Resident evil 6 hate.

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Rawne1980

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Resident Evil 6 demo was shit.

Resident Evil 5 was shit.

Resident Evil 4 was shit.

In fact, Resi 2 was the last decent game I played in the series.

 

PorkChopXpress

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The RE 6 demo left me with no enthusiasm.

I've always had a love/hate relationship with the RE franchise over the years, even since the original on PS1. A lot of it is nostalgia. At the core of it, I love the concept of man vs. zombies that were built by scientists at the whim of an evil corporation. CAPCOM decided that wasn't enough and we got thrown into standard video game territory with absurd things like Hunters, Lickers, giant animals, and people with giant eyeballs for shoulders. There were also the nonsensically over the top puzzles just to find switches, chess pieces and emblems all for the purpose of opening a door...nobody in the world does that.

I really wanted to love RE4 when it came out, and enjoyed the first act of the game and some church bits, but then the Gigantes, Plagas popping out of peoples heads, giant stone statues built to walk 30 feet then collapse and cult leaders turning into giant spiders. CAPCOM! It's kind of why I can't get into L4D, the whole idea of a "tank" zombie is too much for me to get into when at its core, it's a zombie game.

There is more than enough fear to be felt in limited resources, being outnumbered and alone against hordes of walking dead to maintain a game franchise.

Lastly, I think RE needs a character design overhaul. Everyone dresses way too high fashion for the situations they often find themselves in. All the characters were more practical in the beginning, now Wesker wears a snake-skinned costume complete with trench coat, ADA wears a slinky red dress that provides ZERO protection from zombie bites, Chris goes from "every-man" physique to OUTRAGEOUS beefcake, and Leon has a woman's haircut that has never changed since RE2 (except for highlights).

Personally, I'd be in favor of a complete reboot of the Resident Evil franchise.
 

Denamic

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When you take an established and well loved franchise and promptly homogenizes it into third/first person shooting gallery #9293, people are going to be pissed off.
 

malestrithe

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Ramzal said:
First, it does not help your argument if you call people that disagree with you names. That tends to place you in a higher position than others and it only serves to alienate the people you are trying to persuade.

Secondly, the reason why we have critics is to inform us if a purchase is worth our time and energy. It is true with movies, comic books, music, and every other form of popular entertainment. As admirable as it is to want to play every game, watch every movie, hear every album, it is impossible to do so. There are not enough hours in the average lifetime to adequately do that. What a lot people do is find a half dozen critics who are interested in similar things that we are and trust their judgment. Chances are if they like the movie, game, whatever, you will too.

Lastly, I get why you need to defend a game you like, but don't. It is an overreaction to essentially a nothing position. Why does it matter that people disagree with you about a game? How does knowing that people dislike something you do affect your enjoyment of the game?
 

Ragsnstitches

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Moonlight Butterfly said:
I liked survival horror, at least 4 kept some of that, now it's just a game for COD brodudes. :<
So much sad face.

I played all of the Resident Evil games on release and its just become completely different from what it used to be. It's like Tekken becoming a point and click adventure.
When CoD releases new games with minimal changes, people decry it as a sin of game development.

When other games release completely reworked game mechanics and refocused core direction, people throw a fit.

Metal Gear Rising Revengence has already been dismissed by a few because A: Raiden is leading again, and B: Its hack n slash instead of hide n sneak. You know, despite the game looking pretty sweet for a hack n slash game (jury is still out on how it stands up to other MG games).

MGS 5, because its open world, is also getting flak. In fact, every MGS that deviated from Metal Gear Solids original formula was met with anger.

The new reboot of DMC... people hated it before even seeing it cause "emo Dante". No one else thought 90's grunge metal Dante was getting a wee bit dated no?

The Reboot of the Tomb Raider series was dismissed even prior to the "rape" fiasco.

Resident Evil 4, arguably the best thing to happen to the Resi series, was hated when they announced the refocused design.

