Poll: the game that defined fps

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Vykrel

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i think its good that your poll didnt work out, because thats a very nice list. they all helped shape the FPS genre (although i think Battlefield should also be on there) in their own ways.
 

Lucifus

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viranimus said:
Redefined it? Bioshock. Proper shooter with hybrid elements of RPGs with in depth and cohesive story and char building it has advanced the genera as a whole, because some people who wont play a shooter, will play bioshock willingly.
Eh? Bioshock was just a dumbed down version of System Shock.
 

Rubashov

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AC10 said:
Treeinthewoods said:
I agree with Wofenstein 3D because it's one of the first but I do have to admit that DOOM is probably more responsible for bringing the FPS into the mainstream gaming scene.
Wofenstein 3D was not "one of the first" it was the first.
You owe the entire FPS genre to this game.
That's not quite true. The first FPS was, in fact, Maze War [http://en.wikipedia.org/wiki/Maze_War].
 

MasterV

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Doom was the one to make it into a genre.
Goldeneye took it a million steps further.
Halo Combat Devolved is self explanatory.
Modern Warfare was a step in the right direction.
 

sirkai007

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Duke Nukem Provided the innovation that will forever make the PC shooter superior to the console. Mouse look.
 

oktalist

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AC10 said:
Treeinthewoods said:
I agree with Wofenstein 3D because it's one of the first but I do have to admit that DOOM is probably more responsible for bringing the FPS into the mainstream gaming scene.
Wofenstein 3D was not "one of the first" it was the first.
You owe the entire FPS genre to this game.
Catacomb 3D came out six months before Wolfenstein, and used the same engine. Though whether it was a true shooter is debatable, as it eschewed guns in favour of magic spells that let the player character shoot fireballs from his hands. It did have all the other aspects of the FPS of the time, like monsters, health points and coloured keys, and lacked the more detailed stats that might have qualified it as an RPG, although it was clearly trying to transpose the top-down RPG genre into a first person perspective, whereas Wolfenstein was similarly trying to transpose the side-scrolling action platformer genre.



EDIT: Well if Heretic is an FPS then so is Catacomb. There were a couple of games before it that featured shooting from a first person perspective, but they only let you walk forwards or backwards along the centre-line of corridors and turn in multiples of 90 degrees, so I don't count those as true FPSes. Also, first person tank driving games like Battlezone.
 

sirkai007

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Wolfenstein 3D Invented it.
Iffat Nur said:
Doom made it
Unreal Tournament tried to do what Halo is doing
Half Life fixed that
Halo (like I said)
CoD is ripped from MoH
 

Bloodstain

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Either Wolfenstein or Doom...

But personally, it was Goldeneye 64. It's the first FPS I ever played.
 

McShizzle

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sirkai007 said:
Duke Nukem Provided the innovation that will forever make the PC shooter superior to the console. Mouse look.
That is an excellent point. Cookie for you.
 
Feb 13, 2008
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XMark said:
The_root_of_all_evil said:
Quake 2 was the first to have true 3D. ('97)
Actually, Quake 1 was already fully 3D.
Not fully, the patch released in '97 boosted it to use 3DFX, before that it was just 3D roaming. Quake 2 was the first to have it full 3D from the start.

McShizzle said:
sirkai007 said:
Duke Nukem Provided the innovation that will forever make the PC shooter superior to the console. Mouse look.
That is an excellent point. Cookie for you.
Cookie taken back. Mouselook was actually done in Cyclones in 1994. Nukem was 96.
 

koriantor

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Doom is what "made" the genre. Wolfenstein came before doom, defining the basics, but Doom is what popularized it and took it to the next level.

Now, might I make a request that people stop naming threads "Poll: Whatever" when there is no poll? Thank you!
 

XMark

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The_root_of_all_evil said:
XMark said:
The_root_of_all_evil said:
Quake 2 was the first to have true 3D. ('97)
Actually, Quake 1 was already fully 3D.
Not fully, the patch released in '97 boosted it to use 3DFX, before that it was just 3D roaming. Quake 2 was the first to have it full 3D from the start.
What I meant was that Quake 1 had a full 3 dimensions of movement, the ability to look up and down, and fully 3-dimensional architecture and player/enemy/item models.

What you're talking about is specifically hardware acceleration, which I suppose is a leap in itself, since taking the 3D rendering load off the CPU and into the video card was a major step for PC games.
 

Not G. Ivingname

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This really depends on what you mean as "defined."

If your talking about FPS as a genre, then it would be the ORIGINAL Wolfenstien. There was a few tests with first person perspective before that, but that was really the first to make it a shooter.

If you mean MODERN FPSs, then it (sadly) is Halo, since that is what got the regen health, limited weapons, and all that other stuff into use.
 

Exia91

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GamesB2 said:
It's the earliest I can really think of and it was Doom good.
Fixed it fer ya.

OT:
For me, what my quote said. Doom. It's the first I played that was reasonible good for the time it came in. "In a Galaxy far far awaytime long long ago!"
 

McShizzle

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The_root_of_all_evil said:
Cookie taken back. Mouselook was actually done in Cyclones in 1994. Nukem was 96.
Holy crap. I forgot all about Cyclones. I used to own it too, though I have no idea what's become of it. Kudos on the obscure fps.
 

Assassin Xaero

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Either Doom or Wolfenstein. Goldeneye redefined console shooters, and was the first really amazing one. Oh, or Halo if you are a fanboy. Sadly, there are actually people out there who think Halo was the first FPS ever.