Resident evil 6 hate.

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Xan Krieger

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Feb 11, 2009
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Here's the problem with Resident Evil 6 compared to Resident Evil 4. You say it innovated, well yes it did change, just in bad ways. While everyone loves experiments you have to remember that sometimes the experiment fails because the changes made the end product worse.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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Yes, there are "haters". Yes, they are annoying. But there is also a hell of a lot of good, solid criticism of the game (and hell, many other, more popular games) out there as well. So please, for the love of God and your own sanity, don't through the baby out with the bath water because of a moment of anger. That helps no one, especially you. D:

EDIT: Oh, he was just trolling us. Never mind...
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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OP complaining about how shitty the series was and praising the newest title and calling everyone a moron for not liking it. Sounds legit.
 

Yopaz

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Jun 3, 2009
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People have different opinions than you. I liked Resident Evil 4, it was a solid game which combined an eerie atmosphere and smooth combat. It wasn't survival horror, but it was a fine action game. It had the puzzles Resident Evil is known for, though not as silly as it used to be. It had an escort quest through a big part of the game which wasn't terrible.

What Resident Evil did wrong is moving further away from the eerie atmosphere and more into the action scene. While Resident Evil 5 was still a decent game I didn't like the forced co-op. The co-op was great if you had someone who could play with you, but the AI would suck the fun out of it.

While it might not be as bad as the internet claims it's not what I want from a Resident Evil game.
 

Kopikatsu

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May 27, 2010
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Well, considering that I have now beaten RE6 (Or at least part of it)...I'd say that it's pretty Resident Evil-y.

Just throwing out a random example, there's a point where in one of the stories, you're trapped inside of a ship that's about to go under. The door leading to the hanger, the only way to escape, is locked with three keycards because WHY NOT? A new enemy is introduced here that can't be killed but can be incapacitated for a moment. However, in areas with water (Mind you, this is a partially flooded ship) they can't be incapacitated at all because they use the water to revive themselves. Also, damaging them enough causes them to split into two pieces, which will eventually form two new entities. They're also more or less immune to melee attacks, as most of the higher tier enemies are. Another feature is that they'll tear off their arms and throw them at you, which will damage/blind/restrain you while they slither closer to finish you off. The disembodied arms are also autonomous and will chase you independently of the host.

Tight corridors, infinitely replicating enemies that are effectively immortal, and you've just come out of a series of large firefights with NU soldiers, so ammo was likely running a bit tight from the beginning without the ability to fall back on melee if you run completely dry. Gets pretty tense.

Edit: Also, for some asinine reason you have to swipe each keycard independently, which means that the monsters have enough time to catch up with you if you managed to shake them.
 

deathzero021

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Feb 3, 2012
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i understand the OP and mostly agree. too many people are WAY TOO QUICK to cast off a game and give it the finger for almost no reason.

my method? never listen to the mob. they over hype games that are shit and they hate games that are good. as an individual, i don't think i will ever share identical feelings with the mob, which is why i just ignore them now.

as for Resident Evil 6. well... i'm not too impressed with how it's looking. I MIGHT get it one day, on sale, when it's cheaper, or a quick rental or something. it's not something that i'm dying to spend $60 on. (though almost nothing ever is for me lol)

Innovation is always good i believe. That is, if it's truly innovative and no just a simple change into something that's already been done but is more successful. turning RE into an action game? wasn't done for innovation, was done for modernization and business. though i will admit that RE4 was a bit different than most 3rd person shooters and it was actually the first time RE felt original and different. (original RE's are total rip-offs of Alone in the Dark) However copy & paste for RE5 and people aren't going to be as happy the 2nd time around.

this happens with anything that's TOO successful, artists/companies usually fail to surpass their previous A+ work. the fans start to expect too much and it becomes unrealistically impossible to impress anybody after that.
 

Kopikatsu

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deathzero021 said:
However copy & paste for RE5 and people aren't going to be as happy the 2nd time around.
I can honestly tell you that RE6 is nothing like RE5. The similarities are that they have co-op, are TPS, and some of the enemies are humans that mutate into monsters. That is seriously it.

