EzraPound said:
Treblaine said:
What an utterly spurious complaint. Was Ben Hur a bad film because it was a remake? Was the same for The Man Who Knew Too Much?
System Shock and BioShock were made by the same people. They are perfectly entitled to tell a variation on a similar story/theme.
"the original release didn't let you turn off the accursed Vita-Chambers"
What a bitchy complaint, the Vita-chambers patch was very soon and there is a SIMPLE solution. If you do die and spawn from a vita-chamber... then load from a save game. YES you CAN complete the game through relentless attrition, but that would be really really dumb. You can play through Hitman just running in with a gun and shooting everyone but again, that would be dumb. How about you stop being dumb.
And now the bitching that you are given TOO MANY OPTIONS! Oh the awfulness of too much flexibility, that you can experiment a bit with all the options presented to you and aren't forced to travel down an extremely narrow path.
Again, if you just want to be an idiot and simply spam electro-bolt over and over then that is your problem. Spamming electro bolt is only easier for you because you can't comprehend more complex combinations of attacks.
Consider how swarm is a homing attack, how fire can cause enemies to retreat to water, how electro can stun multiple enemies in water, how telekinesis can throw explosives and weights.
You niggles are spurious and entirely based on your personal inability to use the options given to you.
The thread author doesn't necessarily make his point as effectively as he could, but
BioShock wasn't that good. The gameplay was mostly a point/shoot affair albeit featuring special abilities that would seem new to someone who hasn't played
Jedi Knight (in 1997), the art design was strong but many of the level designs consisted of dark, linear corridors you had to saunter through, and the narrative was relayed lazily through what amounts to a long audio casette book, effectively killing immersion.
If anything,
BioShock proved that--in the age of
Halo and
Modern Warfare--gamers seeking alternative experiences will enjoy any FPS that diverges from the status quo without being a veritable disaster, even if it's mostly content to copy games released over a decade ago. In the 90s and early 2000s, single-player shooters of
BioShock's quality used to come out quarterly--think
Shogo: Mobile Armor Division,
Shadow Warrior, ,
No One Lives Forever,
Undying, etc. Posterity will show that--far from being a game of the same quality as
DOOM, or
GoldenEye--
BioShock is ultimately like these: a strong but ultimately second-tier shooter.
"mostly a point/shoot affair"
What an underhanded and pointless statement, that does nothing but belittle ALL games with a shooting mechanic and COMPLETELY IGNORES the challenge of damage and defence management statistics. You act as if it is simple to aim at a moving shooting target while you are moving as well and fire at just the right moment while not wasting bullets, and while I'm not saying you are swimming in ammo you MUST conserve your shots in Bioshock or you will quickly find yourself without any bullets when you most need them.
"that would seem new"
I'm sorry, but is this an attempt at an argument of "novelty as value" that something has inherent value simply because it hasn't been done before and is completely new? Bollocks. Bioshock's mechanics aren't good because they aee new, they are good because they are altogether very challenging, interesting and engaging that make you think about far more than point and shoot. Not that there is anything wrong with that. You could say Final Fantasy is simple "select attack and X", really shooters can have incredible depth in controls if you'd just stop and appreciate them for a moment.
" dark, linear corridors you had to saunter through"
Dark... so a game isn't that good because it has a consistent theme of being in a claustrophobic underwater city. Is ANY game that isn't an open world game inherently bad? Corridors are of course linear but if you are implying the game is, it is not. You don't know the meaning of linear, as each area is a labyrinth searching around and around, going back and forth and . You are most certainly NOT railroaded through the game, you are given so much freedom and encouraged to use it!
"casette book, effectively killing immersion."
I don't follow, how does listening to audio-diaries (that could very reasonably be all the craze over written diaries in Rapture) about the people of Rapture vividly describing their circumstance ruin immersion? It doesn't.
"in the age of
Halo and
Modern Warfare--gamers seeking alternative experiences will enjoy any FPS that diverges from the status quo"
EXCUSE FUCKING ME!! Are you saying Bioshock was just made for the Halo crowd who wanted a mere "divergence"?!?!? Halo and MW fanboys HATE Bioshock! Bioshock was a critical darling of old school critics but was mostly a popular failure with the Halo/COD buyers.
I'll have you bloody well know I was playing Quake and Counterstrike back when the halo-kiddies of today were just a twinkle in their parents eye! I played these games and RPGs of the day while I DREAMED about a way they could be combined! The engagement and personal challenge of a shooter with the depth and character progression of an RPG and the best narrative of all!
It is the RPG-fanboys of today who most scorn Bioshock, because they assume limited controls are some sort of defining element of a true RPG, that the action of FPS games would corrupt the "purity" of the RPG type games, that should be JUST about the stats and strategy, that there should be no place for the challenge and involvement of gunplay and dynamic melee fighting with split second timing. That's their problem, a game is an RPG or "just a shooter" and with prejudice that an RPG with shooting is tainted to be only a shooter and not an RPG.
Where is the room for the Fighting General? Not the one who stays miles behind the front line looking at maps, telling people what to do (the separation of the player from character control), but the one who goes right on the front line an applies their strategy themselves! That's what I see with RPG purists who prefer to have a button and % chance of headhsots, they are asking someone else to do the job rather than applying their tactics themselves.
I mean you are clearly prejudiced. After saying Bioshock is "mostly content to copy games released over a decade ago" You say Shadow Warrior is on the same level of quality as Bioshock. It's quite clear you are willing to block out and be a denialist about bioshock's acumen as an RPG and a game of great narrative.
It's easy to deny, to make spurious dismissive claims. But it's not easy to just say that without a bit of logic to back you up.
I'm calling you out on this.