Resident evil 6 hate.

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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Ouch. You sound positively sore there mate.

People are allowed to criticize a game. And they will. A lot. Whether you like it or not. Demanding that they not say unflattering things about a game because you like it just akes you look, yeah... sore.

For whatever it's worth, I didn't particularly hate the RE6 demo. Controls were pretty iffy though.

Although that may have been the glass of scotch affecting my judgement.
 

Ramzal

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Jun 24, 2011
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Zhukov said:
Ouch. You sound positively sore there mate.

People are allowed to criticize a game. And they will. A lot. Whether you like it or not. Demanding that they not say unflattering things about a game because you like it just akes you look, yeah... sore.

For whatever it's worth, I didn't particularly hate the RE6 demo. Controls were pretty iffy though.

Although that may have been the glass of scotch affecting my judgement.
Dude, there is nothing wrong with not liking something. However not liking something you've not tried? However those who did try it and didn't like it that's completely fine. It's not someone's cup of tea, which is cool.

However to call things shitty that you haven't experienced is pretty...dumb. It's the liver and onions argument. Personally, I've never played Super Meat Boy. I've heard a LOT of people talking about how great it is. But I can't say it's bad because I never tried it before. I've done that before with Minecraft. Called it the most biggest waste of time, and one of the lamest ways to make a game. 14 hours later I noticed I skipped several meals from being sucked into it.

And I felt plenty and enough foolish that I trashed a game I enjoyed before even touching it.
 

Darmy647

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Sep 28, 2012
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Well that was a particularly hurtful thing to see. I played Resident evil 1 and 2 because i was also a huge fan of adventure games. I played monkey island a lot so puzzles was right up my alley. I know the game wasn't pretty, i was there, i played it on my playstation 1, but graphics have, ever since i was a child, never changed or made the game for me any different, better, or scarier. So when i played through on RE1 at midnight on a weekend with no school, the zombies slowly shambling through the halls and coming for my brains and flesh when they layed their eyes on me, i nearly shat my pants, because yes, the controls were crippled and the camera angles were argh, but it was trying very hard to bring horror movie feelings to a video game. But i did the same thing i did with monkey island. Trial and error. Im not going to stand here and say that i still get scared like hell of it today, because i completed RE1 10 times. But hell, when i popped in the RE1 remake on GameCube? Oh dear god it was a nightmare to come back again (Also because I have arachnophobia. People who have played the GameCube remake can understand what im talking about). So if the People who disliked The way resident evil wanted to bring horror to video games with the movie angles it was attempting, fine. I cant say you are wrong or should be killed because it is a consumers opinion. But It honestly has moved to the Gears of evil path, and i just cant find any more reason to find it Resident evil anymore. I just can not. "Its for the best, this and this was so much more innovative and better". Sure it is. Nobody said the concepts in RE were ever completely solid and perfect. It was "crippled" in controls and angles for the very reason to force horror into the player better. Executed perfectly? No. But did they at least try their best to scare you? Yes they did. Amnesia has inspired me that there's still hope in horror games to scare the piss out of you, and if capcom just maybe made a side series for the fans who loved the old style, I'd sure be thankful, and I'd sure love to be frightened again by leaping one hitting hunters while searching for a missing key. Maybe im the only one though nowadays. So if you really want the gears of evil sequels, go ahead i guess. Me personally? Im gonna go convince capcom to remake Resident evil 2 like the GameCube RE1 remake.
 

TheSteeleStrap

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There's a difference between innovation and wiping your nuts all over something. I'm pretty sure something has to be new for it to be innovative. I like Nickelback's old music, but the new stuff is pretty bad. It's changed, but that doeesn't make it innovative. So a defense for RE6 is comparing it to FPSs? We have plenty of those; do we really need to turn our horror games into them too? I'm trying to find veriety in AAA games, but I can't do that if they are all blending together.