Edit: At the very least, Resident Evil should get points for having split screen so you can play it with a friend in the same room without needing two games, two systems, and two TVs. Not counting RE6, what was the last split screen game released? RE5?
 

crazyrabbits

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Jul 10, 2012
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I'm still on the fence whether or not I want to buy this, but I did check out a playthrough online. Quick thoughts:

Ada is way too overexposed, and I hate to say it, but she's a product of her own hype in this game. It used to be that she worked great because she was being used sparingly - she would pop in and out in RE4 every now and again to remind us she was doing interesting stuff off-screen. Now she's front-and-center in every campaign. Chris and Leon's stories both have you escorting her through different areas. Even her attire is more ridiculous. Wearing a dress in 4 was stretching it, but now she's running around bearing cleavage in subzero temperatures and wearing ill-advised clothing in the middle of a warzone. They need to seriously dial her back or put her in her own game, because she takes up way too much time and contributes little to the story.

I get where they were going with Ustanak - they wanted another Nemesis-type character. The problem is that Nemesis had a hook. He was hunting STARS members, and had a mad-on for Jill throughout the entirety of 3. This Ustanak guy hits Wesker-levels of fakeout deaths, strains any sense of menace, and has nothing to show for it beyond acquiescence to Ada. Hell, half the time you can run up to him and start punching him when he goes down - Nemesis never gave off that sort of "vulnerable" vibe.

Jim's review of the game was right on the money - it starts like a Michael Bay movie, and never lets up. You start with a tutorial sequence that already strains believability. Leon and Helena are running over cars while the street explodes behind them and fly/crash a chopper in the most dramatic fashion ever...and that happens before you even hit the main title screen. Any quiet moments are so short and near-pointless that they feel like they were thrown in as an afterthought. Not only that, but there's also this weird point of having the characters reminisce, without fail, about a fallen comrade/friend in the second mission of each campaign.

Chris' campaign - I liked the idea (old soldier comes back to the BSAA because his men need him), but it plays like a GoW clone. Seriously, you could have slapped Marcus Fenix's face on his, and it wouldn't have played any differently.

That said, there's also a lot I like about it. I just don't know if I'd pay full retail price for this, though.
 

Kopikatsu

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crazyrabbits said:
Chris and Leon's stories both have you escorting her through different areas.
...???

I can't really say anything for fear of spoiling the story, but uh...Chris and Leon aren't exactly friends of Ada after what she's done over the course of RE6 and Chris certainly doesn't do anything that could even remotely be considered 'escorting'. She and Leon do team up to take down a BOW at one point, but that's pretty much purely out of necessity 'cause the alternative was horrible death.

Edit: Actually, I thought about it and you're right. I suppose that Alpha team did bring Ada with them during the Edonia incident. 'Course that ended...uh...poorly for Alpha team.

Edit 2: Her choice of clothing does actually come back to bite her at the end of chapter 4 of Chris' story.
 

xPixelatedx

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Ramzal said:
When RE 4 came out, it was hailed as the -greatest- game of all time.
Yup, that is true. Most game reviewers with an ounce of credibility have RE4 in their top 10 lists of all time, and I couldn't agree more.

Now, people are angry about how the game is when they've done nothing but expanded on the base that RE 4 was built off of because "It's deviating."
Considering that they REMOVED most of the awesome mechanics of RE4 to make 5 and 6 more simplistic, I think you are horribly mistaken.

Well, those changes that were made? It called innovation
Lets make a Mario platformer where Mario no longer jumps, stomps on enemies or gets powerups. Instead he propels his body from one end to the other by hitting the A button, and nothing else. It will be different from the other Mario games, so lets defend this new direction by saying it's innovative. Welcome to RE6.

Even the argument "It's not horror anymore!" is getting really really moronic.
Yeah people have no right to complain. Heaven forbid they buy horror games for horror, those losers. It's totally ok that everything is turning into a generic run&gun. I hope every franchise follows in those footsteps.

These highly retarded, baseline, conforming to hate everything just to fit in/look cool opinions is pretty much why I barely even look at reviews anymore and just play a game series I like.
You know why I barely look at reviews anymore? Because it often seems everything is given a high score just because it's new and pretty. And because many reviewers would lose their jobs if they said anything negative about the companies who are also paying for their ADs. Seeing something get a negative review is a amazing breath of fresh air, especially when it's well deserved.

