Poll: the game that defined fps

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Optimus Hagrid

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I'm going to go out on a limb here and say Quake 2, because it popularised a lot of FPS gameplay mechanics that are still prevalent in FPSes today.
 

oktalist

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The_root_of_all_evil said:
XMark said:
The_root_of_all_evil said:
Quake 2 was the first to have true 3D. ('97)
Actually, Quake 1 was already fully 3D.
Not fully, the patch released in '97 boosted it to use 3DFX, before that it was just 3D roaming. Quake 2 was the first to have it full 3D from the start.
You misunderstand what is meant by 3D. It doesn't refer to hardware accelleration. A hardware accellerator just speeds up rendering by doing it in a specialised GPU separate from the CPU. In theory, a software renderer running on the CPU could do all of the things that modern GPUs do; it would just be incredibly slow, because the CPU is not optimised for those sorts of operations.

Quake 1 was true 3D because the vertices of its polygons were defined by three cartesian coordinates. The up/down axis was no different to the left/right or forwards/backwards axes. The 3D world was transformed into a 2D image on the screen by actual geometric projection, unlike earlier FPSes, and this remains how modern game engines work to this day.

In Doom and Duke, rooms were defined as polygons whose vertices had only two cartesian coordinates. Each side of a polygon became either a wall or a border between two rooms. Each polygon had additional "floor height" and "ceiling height" parameters, so you could go up and down, but it wasn't a true up/down axis. You couldn't have a room with another room directly underneath, or a gantry that you could walk both over and under. And of course, everything that wasn't world geometry was a flat sprite. Duke allowed you to tilt your view up and down, but that was essentially a bit-blitting hack, not an actual rotation of a 3D coordinate system like Quake could do, so it didn't look quite right.

GLQuake just used a different rendering API; think of it as like using a different programming language: it's still essentially the same program, it does the same stuff, just the syntax is different. Quake 2 used essentially the same engine as GLQuake, with a few new features like the ability to have individual pieces of world geometry rotate, like a circular saw or a hinged door. Quake 3 added support for shaders and a few other things, and Doom 3 and Quake 4 took that even further, but they are all still based off of the same fundamental principles of Quake 1. Half-Life took GLQuake and added a lot of the same stuff as Quake 2 did. Then the Source engine improved upon that up to somewhere between Quake 3 and Quake 4 standards. CoD4 and many other games can also trace their ancestry back to Quake 1. See Quake family tree [http://en.wikipedia.org/wiki/File:Quake_-_family_tree.svg].
 

Johnnyallstar

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DOOM defined the single player FPS. GoldenEye defined FPS multiplayer. Yes, there was DOOM multiplayer, but it took GoldenEye for multi-player FPS to hit big time.
 

Teeth Kicker

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Quake and Unreal Tournament really brought the FPS world online with full force. They remain my two favorite shooters. :) I'm tired of these modern shooters with no visible life bars, popping up behind crates and being all "tactical." I want to be doing double jumps and running at 40mph with a rocket launcher that shoots three missles, and a railgun that can no-scope somebody from across a map. And don't forget the Redeemer!
 

Denamic

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For FPS games in general, I'd say DOOM.
But Counter-Strike is what really made online competitive FPS games take off.
Not to say it was the first, but it was definitely the most significant.
 

Yarkaz

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Never played it, but Doom kinda set the standard for shooters.

Later on Halo perfected it in it's pure form, but unfortunately brought nothing new to the table or innovated on it in any way. Innovation came with the many fps/rpg games (*cough*system shock*cough*), and most anything Valve did for a while.

At least, that's as far as I've seen.

EDIT: Ah, I'd forgotten Wolfenstien. M'kay, yeah. That was the first, but as many have already mentioned, Doom made shooters popular.
 

viranimus

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Nov 20, 2009
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Ok guys you are killing my inbox here.

OP: "a simple thread that you can say which game you think defined it.not which one is better"
I posted what I believe was birthed, defined, and redefined the shooter genera.

