First of all, thank you for taking the time to write such a long post. I think this deserves to be said before anything else.
Fire Daemon said:
Hate the game and not the player. Hmmm, I can think of plenty of instances in which a player can play to win by abusing game mechanics that all of gamers will agree are good and are a necessity to multiplayer. Most games have the option for the host to kick players, right, well lets say that this host had a play to win mindset and booted everyone from the game that posed a threat to his victory. Now he isn't exploiting the game and is only using the abilities offered to him by the game itself, what he is doing isn't necessarily cheating and if you're actually playing to win it would make sense and be expected even though it is in no way fair to other the players. It would be a scrub that would cry out against this sort of thing, call it unfair and a very cheap tactic but the statement 'hate the game and not the player' calls it the games fault for this problem in their design and that it will only be fair to not allow for people to kicked from a game in this manner.
Such behavior actually goes
directly against the "playing to win" mentality, because he's using something that is only available to himself, and can never be done by anyone else (at least not on his server). Spawn camping can be done by anyone. Using glitches to your advantage can be done by anyone who cares to find out how. A host kicking his players can only be done by the host, so it doesn't fall under the playing to win idea.
And even though the host in this scenario is a cheating douchebag, it's still his server. His server, his rules, so your best bet would be not to play on the server of someone who blatantly cheats like that.
TheGreatCoolEnergy said:
Alright, fair enough, but what about games with no kick feature in which players from one side change teams and go around team killing, offering the other team a free kill and all around hampering one teams play. Again a scrub will call this unfair and while a pro would call it just another path in which a team can strive to achieve victory and if the goal is to win at all costs than it is a legitimate path to take. If the person can't be kicked than they a free to do this and so a pro will again state that a scrub should hate the game and not the player but were it different than a worse situation would take place in which the pro will always have the option to an advantage. There are different kicking options in games, vote kick and what have you, and while vote kick might stop the host from kicking a strong player it will not help if a full team plus another vote to cancel the ban. Maybe leave the voting to a single side and let a team kick anyone who is getting a K/D ratio below 1 or are not pulling their weight in an objective based match, but if you're playing to win then that stuff is alright and if you have a problem with it, blame the game. Of course if the game were different then you'd have another problem.
If it's possible to just switch teams and start killing your own (new) teammembers, then that's a serious flaw in the game. I wouldn't like to play in such a situation, and I can see why you wouldn't. But again, as long as the game doesn't prevent this, all you can do about it is inform the devs (or admins, or what have you) of such behavior. If they rule that this is illegal and enforce that rule, then you're getting somewhere. Whining about it ingame accomplishes absolutely nothing. And you're mistaken if you believe this kind of behavior is normal in higher-level games, but then again higher-level games don't take place on public servers.
TheGreatCoolEnergy said:
However those events hold limitations and rules over those games equal to or greater than the rules of the scrubs. Interesting that if a scrub follows his own arbitrary rules he's, well, a scrub, but when a tournament player does it he's just doing the normal thing. Blame the game and not the player fall apart in this instance because if someone breaks a tournament rule or a game flaw (glitch etc) the player is blamed and not the game. Why is it that BTGNTP applies over more casual games over the internet but is then applied in tournaments. Is it because it's a bullshit rule and frame of mind? Probably not, but I'm not sure why to be honest.
Tournament rules are fundamentally different from your personal code of honor because of two very important reasons:
First of all, tournament rules apply to
everyone. Your personal rules are just that, personal. If you want to play in a tournament, you obey their rules, just like everyone else. If you don't like those rules, you can just choose not to compete. It's as simple as that. They don't target the players, they target the game, which is exactly what I've been advocating all along.
Second, tournament rules are
enforceable. Someone breaks a tournament rule, they either have to do the match over or they simply get disqualified. If someone breaks your personal rules on a public server, the only thing that happens is that they have to listen to your impotent whining. This is why I keep stressing the importance of private servers. Want to keep people from doing 'cheap' things? Set up your own server where you can enforce your own rules.
TheGreatCoolEnergy said:
Me, personally, I have a level of how far I want to push a game and how much I hold myself back depending on the game and situations in the game. I have no problem doing the weapon slide in Gears of war, a glitch that protects you from getting sniped when picking up a weapon most of the time, but I don't like sniping behind a wall with only the lens of the rife pointing out because I believe that it is an unfair advantage, strange that. In CoD4 SnD I don't like noob tubing out of spawn because I believe that people deserve to get out and run for a bit but I will always have paths planed out that usually guarantee me a couple of kills early in the game before people can get kills of their own. Does doing this stuff make me a scrub, sure whatever, but I'd rather be playing this way than killing people who can't kill me. It's more fun this way and you get better at the staple skills that transcend all gaming such as aiming, reaction time, managing team location etc.
And that's perfectly fine. I never have and never will tell you that you shouldn't do that. It's just the people who are telling
other people that they shouldn't be playing a certain way that rub me the wrong way.I'm not just saying that
their way of playing should be respected, I'm saying that your way of playing is every bit as valid.
And I do hope that you can see from the examples you posted just how arbitrary these rules can get. You don't mind glitch A, but you do mind glitch B. Another person might hate glitch A but use glitch B to his advantage all the time. That just makes the whole thing too pointless to be worth whining about, if you'd ask me.