I could love to go without someone explaining to me all the reasons why a company should accommodate the average and very stupid consumer that doesn't know know what it wants to begin with.
So you are basically saying they should have just kept Resident Evil the way it was, instead of making it generic western action porn to accommodate what the sales figures told them? Because that's why they changed the game, they even admitted it.

Looking at the marketing data [for survival horror games]... the market is
small, compared to the number of units Call of Duty and all those action
games sell," "A survival horror Resident Evil doesn't seem like it'd be
able to sell those kind of numbers.
-Masachika Kawata (series producer)

RE5 and RE6 are the result of them following the same "retarded consumers" you were just talking about. They think this game is what we want every game to be like because so many of us buy CoD.


This whole attitude towards anything that's AAA game these days is nothing short of pretentious. "Oh! You like Resident evil 5? Well that wasn't really survival horror!" Who cares?
Someone who likes Survival horror and really doesn't care to play Call of Gears 73? It's great for you, but that's a pretty selfish attitude to have. No one genre is so great it should be given the right to assimilate and destroy all the others. I like platformers, but is it right for me to wish for all games to be platformers? Then gloat when someone else's franchise get's ruined from this transition? Then tell them they have no right to complain because I am happy?


I have a good feeling that the majority of the people who hate on games like Resident Evil 6 or anything that is mainstream....haven't even played it or given it a chance yet.
I played through all of 5 from start to finish twice, each time with a different friend. It's still crap. There was nothing to explore, the entire game was a straight line from start to finish. The inventory was small and boring. 50% of the fun of RE4 was managing and upgrading the case. See, that was innovation, and I don't see how removing it is...? Just, mindlessly shooting the next thing in front of you with no intrigue or thought put into any of it is more innovated? Even though they just did that to compete with CoD, like they admitted? The graphics did look better, but they couldn't have been more bland. It was so grey, brown and red it gave me a headache. Pretty much everything about that game was a step backwards, and I hated every second of it. That is why RE5 was the first RE game I let go of. I happily turned it in for credit and got Dead Space 1.

I did try the demo, again, it was boring action shlock... which is exactly what Capcom admitted it was going to be. People don't have to play it when the company admits they aren't trying anymore. They are more then willing to tell everyone they just want to make another CoD or Gears of War. People know what to expect; the same old crap we are getting from everything else... and many of us are just tiered of it. Re would have had a prominent identity now more then ever, given the fact that Deadspace gave up as well, and Silent Hill is can hardly even be called competition.

I believe Extra Credits said it best when they referenced the fad of so many games trying to take a piece of CoD's pie. They said companies fail the moment they try, because no matter what you do you can't compete with CoD. People should be more focused on making their games as separate from that franchise as possible, because making it similar doesn't benefit you in any way. You will never have a piece of the CoD pie, CoD is a machine that functions on crazy, dedicated fans who will buy the games regardless, like Madden fans. Many developers just don't understand they would be better off trying to attract a different crowd by making a a different experience, rather then the same crowd as their competitor.
 

Grumpy Ginger

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Jul 9, 2012
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To the Question about what Gears of War took from Resident evil it was the over the shoulder camera view from resident Evil 4 and I'm not sure on this one but also the need to hold a button to actually aim
 

Kopikatsu

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GunsmithKitten said:
By the way, folks, pre RE4 games were not that big on horror. The atmosphere was pretty good, don't mistake me, but I never once even my most fanatical fangirl stage for the franchise around part 2, was scared by a Resident Evil game.

Jump scares does not horror make.
Speaking of 2, it had an infinite ammo SMG available at the beginning of the game on a first playthrough for Leon, had enough ammo to kill every enemy in the game and then some (in contrast to 1, where you had to avoid enemies because you couldn't kill them all), and had an unlockable Extreme Battle Arena (Actual ingame name).

Resident Evil isn't about horror, it's about escalation. 1 coined the term 'Survival Horror' because it brought a lot of new concepts to the table (Yes, the first game to ever be called survival horror was Resident Evil). But now the series is (and has been for some time) a glorified game of Counter-Strike. CT's vs T's. Not that anything is wrong with that, but that's just how the series has progressed.

I've played every game in the Resident Evil franchise to the best of my knowledge (Even obscure ones like the Barry game for the GBC or Outbreak), and Resident Evil 6 isn't at all disappointing. It's by no means flawless (And I've even made a thread listing 20 things that bothered me about the game after a few hours of playing it that hadn't really been mentioned by reviewers like the whole 'can't shoot zombies pretending to play dead' thing), but I had fun playing it- and that's sort of what video games are about. Fun.

