I don't play the tabletop anymore, but I loved it when I did. And the Dawn of War games are great fun.
I remember a White Dwarf article with a war train on one gaming table.Kollega said:Well well well.
But then comes the sobering realization. First strikes Darkness-Induced Audience Apathy. I cannot possibly care for any side involved, because all of them are equally, irredeemably atrocious, and everyone is going to die horribly anyway, so what's the freaking point? The god of hope is evil, i don't want to stick around in universe like that. Then the fanboys. Oh god, the fanboys, the obsessive kind of them. I cannot stand them. The brick-faced seriousness of the setting about itself is pretty annoying, but when fans start taking it serious too... THE HORROR!
You hated soulstorm as well??Sonicron said:I've never played the tabletop (although I do own a few painted miniatures), but I'm a very big fan of W40k. I mostly got into this universe via the novels of the Black Library, of which I have over 60 by now, and the collection is growing. Call them unimaginative all you want, but I love Space Marines and the like... my most recent purchase is a monster of a book called the Liber Chaotica, so as you can see I'm really into the whole background lore.
Oh yeah, and the DoW games (well, all except Soulstorm, of course) are among my favorites. I'm one of the folks who liked DoW2, and I'm really stoked for Chaos Rising! (Probably won't get to play it until April, though -.-)
From what I gather most people did, really. And for good reason.Ninjamedic said:You hated soulstorm as well??
The problem with Warhammer 40k is that as damn silly as it is, IT TREATS ITSELF SERIOUS, because for Games Workshop it means tons of cash from all the younglings drawn to tabletop and the kids like it AWESUM AND GRIMDARK FUTURE OF DARKGRIM. It used to be much more cool during the Rogue Trader era. I didn't play it back then(too young), but as I had a glimpse of the ancient rulebook, I may clearly say, that it used to be really weird and really cool. Tons of Metal Hurlant(aka. Heavy Metal magazine) references, Space Marines not being Mary Sues, Ultrasmurfs had an Eldar-Human Librarian, all was flashy'n'80s'n'shit. Now it's serious enough, that even mentioning the name **that forbidden space dwarves race** lands a GW killteam in your backyard.silly
The biggest problem with tactics in W40k is the lack of them. Usually each side has a pre-set configuration for countering a specific enemy, wether it's a choppa, dakka, more numerous, more elite, mechanized etc army. Then the only thing that actually matters is having a lot of luck with your dice rolls.Tactics
I played - Space Crusader, Space Hulks, Final Liberation, Chaos Gate, Dawn of War series. They were all really, really good. It's like 40k was meant to be a video game. The only weakling was that damned Firewarrior.40k Video Games
Nope, that sums up my grievances of that game.Sonicron said:From what I gather most people did, really. And for good reason.Ninjamedic said:You hated soulstorm as well??
The new developers that were hired to make this expansion pack got very lazy, which became especially noticable that a lot of the visual processes like building construction with the Sisters of Battle were minimally re-skinned animations taken from the Imperial Guard.
Some of the previous gameplay mechanics were changed for the worse, like the fact that your base in a conquered region would simply vanish after completion of the mission, which got doubly annoying when you had to defend that particular patch of land from intruding forces.
The missions in which you had to capture a Webway gate were a pain in the ass, and the fact that you had to do this on both sides of the gate (i.e. complete two tedious missions instead of one) didn't help.
The campaign was a rip-off from Dark Crusade, but with blander main characters.
And, of course, there was the undeniable issue of the game having a ton of bugs up the arse.
Need I say more?
If that were true then how are some people able to do consistently well?Doktor Merkwurdigliebe said:Then the only thing that actually matters is having a lot of luck with your dice rolls.
I'm not among those people, so I'm full of jealousy and angst. At least I'm good at painting models.Axolotl said:I normally avoid 40k threads not on 40k specfic forums but I just have to address this comment.
If that were true then how are some people able to do consistently well?Doktor Merkwurdigliebe said:Then the only thing that actually matters is having a lot of luck with your dice rolls.
That pretty much sums up my thoughts about the backstory... Possibly not the Rouge Trader part, must say I found it kind of silly as well.Doktor Merkwurdigliebe said:The problem with Warhammer 40k is that as damn silly as it is, IT TREATS ITSELF SERIOUS, because for Games Workshop it means tons of cash from all the younglings drawn to tabletop and the kids like it AWESUM AND GRIMDARK FUTURE OF DARKGRIM. It used to be much more cool during the Rogue Trader era. I didn't play it back then(too young), but as I had a glimpse of the ancient rulebook, I may clearly say, that it used to be really weird and really cool. Tons of Metal Hurlant(aka. Heavy Metal magazine) references, Space Marines not being Mary Sues. Now it's serious enough, that even mentioning the name **that forbidden space dwarves race** lands a GW killteam in your backyard.silly
From what I remember, the tactics lay in your army lists, exactly what you fielded and how, it was all about exploiting "cheap" weapon combos, rules loopholes and whatnots, all powergamers.Doktor Merkwurdigliebe said:The biggest problem with tactics in W40k is the lack of them. Usually each side has a pre-set configuration for countering a specific enemy, wether it's a choppa, dakka, more numerous, more elite, mechanized etc army. Then the only thing that actually matters is having a lot of luck with your dice rolls.Tactics