As a survival horror series, the Resi games aren't and never were top of their game in the first place. Other games were more horrifying, other games were more focused on survival, other games had better stories for horror themes. Resi series has always been a gore fest... the refocus to action over horror proved this, considering the least horrifying game (4) is still arguably the best incarnation. Seriously, only the Regenerators were truly unnerving.

The change in the series is more akin to a watered down Gran Turismo knock off series becoming an excellent Burnout game over time, then failing to reach that shining standard in 2 subsequent iterations. Capcom couldn't do horror too well, and the survival elements were getting nerfed with each instalment (Code Veronica had you stuck for space with the amount of ammo available). However they could do gore and violence really well... Resi 4 opened up the series to a host of new and messy means to mince grotesque monsters. Resi 5 fucked that up by giving you a lobotomised AI or a retarded human partner (can't filter stupid sadly). Resi 6 makes the AI invincible... that's already a victory over 5.

The verdict, for me, is still out on whether Resi 6 is any good. Co-op resis never appealed to me so my interest waned after 5. However, I'm not going to claim disgust over the series for simply changing from something that kinda worked (Resi 1-CV), to something that REALLY worked (Resi 4). I will say that the Co-Op route was the worst addition to the series, but that's personal grievance. I recently replayed 5 with a friend and its actually better then people give it credit for... its just not a single player game anymore.


TL/DR

My point is, don't hate the game for changing the formula, we want more of that and less of the same minimalistic sequential shit we see so much of. The refocus to action game actually helped the ageing series back at 4, the co-op hindered it in 5 due to shoddy implementation... and 6 appears to have improved it if only slightly.

Until I actually play it myself I can't make a call on it, but I find it hard to believe it could be worse then 5, since 5 was a broken mess and by far the worst in the series (and yet I still got some joy out of it). That isn't to say its good just so either... it could be overwhelmingly samey (which is bad as I mentioned above) or wildly derivative i.e doesn't know what it's trying to be (which seems to be the case).

Just don't rag on a series for changing. Thats what old people do when they forget that life moves on without their consent. This isn't an attack on you or anything, just realise, and be cautious of, the direction your taking when you reject changes just because your familiar with how things were.

CAPTCHA: "take wrong turns"

Yeah... I believe that might be what happened since 4.
 

KoudelkaMorgan

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RE4 was the only game in the series I loved. I spent a lot of time with 2 and 3 as well. I never liked RE1,0, code veronica, or 5.

I played the Dragon's Dogma demo of RE6, and I actually liked what I played of Leon and Busty Shotgun Lady.

Then I played as chris, and I thought I couldn't dislike it any more until I played as Sherry and Jake.

Unsurprisingly I enjoyed the scenario with the dramatic/tense/suspenseful/RE4-like plot/setting, and detested the warzone/bro-op/gears-clone scenario and the "run from this thing you can't kill, then kill it anyways" cliche scenario.

I knew from having played RE5 all I needed to know about whether I needed to care about the series anymore, and from most accounts my apathy of RE6 has been one of the tamer reactions to it so far.
 

Rawne1980

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GunsmithKitten said:
I'll have a go then, guv'ner.

Why was it decent?
Why was Resi 2 decent....

Resi 2 came out when "survival horror" was getting popular so to speak. They had a decent background to build up from after Resi 1 and some of us wanted to know where it was going.

Gameplay was good, story was good, some of the characters were forgettable but i'll get to that and it had "atmosphere" in some parts.

It was a decent paced game as well. You had the 2 chapters and then the part of doing it while being chased by a big bloody thing in a rain mac that liked to barge through walls.

It also had parts I still remember today. Walking past boarded windows and zombie hands smashing through. Walking down a corridor, seeing a pool of blood and then a Licker dropping down. Standing in a room with a 2 way mirror and a Licker jumping through. The giant Alligator in the sewer who's head you blew off and the constantly mutating boss.

