To my knowledge it takes more than one Beta for an MMO's flaws to show themselves. That alone is not 'proving' anything.Scow2 said:It's already proven to be far and above "Average" from its first Beta weekend.
To my knowledge it takes more than one Beta for an MMO's flaws to show themselves. That alone is not 'proving' anything.Scow2 said:It's already proven to be far and above "Average" from its first Beta weekend.
Big difference between GW2 and all other non-WoW MMOs? No subscription fee, by design. That alone will at least double any success it gets, partly because people don't like paying subscription fees and partly because it means they don't need to make the game into a Skinner Box intended to keep you playing forever so they can take your $15 every month. (Also, what counts as a subscriber for GW2 is different. Someone who loves the game can log in once every 2 months if they want and still be considered a subscriber.)Saviordd1 said:What do I expect for Guild Wars 2?
For it to crash and burn or at least barely hit a niche market, like all other non-WoW mmos.
Hey, weren't you the guy a while back who was saying you should keep an open mind and not judge a game until you've played it?Orks da best said:"sips tea"
I hope it crashs and burns, and then get burns by a flamethrower.
Sorry but i hate that it getting overhyped its liek valve games, but valve made portal 2 so eh I like valve, though its fanbase needs to stop praising them to high hevan.
It not the matter of praise, its that it endless with no hate. thats whats annoys me.
Also swtor>>>>>>>>QW2 will ever be, from what I know GW2 will have nothing but world pvp and 5 man dungon for endgame, that does not sound exiting at all, mostly because I hate pvp unless I have flamethrowers, to purge cowardly sneaking gits.
"contuines siping his tea."
It's not quite that simple. You can only dodgeroll twice in a row before your endurance meter runs out and you need to wait for it to fill back up again. They intend to make you learn which attacks are important to dodge and which ones you'd be better off soaking up. (Circle strafing helps though.)Scow2 said:I think the biggest challenge Guild Wars 2 might have to overcome is, well, the difficulty. From what I'm hearing, the game gets incredibly challenging after ~level 10, and while it's mostly described as a "Good Thing" in contrast to the Rock'em Sock'em Robot combat of more common MMOs, I'm thinking the amount of emphasis combat has on rolling around like a pill bug may alienate a lot of people... unless the game also allows some characters to take a "Stand And Deliver"-type approach to combat, which I think might be possible too with the flexibilty the skill system delivers.
It's hard to gauge how negative the mobility and difficulty will be due to the enthusiasm and positive feedback. So far, all I know is that if you want to be a rolly-polly in combat, the game lets you, and that passively taking hits is the #1 way to fall over.
All the way upto 20lvl i played in beta i didn't encounter too hard challenges really. And til' that point dodge/rolling wasn't needed in pve. It's more of a pvp thing.Scow2 said:I think the biggest challenge Guild Wars 2 might have to overcome is, well, the difficulty. From what I'm hearing, the game gets incredibly challenging after ~level 10, and while it's mostly described as a "Good Thing" in contrast to the Rock'em Sock'em Robot combat of more common MMOs, I'm thinking the amount of emphasis combat has on rolling around like a pill bug may alienate a lot of people... unless the game also allows some characters to take a "Stand And Deliver"-type approach to combat, which I think might be possible too with the flexibilty the skill system delivers.
It's hard to gauge how negative the mobility and difficulty will be due to the enthusiasm and positive feedback. So far, all I know is that if you want to be a rolly-polly in combat, the game lets you, and that passively taking hits is the #1 way to fall over.
What GW2 is doing, is trying to make the combat more action oriented. In that you dodge or block attacks based on the actions you perform, and not based on when a number generator decides. As far as going toe to toe with an enemy, it is still possible but youll have to adapt your playstyle. The combat will require you to take a form of action to avoid the big hits, but it wont always be roll away. You can blind, stun, or use block skills as a few examples.Scow2 said:I think the biggest challenge Guild Wars 2 might have to overcome is, well, the difficulty. From what I'm hearing, the game gets incredibly challenging after ~level 10, and while it's mostly described as a "Good Thing" in contrast to the Rock'em Sock'em Robot combat of more common MMOs, I'm thinking the amount of emphasis combat has on rolling around like a pill bug may alienate a lot of people... unless the game also allows some characters to take a "Stand And Deliver"-type approach to combat, which I think might be possible too with the flexibilty the skill system delivers.
