(Fixed the title as it was a bit misleading.)
IGNORE THE MMO BIT IN THE POLL. It won't let me edit that for some reason. We're no longer talking about this idea from an MMO standpoint.
I understand there's a Fallout Online (Project V13) in the works, but the legal battles between Interplay and Bethesda keep it from moving anywhere.
The thought has been bouncing around for a while, so I figured I'd ask.
Some details as to why or why not it'll work would help.
Here's how I look at it.
The large landscape helps ease the game genre in place. The only problems are Fallout's unique aspects.
1. VATS is used to slow down time to get some well placed shots in, similar to what Red Dead Redemption has. However, in RDR multiplayer, instead of slowing down time, you can mark spots on an enemy where you want, plus you can shoot faster than the gun's normal firecap to negate the loss of time being slowed down.
2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied. The Guild Wars card has been brought up many times, so it could have deal with this problem.
3. Quests. Since the quests are built around the player's presence, your impacts on the people around you are more felt than if you had 100,000 people do that exact same quest.
4. PVP would be a large issue. You could have level based areas, like what Mazza stated, not to mention areas built for PVP or arenas, but I'm not sure.
IGNORE THE MMO BIT IN THE POLL. It won't let me edit that for some reason. We're no longer talking about this idea from an MMO standpoint.
I understand there's a Fallout Online (Project V13) in the works, but the legal battles between Interplay and Bethesda keep it from moving anywhere.
The thought has been bouncing around for a while, so I figured I'd ask.
Some details as to why or why not it'll work would help.
Here's how I look at it.
The large landscape helps ease the game genre in place. The only problems are Fallout's unique aspects.
1. VATS is used to slow down time to get some well placed shots in, similar to what Red Dead Redemption has. However, in RDR multiplayer, instead of slowing down time, you can mark spots on an enemy where you want, plus you can shoot faster than the gun's normal firecap to negate the loss of time being slowed down.
2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied. The Guild Wars card has been brought up many times, so it could have deal with this problem.
3. Quests. Since the quests are built around the player's presence, your impacts on the people around you are more felt than if you had 100,000 people do that exact same quest.
4. PVP would be a large issue. You could have level based areas, like what Mazza stated, not to mention areas built for PVP or arenas, but I'm not sure.