Ramzal said:
Soooo calling Capcom idiots, retards, and incompetent is appropriate because rather than being a person, it is--in name just a company so it's okay? Explain to me how that works.
Nah.
My point was that it was going to be hard to take you seriously, and have a serious discussion about the game and the community reaction to it, when you come out slinging shit against all the naysayers regardless of what they may have said in the first place.
I actually do want to discuss this, but if the whole thread turns into a shitslinging namecalling snarkfest, then no thanks. (Which it seems to be seeing that numerous people have already began mocking you)
But you know what, I don't want to derail this because I've seen plenty of posts that already remind me of the problem I have with criticisms people leverage against this game.
hazabaza1 said:
It controlled awfully (worse than RE5, and that's difficult to do)
This is very strange to me, because I thought RE6 handled very fluidly. Out of the new generation of RE games, I thought 4 was definitely the worst in controls.
This however I do agree with. Especially the shotgun. They used to be devestating in RE4 and 5, yet the Hydra seemed to mildly annoy enemies at close range.
there was no tension, and when it was trying to be scary it was just dark. Dark=/=scary
I thought this was because the demo was too easy, likely because it was on 'normal', which also gave absolutely no tension in RE5. Veteran and Professional however was truly constant tension and panic.
krazykidd said:
Yo call that innovation? Copying Gears of War?
Look a games name carries weight . When you think Residen evil you have a certain image in mind. This isn't a RE game . This is an action game with zombies . That was never what RE was about . If you going to do something like that then . A) Reboot the series
Is this a complaint specific to RE6? Because RE4 WAS the reboot. If RE4 wasn't 'an action game with zombies', then what was it? Because it definitely wasn't a survival horror.
Moonlight Butterfly said:
I liked survival horror, at least 4 kept some of that, now it's just a game for COD brodudes. :<
How? Because of the inventory management? That's arguable maybe... But there was definitely no lack of ammo or guns. By the end of the game, I had more guns/ammo/grenades/healing items than in every previous Resident Evil game combined. Even well before the ending, there was never a moment when I really HAD to conserve ammo. I had more than enough bullets and weapons to kill everything in sight.
In the scathing destructoid review, Jim Sterling bashes RE6 for being too 'Michael Bay' yet in the same review, praises the most 'Michael Bay' moment in RE4: The helicopter shootout ganado warzone with RPG spam featuring Heavy Weapons Ganado
Because this is PURE Resident Evil huh? But Chris' segment in RE6, nah that's not Resident Evil.
I've seen a ton of complaints about RE6, and comparisons to RE4 that make me wonder if people even beat RE4 in the first place, or simply choose not to remember parts of the game were complete ASS, and choose to ignore that RE4 also became an action explosion ridden shlockfest (Pretty much the entire second disk of RE4 when you're on cyber-mercenary-commando-island with machine gun ganados, bulletproof vests, RPG spam, and laser defenses.)
It's fine if you think RE6 is simply a shit game. But when they go into specifics, many times going back to RE4, people seem to be remembering a different game than I am.