Miumaru said:
But my point is, turn based RPGs are not all exact. You dont always do 10 damage or whatever, and aside from heavily one sided fights, luck plays a large part. Only luck in chess is if your opponent gets dirt in his eye and doesnt see you're a move away from check mate.
By that argument, TF2 is luck-based, since it has crits (at least by default unless the server admin disables them). Of course, calling TF2 luck-based is patently ridiculous, and so is saying that about turn-based RPGs in general as a sub-genre is.
As much as I like my twitchy action games, sometimes I just want to sit down and play a game that has zero dependence on quick reflexes and lets me take my time to think about and plan out what I'm doing. Sometimes the constant action keeping you on your toes is fun for the adrenaline rush of it, but sometimes I'd rather have a slower, more cerebral experience (which may have something to do why I've been alternating between Burnout Paradise and MTG

otP for the past week, which are pretty much opposite extremes in that sense, although neither one is an RPG).
It also doesn't help that the action/combat in many action RPGs is frequently less polished and/or deep as in a non-RPG action game (see: Mass Effect, for example).