It's hard to gauge how negative the mobility and difficulty will be due to the enthusiasm and positive feedback. So far, all I know is that if you want to be a rolly-polly in combat, the game lets you, and that passively taking hits is the #1 way to fall over.
For what I know, the only next races coming are the Sylvari, which are like humans and plants combined, and the Asura which look like the Gremlins from Gremlins but the minds of mad scientists and more cute while retaining danger.Korten12 said:I would assume the next race would be the Tengu, since they have their own City.
Edit: Yup, they own the Dominion of Winds.
Remember people, theres such a thing as Google and Interviews where they most likely covered this topic. Yes, there will be underwater events and cities home to a new race of fish people who you can do things with, such as buying equipment or doing jobs for in case theres a band of underwater sharks that are giving them grief.Jynthor said:I stand corrected then, I could have sworn I read somewhere that they did. I wonder where the hell I got that from.SajuukKhar said:The Asura lived underground not underwater.............Jynthor said:I'm not sure I follow, the Asura are a player race and they used to live under water, unless you mean a race that still lives under water.
But yes, an underwater race would be awesome. I'd love to see underwater environments.
Underwater only exists as a option if you want to explore the depths. It is not mandatory, from what I've played, to progress your personal story or for any dynamic events. Also, give the game a try once you get the time to.hazabaza1 said:Fuuuuck, I hate underwater stuff. I hope they don't make a fully underwater thing.
Otherwise, I dunno. There will probably be new races and areas post-release, but not having had a chance to play it yet, I can't really think of anything else they could add.
Since I can't stop myself from picking fights this morning.skywolfblue said:/SecondedMr Cwtchy said:I expect it will form its own niche in the MMO market, just like TOR has.
But will it change the nature of MMOs forever, or kill WoW, or any of the other stuff people have proclaimed it will do? HA! Won't even come close, in my opinion.
Have to second the motion that the overhyping for this game is irritating too.
I think it will be a pretty decent game, but fall far short of the unrealistic expectations of a lot of the fans.
- It's not going to be a flawless perfect gem
- It's not going to "topple" WoW
- It's not a "Messiah of innovation" for the MMO genre
What would differentiate the "Guardian" or "Warrior" from the "Black Knight"? I could actually see a Black Knight as working as a third take on a Heavy-Armor character. And your analogy is wrong, because Bards weren't "Jacks of all trades" - they were buffer/support.Aprilgold said:To answer your points.
1) Underwater cities and events exist as alternatives to above ground cities and events. It essentially controls like Zero Gravity in Dead Space 2 and by that I mean it controls like pure breed awesome. They aren't going to pull a World of Warcraft and make a race entirely underwater, since most of the content is above ground. Every race can go anywhere in the world, from underwater to on land with no bad shiz happening to them.
2) Probably not going to happen since all classes are already accounted for. And every class is a, if you played 3rd edition D&D, a bard with only a slight favoring to either stealth or hitting things with a big stick. There is no holy trinity, therefore everyone has to be able to be able to semi do everything, from healing to DPS to adding conditions, all have to be able to do it equally well, thus a "Black Knight" Class would be useless.
2. It doesn't even need to kill WoW. It just needs to stand on its own.Since I can't stop myself from picking fights this morning.
1) Nothing is so this statement is false since nothing can be a flawless gem.
2) It doesn't need to topple WoW, just bring down its subscriber numbers low enough to where it becomes un-profitable, you know, like every other MMO has been doing for the past decade.
