goddesses'" city not to destroy everyone around me with a misfired mass-destruction spell, I still found the whole experience much more enjoyable than that time that felt so long ago, when I thought playing around with leprous zombies was the most creative thing I could do to get an edge.
...
*hah* Whew, that was certainly a mouthful. Now tell me, Mr. The Cat, does that little tale
truly sound like I don't appreciate consequences when I encounter them?