Poll: Would Fallout make a good Co-op Free Roam like RDR or Borderlands?

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Pirakahunter788

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(Fixed the title as it was a bit misleading.)
IGNORE THE MMO BIT IN THE POLL. It won't let me edit that for some reason. We're no longer talking about this idea from an MMO standpoint.
I understand there's a Fallout Online (Project V13) in the works, but the legal battles between Interplay and Bethesda keep it from moving anywhere.
The thought has been bouncing around for a while, so I figured I'd ask.

Some details as to why or why not it'll work would help.

Here's how I look at it.
The large landscape helps ease the game genre in place. The only problems are Fallout's unique aspects.

1. VATS is used to slow down time to get some well placed shots in, similar to what Red Dead Redemption has. However, in RDR multiplayer, instead of slowing down time, you can mark spots on an enemy where you want, plus you can shoot faster than the gun's normal firecap to negate the loss of time being slowed down.

2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied. The Guild Wars card has been brought up many times, so it could have deal with this problem.

3. Quests. Since the quests are built around the player's presence, your impacts on the people around you are more felt than if you had 100,000 people do that exact same quest.

4. PVP would be a large issue. You could have level based areas, like what Mazza stated, not to mention areas built for PVP or arenas, but I'm not sure.
 

Zaik

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The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
 

Mazza35

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It could work, but balance issues would defiantly occur.
Maybe if the world and quests were level based, and maybe level based areas?
 

DanielBrown

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Dec 3, 2010
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Would be pretty much just like Fallen Earth, wouldn't it?
I assume the VATS system would have to go, since it doesn't work in multiplayer.

I think the game would have a solid number of players during release, but then it will slowly lose most of them... Like all MMO's apart from WoW!
 

SwagLordYoloson

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I think it would be difficult to execute a first person MMOG,

Here are some problems:
- PvP? will it always be activated, or will your bullets just soak into that other player not causing him/her harm?
- Companions? they will either have to be removed, or randomly generated probably with little story to how they came about
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
- Lack of repercussions! instead of having a story where factions are influenced by the players individual actions, they might be cut to not being effected at all as other players need to experience the same quests


Well thats what i can think off the top of my head
 

Super Toast

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Dec 10, 2009
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Hell yeah it would. It wouldn't be easy, but if they sorted out any balance issues, overhauled the VATS system and allowed players to join factions I'd buy it day one.
 

Pirakahunter788

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innocentEX said:
I think it would be difficult to execute a first person MMOG,

Here are some problems:
- PvP? will it always be activated, or will your bullets just soak into that other player not causing him/her harm?
- Companions? they will either have to be removed, or randomly generated probably with little story to how they came about
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
- Lack of repercussions! instead of having a story where factions are influenced by the players individual actions, they might be cut to not being effected at all as other players need to experience the same quests


Well thats what i can think off the top of my head
You have some good points.
Fallout has a good basis, but would have to be adapted for a MMO.
 

pumuckl

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Feb 20, 2010
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same as said before, a million people in my fallout doesn't sound so fun.. maybe making it like guild wars was would work, that you only see your companions when out in the wastes
 
Mar 30, 2010
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Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
innocentEX said:
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
My point has been made for me, I see.

That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
 

Alfid Zeiss

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Feb 28, 2010
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How about you get your own "shelter" and when you finally get out there, you could either attack someone or leave em' alone.
Like a dog-eat-dog world where you could either be good or bad?
 

Pirakahunter788

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Grouchy Imp said:
Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
innocentEX said:
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
My point has been made for me, I see.

That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
What Pumuck stated could help against this fact.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
 

Pirakahunter788

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Feb 4, 2011
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Alfid Zeiss said:
How about you get your own "shelter" and when you finally get out there, you could either attack someone or leave em' alone.
Like a dog-eat-dog world where you could either be good or bad?
There's that, yes. The Survival aspect could work towards this.
Only problem is the PVP. How can you make it fair for someone of level 12 with good weapons to face off against a level 3 with weak-starter weapons?
 

milobob

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Nov 2, 2010
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Yeah, I played Fallen Earth and got that Fallout MMo vibe from it... Didn't really stick around with it though...
 

Alfid Zeiss

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Pirakahunter788 said:
Alfid Zeiss said:
How about you get your own "shelter" and when you finally get out there, you could either attack someone or leave em' alone.
Like a dog-eat-dog world where you could either be good or bad?
There's that, yes. The Survival aspect could work towards this.
Only problem is the PVP. How can you make it fair for someone of level 12 with good weapons to face off against a level 3 with weak-starter weapons?
Maybe an alliance system, where you choose who to go with and then when you go out, you are only attacked with... forget that.
Or a level filter, where you can only see higher levels in safe havens and go out only if you are around this level?
 

Cowabungaa

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Pirakahunter788 said:
Grouchy Imp said:
Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
innocentEX said:
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
My point has been made for me, I see.

That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
What Pumuck stated could help against this fact.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
But that's not really Massive now is it? I reckon a co-op RPG could work and still retain the feeling of the isolation in the wasteland. Think a Guild Wars like system; a central hub where you can meet up, trade, etc, and instanced wasteland locations. I'd like all wasteland locations to be connected though, in one big world-map I wouldn't want to loose the feeling of wandering about a big, deserted wasteland. But a traditional MMO? Nah.
 
Mar 30, 2010
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Pirakahunter788 said:
What Pumuck stated could help against this fact.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
If you're only gonna have a small group of survivors that kinda goes against the 'MMO' title though, doesn't it? I'm interested if you've played Red Dead Redemption, OP. The reason I ask is the multiplayer on RDR allows up to 16 players to roam the entire single-player map (which is bloody huge and means you have to work to run into players as opposed to NPCs) and gives them the (entirely optional) ability to form posses of up to eight players which are then free to protect or terrorize the local populace as the players see fit. If you are interested in a Fallout MMO, I feel this approach could have more merit than the traditional WoW MMO.
 

Pirakahunter788

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Feb 4, 2011
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Cowabungaa said:
Pirakahunter788 said:
Grouchy Imp said:
Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
innocentEX said:
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
My point has been made for me, I see.

That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
What Pumuck stated could help against this fact.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
But that's not really Massive now is it? I reckon a co-op RPG could work and still retain the feeling of the isolation in the wasteland. Think a Guild Wars like system; a central hub where you can meet up, trade, etc, and instanced wasteland locations. I'd like all wasteland locations to be connected though, in one big world-map I wouldn't want to loose the feeling of wandering about a big, deserted wasteland. But a traditional MMO? Nah.
No, your right. Noone can turn Fallout into a traditional MMO. That's impossible.
But a Co-op based MMO, where the action is more focalized, could work.
 

Pirakahunter788

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Feb 4, 2011
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Grouchy Imp said:
Pirakahunter788 said:
What Pumuck stated could help against this fact.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
If you're only gonna have a small group of survivors that kinda goes against the 'MMO' title though, doesn't it? I'm interested if you've played Red Dead Redemption, OP. The reason I ask is the multiplayer on RDR allows up to 16 players to roam the entire single-player map (which is bloody huge and means you have to work to run into players as opposed to NPCs) and gives them the (entirely optional) ability to form posses of up to eight players which are then free to protect or terrorize the local populace as the players see fit. If you are interested in a Fallout MMO, I feel this approach could have more merit than the traditional WoW MMO.
Actually, i'm quite familiar with RDR. Beat the Single-Player, passed into Legend, the works.
Yes, a Fallout MMO would work better in a mold that RDR has already made.
If we've already brought up the fact it can't be considered an MMO, what can it be considered as?