I can't remember anything of Resi 4 or 5 beyond dumb as feth QTE's.

Some of the characters had a bit of depth to them and some were irritating. Leon and Claire had some good plot points and we got to see quite a bit of their characteristics. Did Leon let Ada fall on purpose... you get my point. While sections like the ones involving Sherry did get annoying.

It also had a nice build up to the end boss fight and it added a bit of tension for being timed (gotta love those count downs).

Plus, at the time, the market wasn't already over saturated with exactly the same kind of thing. Silent Hill, Parasite Eve and Dino Crisis ... there was room for it.

The puzzles added a bit of something, not much but something.

Even Resi 3 had it's good points ... it had the Nemesis for 1, and probably only that.

Resi 4 moved it out of it's own genre into action, removed the "zombie" element and made it more "human". It basically took what Resident Evil was, chewed it up and spat out a big mess. And it added QTE's which I hate with the passion of a thousand burning suns.

Resi 5 added co-op which I hate just as much as QTE's because a game very rarely gets it right and that game certainly didn't.

Resi 6, from what I saw in the demo, looks like Resi 4 and it's sister Resi 5 had drunken sex and produced an inbred mutant that has no idea what the feth it is.
 

Kopikatsu

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Ragsnstitches said:
My point is, don't hate the game for changing the formula, we want more of that and less of the same minimalistic sequential shit we see so much of. The refocus to action game actually helped the ageing series back at 4, the co-op hindered it in 5 due to shoddy implementation... and 6 appears to have improved it if only slightly.

Until I actually play it myself I can't make a call on it, but I find it hard to believe it could be worse then 5, since 5 was a broken mess and by far the worst in the series (and yet I still got some joy out of it). That isn't to say its good just so either... it could be overwhelmingly samey (which is bad as I mentioned above) or wildly derivative i.e doesn't know what it's trying to be (which seems to be the case).
The AI partner is a lot better in RE6. Partially due to the invincibility/infinite ammo thing (Which means that no matter how hard they try, they absolutely cannot fuck up their given job, whether it's running, fighting off hordes of powerful enemies despite the fact that they struggle with trash mobs, etc. They're occasionally not as good as a real player (For example, sometimes the AI will let you get shot a couple times while climbing across a pole, and it has a tendency to prioritize reviving you over everything else...so immediately after being revived but before regaining control of your character you get hit again and insta-die because the AI never cleared the area of enemies) but they're often better.

I'm not sure why everyone seems to hate QTEs with so much vigor though. I feel like they're a good compromise between pure gameplay (Because often QTEs involve the characters acting/preforming in ways that are impossible in normal gameplay/would be very difficult if not impossible to implement naturally) and regulating every non-pure gameplay sequence to cutscene. The added level of interactivity is good, imo.

On the other hand, I don't know why everyone wants every game to be open world with a large variety of choice where every selection changes the story in a large and meaningful way either. So maybe it's just me.
 

krazykidd

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Kopikatsu said:
Nadia Castle said:
I've not played 6 yet (so i'm well prepared to be completely ignored) but I must say the hate towards it is really giving me some hope that EA will have to try and modify Dead Space 3 into something other than GENERIC GEARS OF WAR CLONE 189!!. Just pretend Resident Evil stopped with RE4 and Capcom made Dead Space instead, not really as scary but defiantly the natural successor to the new formula. Oh and in my world of denial they made Revelations as a nice throwback.
I could really have quoted almost anyone in the thread to say this, but you were closest! Congrats on me being lazy. Anyway...

Horror was never the core of the RE franchise. It was narm. Heaps and heaps of hilariously awful narm.

It was never scary. I'd argue that beyond RE1, it was never meant to be. It started campy beyond belief and still is.
Gah , why do so many people get this wrong . It's not horror , it's survival horror . There is a difference . That's like saying action rpg and rpg is the same thing . You can't just cut out half of the genre to make a point .
 

