Reaper of Souls

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BloatedGuppy

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Is anyone reaping souls yet? How is it? New class good? Thoughts on the 2.0 loot system? Thoughts on Act V?
 

DoPo

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Jan 30, 2012
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BloatedGuppy said:
Is anyone reaping souls yet?
I'm just about to start, actually. Just wanted to do a quick sweep through the forums before that.

BloatedGuppy said:
Thoughts on the 2.0 loot system?
Well, even though I haven't seen Loot 1.0, I've seen Loot 2.0 - it was released few weeks ago, actually. I'd say it's good - you get many many items with stats you actually need. And the guaranteed legendaries are...well, OK, though how useful they are is still up to chance a bit. At least they are most likely to roll with a stat that's relevant to you.
 

BloatedGuppy

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DoPo said:
Well, even though I haven't seen Loot 1.0, I've seen Loot 2.0 - it was released few weeks ago, actually. I'd say it's good - you get many many items with stats you actually need. And the guaranteed legendaries are...well, OK, though how useful they are is still up to chance a bit. At least they are most likely to roll with a stat that's relevant to you.
So is everything still just a generic mess of stats, or are there actual set piece items and items with interesting procs and what not now?

I thought the minute-to-minute game play in Diablo 3 was pretty excellent, and warranted better than the dim reception the game got, but that ghastly loot system...

PS - You're a DOTA fan, yeah? Thoughts on HotS?
 

DoPo

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BloatedGuppy said:
DoPo said:
Well, even though I haven't seen Loot 1.0, I've seen Loot 2.0 - it was released few weeks ago, actually. I'd say it's good - you get many many items with stats you actually need. And the guaranteed legendaries are...well, OK, though how useful they are is still up to chance a bit. At least they are most likely to roll with a stat that's relevant to you.
So is everything still just a generic mess of stats, or are there actual set piece items and items with interesting procs and what not now?
There are actual set piece items with nice set bonuses. From what I've seen so far, at least. As for interesting procs, at least most legendaries have unique procs, like summoning clones of you on stun, for example. A friend of mine even had his own treasure goblin who gathered white items and occasionally dropped items itself. Not sure if its new, though - I hadn't played the game before this month.

BloatedGuppy said:
PS - You're a DOTA fan, yeah? Thoughts on HotS?
I haven't played it. The most I know about it is from what Purge once said in a video. But if I am to synthesize it, it seems HotS to Dota is akin to Hearthstone to Magic: the Gathering - it is simplified and made more accessible. HotS seems to be ditching the laning and so on stages and focusing more on group effort - there would be tasks available on the map, and the first team to fulfil them would win some bonus, for example, pushing the lanes (otherwise they wouldn't really move much). So it's more a case of roaming and doing stuff together. So it is slightly similar to Diretide, I guess (though I suppose the tasks would not always be the same). According to Purge the game would not really be viable for very high level play, as the skill selection and tactics are a bit limited, but it is a great game to pick up and just play for a bit.

I feel it is actually something the MOBA scene needs - something that is not e-sport-y like Dota but stiff that is available to just play for fun. And Blizzard seem to also be probably the best people to develop it, so I do expect it to do rather well.

I'll try to dig up Purge's video for you.

EDIT: There it is - it's from the last Blizzcon, so I don't know how much about it has been changed (if anything) for the last half a year

 

BloatedGuppy

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DoPo said:
There are actual set piece items with nice set bonuses. From what I've seen so far, at least. As for interesting procs, at least most legendaries have unique procs, like summoning clones of you on stun, for example. A friend of mine even had his own treasure goblin who gathered white items and occasionally dropped items itself. Not sure if its new, though - I hadn't played the game before this month.
Well now that just sounds great.

DoPo said:
I haven't played it. The most I know about it is from what Purge once said in a video. But if I am to synthesize it, it seems HotS to Dota is akin to Hearthstone to Magic: the Gathering - it is simplified and made more accessible. HotS seems to be ditching the laning and so on stages and focusing more on group effort - there would be tasks available on the map, and the first team to fulfil them would win some bonus, for example, pushing the lanes (otherwise they wouldn't really move much). So it's more a case of roaming and doing stuff together. So it is slightly similar to Diretide, I guess (though I suppose the tasks would not always be the same). According to Purge the game would not really be viable for very high level play, as the skill selection and tactics are a bit limited, but it is a great game to pick up and just play for a bit.

I feel it is actually something the MOBA scene needs - something that is not e-sport-y like Dota but stiff that is available to just play for fun. And Blizzard seem to also be probably the best people to develop it, so I do expect it to do rather well.