3) For the MMO genre it very much is in its category. And the category is MMORPG, at least that is what we can assume, since they themselves have just called it a game for a while. Its one of the very few non-hotkey based MMORPG's to come out in a while and it actually suceeds in this.
Have at thy good sir.
In 3.5 bards could do several things. Such as be essentially a make-shift rouge if done right. They could also be a replacement for a mage if one was not present, however if a mage walks into the room they won't be able to get much done. Bards are essentially a jack-of-all-trades because they can do several things that other classes can do and do it as a substitute. Essentially, they can move silently and hide like a Rouge, while being able to read magic and use magic items like a Mage. I can't remember, but I'm sure theres a way to make a Bard that can tank. Their not only support / buff, they are a substitute for other classes when their not present.Scow2 said:What would differentiate the "Guardian" or "Warrior" from the "Black Knight"? I could actually see a Black Knight as working as a third take on a Heavy-Armor character. And your analogy is wrong, because Bards weren't "Jacks of all trades" - they were buffer/support.Aprilgold said:To answer your points.
1) Underwater cities and events exist as alternatives to above ground cities and events. It essentially controls like Zero Gravity in Dead Space 2 and by that I mean it controls like pure breed awesome. They aren't going to pull a World of Warcraft and make a race entirely underwater, since most of the content is above ground. Every race can go anywhere in the world, from underwater to on land with no bad shiz happening to them.
2) Probably not going to happen since all classes are already accounted for. And every class is a, if you played 3rd edition D&D, a bard with only a slight favoring to either stealth or hitting things with a big stick. There is no holy trinity, therefore everyone has to be able to be able to semi do everything, from healing to DPS to adding conditions, all have to be able to do it equally well, thus a "Black Knight" Class would be useless.
2. It doesn't even need to kill WoW. It just needs to stand on its own.Since I can't stop myself from picking fights this morning.
1) Nothing is so this statement is false since nothing can be a flawless gem.
2) It doesn't need to topple WoW, just bring down its subscriber numbers low enough to where it becomes un-profitable, you know, like every other MMO has been doing for the past decade.
3) For the MMO genre it very much is in its category. And the category is MMORPG, at least that is what we can assume, since they themselves have just called it a game for a while. Its one of the very few non-hotkey based MMORPG's to come out in a while and it actually suceeds in this.
Have at thy good sir.
3. Actually, I believe it is hotkey-based, unless you have information I don't. The difference is in how it USES those mechanics.
The Asura and Sylvari are part of the game on launch, their starter cities just weren't finished yet for this beta weekend.Aprilgold said:snip
What do you mean by "Free to Play"? Do you not have ANY idea how the Guild Wars (2) system works?Greg Waller said:My prediction: free to play by the end of 2014. You read it here first, folks.
Sales mean shit honestly. GW2 looks like GW1 with races and SLIGHTLY better combat, basically another wart on the potential of MMOs.CriticKitten said:-Snip-
I can think of many things to hope for. Hoping a video game fails isn't exactly on my list nor do I see why it would be on anyone's. You can just ignore it, it has no effect on you whatsoever.Saviordd1 said:Sales mean shit honestly. GW2 looks like GW1 with races and SLIGHTLY better combat, basically another wart on the potential of MMOs.CriticKitten said:-Snip-
Therefor I hope it crashes and burns.
There are a lot of things people might not like about GW2, but it being basically the same thing as GW1 is not one of them. Honestly, the only things it kept from GW1 are the lore and the lack of subscription fees. Everything else (including the way the professions all work) is completely different.Saviordd1 said:Sales mean shit honestly. GW2 looks like GW1 with races and SLIGHTLY better combat, basically another wart on the potential of MMOs.CriticKitten said:-Snip-
Therefor I hope it crashes and burns.
...Saviordd1 said:Sales mean shit honestly. GW2 looks like GW1 with races and SLIGHTLY better combat, basically another wart on the potential of MMOs.CriticKitten said:-Snip-
Therefor I hope it crashes and burns.