As you can tell by the number of games I've ever totally completed the answer is "no".
Gamertag: Thorley 231
PSN: Therumancer
That said, I believe the JRPG situation is because the secrets are there for fanatics who they expect to do multiple hundred+ hour playthroughs of them. They don't expect people to play through once, and expect to get everything.
While it's been years I used to read translated fan periodicals, and aside from the racial stuff I occasionally talk about, I read some things about the "mysteries" around missing percentage points in various games. The idea being that in an RPG someone say completes the game for the third time taking advantage of their own knowlege and then finds out they have 99.7%. A lot of hardcore people do the same thing, and then everyone starts to wonder what that .3% is.
I think it's a gimmick that doesn't translate all that well to the US, because allegedly the gaming community is larger in proportion to the population over there. Certain games that can involve a lot of trading and so on (beyond Pokemon) have the aspect of "tagging" people with the same game running work a lot more smoothly, and so on. A larger gaming population means more fanatics, and game developers being really sneaky about stuff because they know people will find the content, and driving people nuts trying to find things they know is missing helps generate hype for the game through chatter and the like. Your a lot less likely to say find 10 people who are all gamers sitting on a bus in the US, never mind ones all playing the same game. However with things like say "Dragon Quest" in Japan the situation is a bit differant and not only can people get portable tags from popular games, but (according to my reading) people are more likely to run into other people who will ALSO be wondering what that missing .3% is for example.
Not very well written, but I hope people will get what I'm trying to say.