As for defined:

Halo 2 ...when console multiplayer became widespread and increased the popularity of shooters across the board.
and bioshock which i feel had a greater impact than:

Systemshock: "Even if it is a near perfect game, couldnt really consider it genera defining, because it wasnt as if system shock changed the genera as a whole, or introduced it to a massive new fanbase."
Deus Ex: "Thing about Deus Ex, another example of a great game, but its main innovative hook was the freedom to approach situations in multiple ways, However that is not a mechanic that has changed the way that shooters are made, as of yet."
As you can see, My Opinion on all of the choices I made is based on two factors, How much of a monetary impact the game made for its respective time frame as in sales. And how the unique factors of the game have influenced developers and conventions that have been repeatedly emulated in one sense or another since.

Now, please guys if you dont agree with what games I feel are the genera defining titles, give my inbox a rest and cite to the thread what you feel is correct. Instead of quoting me six ways from sunday like your going to convince me that I am wrong because my opinion is not the same as yours.

OT: Seriously. Sorry to snap, but getting hounded over an opinion is uncalled for. No one should have to write that much [vb code] just to explain an expressed opinion. Ive said my peace and I am done with this specific thread. See you in the next.
 

Yeslek Ssomllur

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Jul 18, 2010
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Apart from being the one of the "first," DOOM defined a lot of the standards and game play elements that are still around in todays games. Add this to the fact that it's DAMN FUN and you have a genre definer.

Wolfenstein is the precursor to DOOM, and therefore might deserve the distinction of "defining" the genre. But one of the the things I always felt defined FPS games is their EXTREME playability, which Wolfensein lacks when compared to DOOM.
 

Caligulove

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Wolfenstein definitely defined the basic parameters of a first-person shooter

Though, for the game that set in place the mechanics and bits we expect in a MODERN first-person shooter. I would have to say Halo.
 

Treeinthewoods

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AC10 said:
Treeinthewoods said:
I agree with Wofenstein 3D because it's one of the first but I do have to admit that DOOM is probably more responsible for bringing the FPS into the mainstream gaming scene.
Wofenstein 3D was not "one of the first" it was the first.
You owe the entire FPS genre to this game.
I can't really blame you for not knowing about Maze War (1973) and Spasism (1974), but I think you really slipped up when you forgot about MIDI Maze for the Atari ST (1987). ;)
 
Feb 13, 2008
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oktalist said:
You misunderstand what is meant by 3D. It doesn't refer to hardware accelleration.
Ah, then it would be Elite ('84) or Hovertank 3D('91).

Even Elite gets beaten by the Vectrex Star Wars (which also gets the wireframe medal) in '83. Battlezone '80 only had two dimensional movement.

Treeinthewoods said:
I can't really blame you for not knowing about Maze War (1973) and Spasism (1974), but I think you really slipped up when you forgot about MIDI Maze for the Atari ST (1987). ;)
Maze War has no up/down movement, Spasim was a turn based 3D FPS.
 

Iffat Nur

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igissx said:
Iffat Nur said:
1st off Unreal Tournament tried, and succeded in doing what Halo is doing, and secondly if you knew the history of the original C.O.D you would realize that it was meant to be like that since the original creators of C.O.D was part of the original M.o.H team.

OT: While wolfenstein was probably the first F.P.S, the one that really hooked me in was Doom because of a simple premise and a hell of a good time (even if it was near impossible to play with friends at the time). Also System Shock since it stapled the F.P.S hybrid into peoples mind along with its partner in crime...Deus Ex
I know that Unreal Tournament is succeding.
I also knew that CoD was made by former members of Allied Assault
also, I meant Quake, not Unreal Tournament -.-
 

Optimystic

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paragon1 said:
Goldeneye easily. The customizable multiplayer was actually fun.
Slappers only + license to kill= pants pissing laughter.
"Customizable Multiplayer" started with Rise of the Triad actually.

Sgt. Sykes said:
Quake III perfectly polished FPS.
LOL, no. Half-Life did that.
 

Jark212

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Jul 17, 2008
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DOOM
Quake
Heretic
Wolfenstein
Marathon
Halo: CE
Half Life
Call of Duty

I think that any FPS could trace it's roots back to one of these games...