Kopikatsu

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krazykidd said:
Kopikatsu said:
Nadia Castle said:
I've not played 6 yet (so i'm well prepared to be completely ignored) but I must say the hate towards it is really giving me some hope that EA will have to try and modify Dead Space 3 into something other than GENERIC GEARS OF WAR CLONE 189!!. Just pretend Resident Evil stopped with RE4 and Capcom made Dead Space instead, not really as scary but defiantly the natural successor to the new formula. Oh and in my world of denial they made Revelations as a nice throwback.
I could really have quoted almost anyone in the thread to say this, but you were closest! Congrats on me being lazy. Anyway...

Horror was never the core of the RE franchise. It was narm. Heaps and heaps of hilariously awful narm.

It was never scary. I'd argue that beyond RE1, it was never meant to be. It started campy beyond belief and still is.
Gah , why do so many people get this wrong . It's not horror , it's survival horror . There is a difference . That's like saying action rpg and rpg is the same thing . You can't just cut out half of the genre to make a point .
I just want to point out that Resident Evil 1 coined the term 'survival horror'. Games of that type existed before then (RE itself was heavily inspired by Alone in the Dark), but the term 'survival horror' didn't exist before it became part of RE1's ad campaign.

So if you're judging a game based on true survival horror, you're going to have to compare it to RE1 because that was the game that defined the genre. Which, as I said, was hilariously campy to such an extent that I don't think I can be convinced that it wasn't intentional.

Edit: The point that I'm trying to make is that even RE2 didn't match the template that RE1 set. Resident Evil began it's journey into action horror as early as RE2, but I guarantee that you won't find a single person who says that Resident Evil was ruined by RE2.

PorkChopXpress said:
Personally, I'd be in favor of a complete reboot of the Resident Evil franchise.
That's exactly what RE4 was. Then they ruined it by trying to bring back the 'old' Resident Evil in RE5.
 

Cyrus Hanley

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Oct 13, 2010
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BoredAussieGamer said:
Can someone get the OP a cookie and a glass of milk so he can take a nap and end this nonsense?
Seconded.

Him calling other people stupid and their ideals retarded, then going on to spout the same sheer and utter blind hate that he criticizes isn't going to inspire anybody to have a revelation or change their mind.
 

Casual Shinji

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Ravinoff said:
Casual Shinji said:
Melo said:
You forgot the targeting reticle which was designed by a chicken with Parkinson's desease.
Wait, targeting reticle? In a post-4 RE game? What? I loved the laser pointers, man. And the inventory system in 4. And the Red9.

But more on-topic: I felt that 4 was much better than 5, and that bringing back Umbrella was the dumbest decision Capcom made until RE: Revelations. Revelations being one of those games that compares best to a cheesy movie like From Dusk Till Dawn. It's utterly ludicrous, but you can't stop watching it because you want to see what stupid thing happens next.
I heard you can actually change that godawful reticle in RE6 to the lovable laserpoint.

RE4 isolated itself from the "lore" of the franchise which allowed it to create a new world. Plus it was the first RE game that was very tongue-in-cheek about its characters and story, which made them so damn enjoyable despite making no flipping sense. RE5 on the other hand goes right back to dragging that fucking Wesker/Umbrella boulder and playing it totally straight in the process.
 

Moonlight Butterfly

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Ragsnstitches said:
No...I will hate the game for changing the formula. Because the new formula is shit. If I wanted to play COD, I'd play COD.

It would be ok if there was actually something to replace it but like the Dragon Age games everything is just heading towards some sort of action shooter homogenised event horizon.

Thank fuck for Kickstarter.
 

Piorn

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I just know that I didn't like RE5, and since I only ever played 4, I don't care about any of the character's storylines.
Simple as that.
 

anthony87

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Can someone please tell me what all these CoD comparisons are about? Or is that just the buzz word to use when talking about your dislike for this game?