Zeithri said:
Look at the graphics.
Look at the engine.
Look at the way.
It isn't a bad thing, but it's so clearly a WoW clone with a Star Wars theme.
Graphics are stylized to for a different artstyle and to work on a much greater variety of machines.
Engine is the HeroEngine [http://en.wikipedia.org/wiki/HeroEngine], developed by Simutronics Corporation. In no way related to WoW.
Not sure what "the way" is.
It isn't clearly a WoW clone, you'd know this if you'd research the game AT ALL.
Flying-Emu said:
WoW has had companions since day one. They're the Hunter pets. You'll just want to skip everythign to get to endgame.
You fawning over ToR doesn't make you seem like any less of a ToR fanboy. And the game's not even out yet. I'm personally going to wait and see, but I do wish that people would realize that it's not nearly as AMAZING as people seem to think it is.
The story aspect, I just realized, is essentially Mass Effect multiplayer with multiplayer. I wonder which Bioware exec came up with that, and how?
Two classes in WoW have had generic pets and that's the same thing right? Do Hunter pets have any impact on the story, do they talk to you? Oh right, WoW HAS no story.
Flying-Emu said:
Who gives a shit about the story? You'll play through it once, get to the endgame, and then what? You'll go through the story again?
Hundreds of thousands of people already interested in the game? The Star Wars fans who'll play it? The BioWare fans who will play it? The KOTOR fans who'll play it? The MMO fans that are tired of the typical MMO?
That's how MMOs work: They either revolve around the endgame or they die. Listing classes really isn't that impressive, since they're ALL built off of standard fantasy/sci-fi archetypes anyways.
200 hours of story? Fascinating. Honestly, I don't like the idea of having to sit through 200 hours of "Go kill this number of Sith" or "Go capture this spaceship" because it's just NOT INTERESTING.
You talk about innovation, yet you're shooting down the game for attempting to do something completely different, MMOs have not been voiced up to this point because of the time and money that has to go into a game to pull it off. You're in the minority here, you can scream about how much you think 200 hours of story is boring, but the fact is that it's going to bring in far more players then it will push away. And for the record, it's far more well written then "go kill x or capture x". But I suppose you don't care because you're posing a hyperbole to help your argument.
Frankly, I'm glad you won't play TOR, I don't really want ADD man children who can't listen to some dialog and actually enjoy a game.
You can call me a TOR fanboy, and I may be one, but that doesn't make my argument any less valid, so stop the ad hominem and address the argument rather than the source.
Ascarus said:
since you seem to know more than most about this game, maybe you can explain to me how Bioware plans to "prevent" a world where everyone is running around as a Sith or Jedi? Honestly, with the exception of the bounty hunter, none of the other classes is remotely interesting to me.
and an MMO solely populated by force users would not only be boring, it would go against Star Wars dogma that force users were quite rare.
on topic: it's WAY to early to speculate on the impact this will have on WoW. no doubt players will at least temporarily migrate to SW:TOR, but it's hard to stay how long (or even if) they will stay.
That's just your opinion, many others find those other classes fascinating. I'm going to play a Sith Warrior so I can't talk, but if this poll is anything to go by, the classes will be far more balanced then you thought. http://www.swtor.com/community/showthread.php?t=110337