keyper159 said:Honestly I'd like to see Bungie branch out from the FPS genre, and try something else. Preferably something very different from Halo 3.
This or make something so completely different from Halo that no one will be able to tell that bungie made it except for their logo.Krakyn said:There's no option for fade into obscurity.
Not quite sure what you mean by that. Is OSX somehow fundamentally less suited to 3D graphics than Classic was? Or is this about the whole "You can just install Windows on the machine" thing? Because yeah, there's always that option, but not everyone wants to bother adding another OS to their machine.solidstatemind said:And I'm serious here, not trying to be a jerk-- Given the switch to OSX, does the concept of 'making games for Mac' even apply anymore?
I meant it more as a 'back in the day, you had to specifically make a game that ran on MacOS', whereas today, with the Linux variant that Apple has committed to, that is less of an issue. Speaking from a developer's point of view, I know that while Emulation (or dual-booting) sucks for the end-user, it saves the game designer a lot of development cost.Steve the Pocket said:Not quite sure what you mean by that. Is OSX somehow fundamentally less suited to 3D graphics than Classic was? Or is this about the whole "You can just install Windows on the machine" thing? Because yeah, there's always that option, but not everyone wants to bother adding another OS to their machine.solidstatemind said:And I'm serious here, not trying to be a jerk-- Given the switch to OSX, does the concept of 'making games for Mac' even apply anymore?
Well, as far as I know, if you want to be able to run new releases right out of the box, you'll still need an actual copy of Windows installed on the machine in some form, accessible either through Boot Camp or, if you want to run alongside MacOS, Parallels which you'd have to buy separately. Assuming our subject isn't into piracy, that'll run them over a hundred bucks right off the bat. Adding to that, the ideal specs for an inexpensive gaming PC are right now in the low end of the gap between the iMac and the way more expensive MacPro tower, and running two OSes at once throws it even higher still. (And if the other OS is Vista or 7, you can just forget it.) So it seems to follow that you'd get noticeably better performance from a true port that uses MacOS's own graphics tools (OpenGL and the like) than from the original running in an OS-with-an-OS.solidstatemind said:stuff