EDIT: By the way, I have played the demo, so I gave it a chance. It didn't make me want to nuy the game.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Ramzal said:
Soooo calling Capcom idiots, retards, and incompetent is appropriate because rather than being a person, it is--in name just a company so it's okay? Explain to me how that works.
Nah.

My point was that it was going to be hard to take you seriously, and have a serious discussion about the game and the community reaction to it, when you come out slinging shit against all the naysayers regardless of what they may have said in the first place.

I actually do want to discuss this, but if the whole thread turns into a shitslinging namecalling snarkfest, then no thanks. (Which it seems to be seeing that numerous people have already began mocking you)

But you know what, I don't want to derail this because I've seen plenty of posts that already remind me of the problem I have with criticisms people leverage against this game.

hazabaza1 said:
It controlled awfully (worse than RE5, and that's difficult to do)
This is very strange to me, because I thought RE6 handled very fluidly. Out of the new generation of RE games, I thought 4 was definitely the worst in controls.

guns had no punch
This however I do agree with. Especially the shotgun. They used to be devestating in RE4 and 5, yet the Hydra seemed to mildly annoy enemies at close range.

there was no tension, and when it was trying to be scary it was just dark. Dark=/=scary
I thought this was because the demo was too easy, likely because it was on 'normal', which also gave absolutely no tension in RE5. Veteran and Professional however was truly constant tension and panic.

krazykidd said:
Yo call that innovation? Copying Gears of War?

Look a games name carries weight . When you think Residen evil you have a certain image in mind. This isn't a RE game . This is an action game with zombies . That was never what RE was about . If you going to do something like that then . A) Reboot the series
Is this a complaint specific to RE6? Because RE4 WAS the reboot. If RE4 wasn't 'an action game with zombies', then what was it? Because it definitely wasn't a survival horror.

Moonlight Butterfly said:
I liked survival horror, at least 4 kept some of that, now it's just a game for COD brodudes. :<
How? Because of the inventory management? That's arguable maybe... But there was definitely no lack of ammo or guns. By the end of the game, I had more guns/ammo/grenades/healing items than in every previous Resident Evil game combined. Even well before the ending, there was never a moment when I really HAD to conserve ammo. I had more than enough bullets and weapons to kill everything in sight.

In the scathing destructoid review, Jim Sterling bashes RE6 for being too 'Michael Bay' yet in the same review, praises the most 'Michael Bay' moment in RE4: The helicopter shootout ganado warzone with RPG spam featuring Heavy Weapons Ganado


Because this is PURE Resident Evil huh? But Chris' segment in RE6, nah that's not Resident Evil.

I've seen a ton of complaints about RE6, and comparisons to RE4 that make me wonder if people even beat RE4 in the first place, or simply choose not to remember parts of the game were complete ASS, and choose to ignore that RE4 also became an action explosion ridden shlockfest (Pretty much the entire second disk of RE4 when you're on cyber-mercenary-commando-island with machine gun ganados, bulletproof vests, RPG spam, and laser defenses.)

It's fine if you think RE6 is simply a shit game. But when they go into specifics, many times going back to RE4, people seem to be remembering a different game than I am.
 

RaikuFA

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Sooo... OP is upset that people don't like dudebros ruining games that they once held dear.

I think OP needs to realize that companies appeasing to only the dudebros(seriously,look at all the games Capcom is canning/refusing to localize compared to what they're releasing.) is an issue cause those companies are basically going "You know how you helped us get to how we are today? Well, screw what you like*points to dudebros* they're the people we want to make games for now."

Yeah went off on a tangent there.
 

krazykidd

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Ramzal said:
krazykidd said:
Yo call that innovation? Copying Gears of War?

Look a games name carries weight . When you think Residen evil you have a certain image in mind. This isn't a RE game . This is an action game with zombies . That was never what RE was about . If you going to do something like that then . A) Reboot the series or B) make a new IP . What they are trying to do is cash in on the RE name while trying to change the game to a more action oriented because apparently that's what's popular . That in no way is innovation .
You are aware that Gears of War copied off of Resident Evil, right?
Really? in what way?
 