I had fun playing RE6. Therefore, to me, it's a great game. 'Cause fun.
 

xPixelatedx

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Jan 19, 2011
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GunsmithKitten said:
By the way, folks, pre RE4 games were not that big on horror. The atmosphere was pretty good, don't mistake me, but I never once even my most fanatical fangirl stage for the franchise around part 2, was scared by a Resident Evil game.

Jump scares does not horror make.
Horror doesn't necessarily mean "scary", horror can also reference just.. well, horrifying, creepy weirdness, etc. Pre-RE4 games certainly had their moments, like the first boss fight in this video. It's not scary, yeah, but it's pretty weird and horrifying.

RE4 had some moments like that to, like the first time one of the zombies goes head explodey and the music gets really weird. That was a great introduction.
 

Acton Hank

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Nov 19, 2009
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GunsmithKitten said:
I'm completely given up on being a part of the fandom.

Believe me when I say I was among the fanboy/girls in the day. I loved RE's grandpappy, Alone in the Dark. I got each game on release day (even Gaiden, what was I thinking?!). I had the t shirts and all the toys. I even cosplayed a Southwest Virginia S.T.A.R.S uniform for conventions.

I was skeptical with the change in 4. But when I played it, I realized what I REALLY loved and hated about the series in the end, and was glad for the change. I embraced it.

I even put up with 5, even if it felt weighed down from it's superior predecessor.

But far too many goddamned brawls with kids who have gone so far as to call me a "traitor" to the fandom for embracing 4 (how much did YOU unload on a custom cosplay, kid?), along with similar flavored idiocy from people who want to play the same game they did in 1998 have gotten me to give up on it. I'm just not enthused anymore, even if I'll give 6 a try eventually.
That's pretty much where I am,

Some people will call me a traitor, or "fanboy who will accept anything" (that was more common) for liking 4 and 5.

At first I was angry but really it's been 7 years since RE4 pretty much made the series into action and every year with every announcement we still get those old school resident evil fans complaining; I'm just tired now.

Personally I don't play a game expecting anything more than an entertaining experience.
 

Nadia Castle

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May 21, 2012
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I've not played 6 yet (so i'm well prepared to be completely ignored) but I must say the hate towards it is really giving me some hope that EA will have to try and modify Dead Space 3 into something other than GENERIC GEARS OF WAR CLONE 189!!. Just pretend Resident Evil stopped with RE4 and Capcom made Dead Space instead, not really as scary but defiantly the natural successor to the new formula. Oh and in my world of denial they made Revelations as a nice throwback.
 

Kopikatsu

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Nadia Castle said:
I've not played 6 yet (so i'm well prepared to be completely ignored) but I must say the hate towards it is really giving me some hope that EA will have to try and modify Dead Space 3 into something other than GENERIC GEARS OF WAR CLONE 189!!. Just pretend Resident Evil stopped with RE4 and Capcom made Dead Space instead, not really as scary but defiantly the natural successor to the new formula. Oh and in my world of denial they made Revelations as a nice throwback.
I could really have quoted almost anyone in the thread to say this, but you were closest! Congrats on me being lazy. Anyway...

Horror was never the core of the RE franchise. It was narm. Heaps and heaps of hilariously awful narm.

It was never scary. I'd argue that beyond RE1, it was never meant to be. It started campy beyond belief and still is.
 

Nadia Castle

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May 21, 2012
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"Horror was never the core of the RE franchise. It was narm. Heaps and heaps of hilariously awful narm."

RE Remake on the Gamecube was horrifically creepy. 1 and 2 had plenty of terrifying moments (Think of the gun shop owner being violently devoured in the first two minuets of RE2). True post Resident Evil 3 the series devolved into a tedious action game, but 4 at least had a consistent rush to try and survive.

People quickly forget after playing through it multiple times with new super dooper unlockable weapons but bolting away from the Bella sisters, hearing the roar of the chainsaw just a few yards behind was intense. Or being stalked by the predator/xenomorph knock off was scarier than anything the franchise had done in years. Sure it was soaked in narm but at least it was b-movie horror cheese instead of the franchises maddening obsession with anime style villains.