Its all about game balance, the reward for being brave enough to charge into an oponent is an instant kill and also serves as a quick way to kill an enemy that isn't paying attention. In some games players can use this to an advantage but generally speaking if your not good enough to shoot someone its your own fault.
Well that clears CoD up and now for Halo.
Melee isn't a one hit kill whilst the player still has sheilds, if you can't kill a player in halo before he is able to get to you and take off your sheild then you probably deserve to die (4 or 5 shots to the head with a DMR I think?), if you get assasinated you deserve to die. As always with Halo you can insult its story and 1 dimensioned characters but the gameplay and balance is spot on, on that note aswell its probably worth saying that the 'overpowered' melee in Halo is explained in the narrative.
So in short no and you need to learn to aim better before complaining.
Well that clears CoD up and now for Halo.
Melee isn't a one hit kill whilst the player still has sheilds, if you can't kill a player in halo before he is able to get to you and take off your sheild then you probably deserve to die (4 or 5 shots to the head with a DMR I think?), if you get assasinated you deserve to die. As always with Halo you can insult its story and 1 dimensioned characters but the gameplay and balance is spot on, on that note aswell its probably worth saying that the 'overpowered' melee in Halo is explained in the narrative.
So in short no and you need to learn to aim better before complaining.