Moonlight Butterfly

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Mar 16, 2011
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Tohuvabohu said:
RE4 was a different type of game than the previous ones for sure but it still kept the creepy atmosphere and off putting mix of science gone wrong and old fashioned haunted house horror of of the previous games. Resident Evil 4 is NOT my favourite Resident Evil game. That would go to 2 or Veronica but it's more a resident evil game than 5 was which was basically a co op fps.
I felt like I was playing House of the Dead without the rails...

They have stopped catering to anyone who enjoys horror and puzzles and started catering to teenage boys who like guns and explosions, 4 was just the start of that.
 

hazabaza1

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Nov 26, 2008
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Tohuvabohu said:
hazabaza1 said:
It controlled awfully (worse than RE5, and that's difficult to do)
This is very strange to me, because I thought RE6 handled very fluidly. Out of the new generation of RE games, I thought 4 was definitely the worst in controls.
I dunno, something just felt very off with how characters move.
Add to that melee controls being complete dick for everyone and inventory being a hassle to navigate, it comes off as very unpleasant.

Oh, also, cover system was shit.
 

Shadowstar38

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Ramzal said:
So every game has to be completely different from the last or else it has no value? If that ideology worked at all in the world, people would have stopped reading or writing long long ago.
Missed the point by a mile. People are tired of COD clones because that's all the industry makes after seeing COD make so much money. It's getting samey and stale, going against your innovation argument.
Ramzal said:
However to call things shitty that you haven't experienced is pretty...dumb. It's the liver and onions argument. Personally, I've never played Super Meat Boy. I've heard a LOT of people talking about how great it is. But I can't say it's bad because I never tried it before. I've done that before with Minecraft. Called it the most biggest waste of time, and one of the lamest ways to make a game. 14 hours later I noticed I skipped several meals from being sucked into it.

And I felt plenty and enough foolish that I trashed a game I enjoyed before even touching it.
Who's gonna spend their money on a bad game just for the right to say it's bad. We all have the Demo to go to, and from the reviews I've seen, nothing in the demo that made the suck was fixed at all.
Ramzal said:
You are aware that Gears of War copied off of Resident Evil, right?
I dont even know how you came to this conclusion. You're going to have to validate that statement.
 

Casual Shinji

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Ramzal said:
Casual Shinji said:
hazabaza1 said:
Speaking as someone who fucking loves RE4 and thinks RE5 was pretty good co-op, I want to say that the RE6 demo was awful. It's not that it wasn't scary enough or anything, I don't care about that. My problem is that it was really bad in every way.
It controlled awfully (worse than RE5, and that's difficult to do), guns had no punch, there was no tension, and when it was trying to be scary it was just dark. Dark=/=scary.
Also they changed Leon's voice actor. Wtf.
This right here!

I don't hate Resident Evil 6 because it's an action game - RE4 was an action game and it was the bees knees. I hate RE6 because it's a fucking horrendous piece of shit game that lacks any identity of its own.

If RE6 was just a COD clone it would atleast have competent shooting action, but even that too much for Capcom to achieve.

This is not innovation, it's total and utter incompetence.
So every game has to be completely different from the last or else it has no value? If that ideology worked at all in the world, people would have stopped reading or writing long long ago.
No, it has to be good in order for it to have value.

Resident Evil 6 is not good. At all!

Where the hell did I say every game had to be completely different from the last one?!
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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hazabaza1 said:
I dunno, something just felt very off with how characters move.
Add to that melee controls being complete dick for everyone and inventory being a hassle to navigate, it comes off as very unpleasant.
Speaking strictly about movement, sometimes the characters feel unbalanced or drunken when you sprint off to the sides, but this didn't cause me many problems once I got used to the controls.

Oh, also, cover system was shit.
You know, I actually have a mini-rant about cover systems.