I'll try to dig up Purge's video for you.
Oh I know you wouldn't have...just curious what a DOTA grognard made of it. It's very evidently less...deep? Less tactically complex?...than DOTA, but I'm wondering if it might not be a gentler/friendlier experience. I love DOTA, but it's not good for my blood pressure.

I also preferred Hearthstone to Magic, although Hearthstone needs a LOT more cards before that comparison is fair. The general pacing of the game is better, and everything is a lot cleaner. Magic can feel very...bloated, at times.
 

DoPo

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BloatedGuppy said:
but I'm wondering if it might not be a gentler/friendlier experience. I love DOTA, but it's not good for my blood pressure.
No clue but I'd assume so. Dota (and the like) tend to be too...competitive, sometimes, so then the friendliness decreases. Frankly, I myself don't play as much Dota right now (like, a match every other week), mostly because I'd rather play with people I know, rather than risk playing with randoms. I mean it could be great or it could be...not great. The latter seems more likely.

BloatedGuppy said:
Magic can feel very...bloated, at times.
I suppose similar thing can be said about Dota.

As a side note, I edited my previous post with Purge's video, just in case you missed it, since I notice you replied to the pre-edited post.
 

BloatedGuppy

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DoPo said:
No clue but I'd assume so. Dota (and the like) tend to be too...competitive, sometimes, so then the friendliness decreases. Frankly, I myself don't play as much Dota right now (like, a match every other week), mostly because I'd rather play with people I know, rather than risk playing with randoms. I mean it could be great or it could be...not great. The latter seems more likely.
That, and getting pinned into a 50 minute calamity because the game was lost 5 minutes in, and having 45 of those minutes be non stop bitching and recrimination...can get old. DOTA is a game that SHINES when things are working, but when they're not...oy vey...

DoPo said:
As a side note, I edited my previous post with Purge's video, just in case you missed it, since I notice you replied to the pre-edited post.
Yeah I'm listening to it now. I've always enjoyed Purge, although I enjoyed amateur DOTA more due to the amusing errors. I was sad when TB stopped playing.
 

Weaver

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Apr 28, 2008
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I played a bit last night. Pretty good so far. Loot 2.0 seems nice.
I still wish the game wasn't always online, plenty of server lag with the launch of the expansion.

I haven't made a crusader yet, but I really like the look of the class.
I'm disappointed with the Monk's new "epiphany" skill. It seems kind of shit to be honest. I get it lets you spam special attacks while it's active, so maybe there is a specific build that would work well, but the cooldown seems way to long for it to actually be reliable (IMO anyways).
 

DoPo

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Weaver said:
I'm disappointed with the Monk's new "epiphany" skill. It seems kind of shit to be honest.
Sort of, yeah. Maybe some of the later runes would make it better, but the first one is nothing that important (well, it's 50% damage reduction for the duration, but I could just get something else instead, still).
 

BloatedGuppy

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Weaver said:
I still wish the game wasn't always online, plenty of server lag with the launch of the expansion.
Yeah? Lag pretty bad? =\

That's unfortunate. I was hoping to play when I got home tonight, but if it's a slide show...
 

Papadam

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I think Diablo 3 is now where it should have been at launch. It's a great game now and loot 2.0 and the removal of AH is a huge improvement. I just finished act 5 and found it very underwhelming but ok. The crusader seems fun so far.
 

Michster

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Had both this game and Deadly Premonition in my hands today at the store. Just couldn't ignore Jim's advice anymore and decided to buy Deadly Premonition instead.

Still very much looking forward to playing this game. Really looks like it could be (almost) as fun as D2 LOD.
 

Sniper Team 4

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Without spoiling anything major, is the story good? That's all I care about. Sadly, I have to wait for the PS4 version, but I'd like to know how the story holds up.
 

Bombiz

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BloatedGuppy said:
Is anyone reaping souls yet? How is it? New class good? Thoughts on the 2.0 loot system? Thoughts on Act V?
coming from loot 1.0 system the new system is really good. you no longer get itme that are totaly worthless for your character. every time will spawn with vitality and your classes core stat ex: you will never get a strength only weapon as a wizard or witch doctor. also the action is being phased out now so you can't just buy you gear you actually need to grind for it.
 

Augustine

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Jun 21, 2012
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Love it!
Difficulty was definitely tightened up - my missy that ran up and down Torment 1 in the original, now barely scrapes by though the Act V (on Torment 1).

Scenery and setting of Westmarch is gorgeous. Story is interesting, though I got through very little of it so far.
There are even some interesting subplots that can be followed and resolved on the side (like rebellion in Westmarch). Lots of neat events all over.

Got to the first "major" boss - Uzrael(?) so far, so cannot comment on adventure mode yet.

I like it thus far.

