Eh? Bioshock was just a dumbed down version of System Shock.viranimus said:Redefined it? Bioshock. Proper shooter with hybrid elements of RPGs with in depth and cohesive story and char building it has advanced the genera as a whole, because some people who wont play a shooter, will play bioshock willingly.
That's not quite true. The first FPS was, in fact, Maze War [http://en.wikipedia.org/wiki/Maze_War].AC10 said:Wofenstein 3D was not "one of the first" it was the first.Treeinthewoods said:I agree with Wofenstein 3D because it's one of the first but I do have to admit that DOOM is probably more responsible for bringing the FPS into the mainstream gaming scene.
You owe the entire FPS genre to this game.
Catacomb 3D came out six months before Wolfenstein, and used the same engine. Though whether it was a true shooter is debatable, as it eschewed guns in favour of magic spells that let the player character shoot fireballs from his hands. It did have all the other aspects of the FPS of the time, like monsters, health points and coloured keys, and lacked the more detailed stats that might have qualified it as an RPG, although it was clearly trying to transpose the top-down RPG genre into a first person perspective, whereas Wolfenstein was similarly trying to transpose the side-scrolling action platformer genre.AC10 said:Wofenstein 3D was not "one of the first" it was the first.Treeinthewoods said:I agree with Wofenstein 3D because it's one of the first but I do have to admit that DOOM is probably more responsible for bringing the FPS into the mainstream gaming scene.
You owe the entire FPS genre to this game.
Iffat Nur said:Doom made it
Unreal Tournament tried to do what Halo is doing
Half Life fixed that
Halo (like I said)
CoD is ripped from MoH
That is an excellent point. Cookie for you.sirkai007 said:Duke Nukem Provided the innovation that will forever make the PC shooter superior to the console. Mouse look.
Not fully, the patch released in '97 boosted it to use 3DFX, before that it was just 3D roaming. Quake 2 was the first to have it full 3D from the start.XMark said:Actually, Quake 1 was already fully 3D.The_root_of_all_evil said:Quake 2 was the first to have true 3D. ('97)
Cookie taken back. Mouselook was actually done in Cyclones in 1994. Nukem was 96.McShizzle said:That is an excellent point. Cookie for you.sirkai007 said:Duke Nukem Provided the innovation that will forever make the PC shooter superior to the console. Mouse look.
What I meant was that Quake 1 had a full 3 dimensions of movement, the ability to look up and down, and fully 3-dimensional architecture and player/enemy/item models.The_root_of_all_evil said:Not fully, the patch released in '97 boosted it to use 3DFX, before that it was just 3D roaming. Quake 2 was the first to have it full 3D from the start.XMark said:Actually, Quake 1 was already fully 3D.The_root_of_all_evil said:Quake 2 was the first to have true 3D. ('97)
Fixed it fer ya.GamesB2 said:It's the earliest I can really think of and it was Doom good.
Holy crap. I forgot all about Cyclones. I used to own it too, though I have no idea what's become of it. Kudos on the obscure fps.The_root_of_all_evil said:Cookie taken back. Mouselook was actually done in Cyclones in 1994. Nukem was 96.