I've yet to play a game that has perfected cover systems.

You might say 'Gears of War' but here's my problem with Gears of War.

The take cover button, is the same button as sprint, dodge roll, interact, and vault. This clusterfuck of actions mapped to a single button is a plague that has caused me many deaths. Mass Effect 3 suffers from the same problem. And Spec Ops: The Line does as well.
^I really like these games and all, but they can take their sloppy button mapping and go fuck themselves.

It may seem like a nitpick to you, but I kid you not that I breathed a HUGE sigh of relief when I discovered that it is literally impossible to have these problems with RE6. Not saying this cover system is perfect, but I got used to it, and it so far has not gotten me killed. Granted, this could all change wildly once I play the full game.
 

daveman247

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When im spending a lot of time shooting dudes with guns in a resident evil game, something has gone very wrong :L Five was pushing it, but six took it too far.

Tohuvabohu said:
Ramzal said:
Yes the third act was an action-fest. But it was the exception to the first two acts which were about exploring. And you STILL had to conserve ammo to an extent. If you played resi 4 as a standard action game, you were gonna start running out of ammo fast.

But yeah, i couldnt really call it survival horror anymore.
 

Darmy647

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Anthraxus said:
RE4 was not survival horror. Not saying that it was a terrible game, more of a good for what it was type of thing, i guess.

I remember playing the original Resident Evil games on Playstation 1 and loving them since I was already a fan of horror movies. I remember many nights sitting up in the dark, all the lights off, volume cranked.

What made those old games so great wasn't the action. It was the atmosphere. It was the creaking of the floors in the distance, the echoing moans, and the drifting footsteps. It was opening an old wooden door and not knowing whether wild dogs, a horde of zombies, or a typewriter to finally save your progress would be behind it. It was walking down a hallway and a bird crashing through a window and forcing you to press pause and change your drawers. The action was clunky and frustrating sometimes, but the games weren't about the action. They were about the mood. And that's what made them classics.
Thank you, this proves im not the only one who honestly really enjoyed RE1. I also agree, RE4 was not survival horror. In RE1 if you knew how, you could get around those damned zombies and get to another room. In RE4 if you didn't clear the room a door didn't open, or a certain event didn't transpire. Plus you were rewarded more generously for the mass murder of the enemies. Money, spare ammo, maybe a herb or egg, you were rewarded for murder. There is nothing wrong with that, i was just agreeing with the survival horror statement. But the atmosphere in 4 was still there. It was still pretty god damn scary in some areas. But we could all tell it was beginning to fade. Re5 was more evident about it. I just got back from watching my friend play his RE6 copy and its sadly triple evident. Its fine they want to have the series go in another direction, as i said, id just like a side series. Or. Just take the Hint and change it to Gears of evil.
 

Casual Shinji

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Tohuvabohu said:
In the scathing destructoid review, Jim Sterling bashes RE6 for being too 'Michael Bay' yet in the same review, praises the most 'Michael Bay' moment in RE4: The helicopter shootout ganado warzone with RPG spam featuring Heavy Weapons Ganado


Because this is PURE Resident Evil huh? But Chris' segment in RE6, nah that's not Resident Evil.[/QUOTE]Jim wasn't praising that moment as pure [i]RE[/i]. He was stating that this moment was built up; All throughout the game you have been on your own against monsterous hordes, but now finally you get some back up. It was a nice pay-off after being on your own the whole game. And he was also saying that [i]RE6[/i] is basically that section non-stop without any build-up or dialing-down.

[quote]I've seen a ton of complaints about RE6, and comparisons to RE4 that make me wonder if people even beat RE4 in the first place, or simply choose not to remember parts of the game were complete ASS, and choose to ignore that RE4 also became an action explosion ridden shlockfest (Pretty much the entire second disk of RE4 when you're on cyber-mercenary-commando-island with machine gun ganados, bulletproof vests, RPG spam, and laser defenses.)