PS oh and I love playing dress-up with Transmogrificate thingie ;)
 

McKitten

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I'm probably going to voice a minority opinion here but: Loot 2.0 is still about 95% as bad as 1.0 was. So it's still pretty damn terrible. Can't talk about the RoS content (haven't even decided on whether to buy it yet, waiting for reviews), but i checked out the Loot 2.0 patch when it came out for quite a while.
Anyway, yeah they removed the AH, but that was never really the big problem with the game. The AH was just a symptom, the main problem is that the loot is bloody boring because of the combat system of the game and that there's next to no interesting item features or skill features so next to no interesting variety in the loot and just a boring race to get the maximum stat points in a slot. The AH didn't cause that, it just made it absolutely obvious because you immediately noticed you weren't checking the AH for an exiting new item, you were checking it to get a chest piece with 20 more vitality points than your current one.
Loo 2.0 doesn't really change that, except that instead of farming for money (boring) and spending it on equipment with slightly higher numbers on the AH (boring) you're farming for random drops which now have a much higher chance to result in items with slightly higher numbers. (still boring)
They only real improvement i've seen in the item system is that there are now far more items with skill-specific boni, so in theory you can craft a character build with specific skills and collect equipment to boost those specific skills. That at least makes it a little bit more varied than before, where literally the only difference between two characters was what number each of their individual stats was at.
But since the skills are still mostly boring it's not a big improvement.
I played a ton of D3 after launch,for half a year, and checked it out every major patch (played about 20 hours with loot 2.0) but unless RoS reviews tell me it has an amazing must-see story, i probably won't get it. I don't believe the gameplay can be salvaged to provide the sort of long-term fun that D2 did.
 

Radeonx

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Apr 26, 2009
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It is amazing so far - this is the game that Diablo 3 should have been at release, and everything about the expansion is great, except for the story, which I don't care about in the least with games like Diablo. I wish loot would drop a little bit more often, but other than that, absolutely no complaints.

I've also started getting a lot of varied legendaries that allow me to shift my entire character build. I've found items that have odd impacts on your class's abilities, which force you to realign your talents in order to match your new upgraded item. I love this, as it adds a whole lot of flavor and diversity to the game, and prevents 1 cookie cutter build from reigning supreme.
 

Adeptus Aspartem

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Jul 25, 2011
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Hm, 3 of my friends got the game this afternoon and they were all finished and level 70 at the evening in roughly 2-3 hours. Add 1 skill, 3 passives per class and 2 things that should've been in the release version: Adventure mode and the mystic-woman. Adventure mode just changes D3s shitty hub-system back to D2s open system - aka what everyone wanted in the first place - and the mystic is so forced it's unbearable.
They added fixed shitty secondary stats to the Loot 2.0 system so they can sell the mystic because she can changes those awful +pickuprange or +xp affixes into something useful.

And of course they ramped up the numbers akin to WoW, because bigger numbers = BETTER!

All that for only 40 bucks. Jeah, Blizzard really thinks their audience is that stupid - and seeing that nearly EVERYONE i know who hasn't played D3 for over a year instantly jumped onto the new addon without even knowing what they're getting into i guess they're right.

Whatever <.<
 

FrozenCones

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Dec 31, 2009
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I played for a few hours last night when I got home from work. The art direction of Westmarch is amazing and very immersive. A few of the new monsters ive encountered have some interesting mechanics and there are plenty of little side instances/events to break up your main objectives. Loot is plentiful as the levels are strewn with chests and clickable corpses.

The difficulty has been ramped up a bit. I found the first boss to be relentless with very little room for error.

The level 61 DH ability is awesome. Its a really nice damage burst and has a real badass feel to it.

I levelled a crusader to ~level 6. It looks like it has a lot of potential.
 

Loop Stricken

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Jun 17, 2009
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I've got my Crusader to... 33 I believe. I never played it enough to farm the fancy Hellfire rings or anything, and I play solo so I can't take advantage of ludicrous XP gains and massive spawn rates and awesome gear from playing Torment levels right off the bat, but...

... yeah, it's fun. My Barbarian was my main class, but now it will most definitely be Crusader. The fact that I can transmog him to wear armour that actually covers his damn flesh is a bonus too. Bloody barbarians.
Trampling demons on a fiery warhorse is surprisingly fun.

Loot 2.0 was released a few months ago, and it was a mahoosive improvement to the game. I have to disagree with Weirdo up above though - you're not guaranteed to never get strength items as a wizard, or int items as a demon hunter or whatever, but I'd say about 95% of items, if not more, are tuned to the character you're using.

Haven't tried Adventure mode yet, as I only got my DH through Act V enough to unlock the Mystic before levelling the Crusader, but from what I've seen it's just literally 'go here, kill stuff, get loot'.
And if that's not what you want from Diablo III, you're playing the wrong game.