It's fine if you think RE6 is simply a shit game. But when they go into specifics, many times going back to RE4, people seem to be remembering a different game than I am.[/quote]If you don't like [i]RE4[/i] than I doubt there's any argument to convince you why [i]RE6[/i] is such crapfest by comparison.
 

Tohuvabohu

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daveman247 said:
When im spending a lot of time shooting dudes with guns in a resident evil game, something has gone very wrong :L Five was pushing it, but six took it too far.
Unless you were solving one of the few incredibly easy puzzles, You spent the entirety of RE4 shooting everything in sight, just like 5, and just like 6. Only 4 had more running back and forth, probably due to being a solo game. But there wasn't really many times when there wasn't a horde of Ganados in your path, especially when entering new areas, and many areas you'd only pass through once.

Yes the third act was an action-fest. But it was the exception to the first two acts which were about exploring. And you STILL had to conserve ammo to an extent. If you played resi 4 as a standard action game, you were gonna start running out of ammo fast.
I suspect 5 had to be much smaller in scale to accomodate coop play. As much as I loved the coop, it really sucked having a game which was much much more linear.

As for the ammo, all you really had to do was place your shots well, and mix in melee attacks. That's it. The only time I remember having ammo problems, was when I was carrying TOO MUCH ammo and had to sacrifice a TMP/Pistol box to pick up Magnum rounds or etc.

Darmy647 said:
But the atmosphere in 4 was still there. It was still pretty god damn scary in some areas. But we could all tell it was beginning to fade. Re5 was more evident about it.
True. RE4 did have a more inherently creepy atmosphere. But actual 'terror' moments were few and far between. Los Regeneradores, Los Garradores, El Verdugo were perhaps the most genuinely frightening encounters.

But to it's credit, RE5 had it's share scary environments too. Not out of 'creepiness', but out of sheer hostility. It really did feel like you were trapped somewhere, where everyone wanted to kill you horribly. And it had it's share of frightening encounters as well. You may criticize the intro sequence for being a direct copy of RE4's intro sequence. But I found it to be way, way more terrifying than RE4's intro.

Casual Shinji said:
Jim wasn't praising that moment as pure RE. He was stating that this moment was built up; All throughout the game you have been on your own against monsterous hordes, but now finally you get some back up. It was a nice pay-off after being on your own the whole game. And he was also saying that RE6 is basically that section non-stop without any build-up or dialing-down.
Yeah, I got his attempts to justify that ridiculousness with 'pacing' or 'buildup'. Personally, I still think that entire segment came off more as a parody, and was well, awful. The amount of fun I had with RE4 dropped like a rock when this happened. So I disagree with Jim.

If you don't like RE4 than I doubt there's any argument to convince you why RE6 is such crapfest by comparison.
I quite obviously like RE4. And I like RE6.

And yet the comparisons, just don't make sense to me. Sorry?
 

Darmy647

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In all honesty Tohuv, and be honest, when, and if, you did play co-op with your buddy in RE5, did you actually have any jump or "HOLY FUCK" moments? Or even scary encounters? I think in 5 the scariest part was the gators in the water, the door puzzle while driving around in the boat. Thats...actually completely the only moment i shouted. Im not giving RE4 a huge banner and saying it was tons better at all, don't think that. Im actually curious where the scary parts were. Especially when in co-op me and a buddy are talking shit to these zombies the entire time...or those...you know what, fuck calling them the real name, im not getting into an argument.
 

Baralak

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krazykidd said:
Yo call that innovation? Copying Gears of War?

Look a games name carries weight . When you think Residen evil you have a certain image in mind. This isn't a RE game . This is an action game with zombies . That was never what RE was about . If you going to do something like that then . A) Reboot the series or B) make a new IP . What they are trying to do is cash in on the RE name while trying to change the game to a more action oriented because apparently that's what's popular . That in no way is innovation .
Couldn't have said it better myself.